add optional Harmony reference to mod build package
This commit is contained in:
parent
a07e2de9a0
commit
a54db1b330
|
@ -49,6 +49,12 @@ non-mod projects like unit tests, you can set this property:
|
|||
<CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput>
|
||||
```
|
||||
|
||||
If your mod uses [Harmony](https://github.com/pardeike/Harmony) (not recommended for most mods),
|
||||
the package can add a reference to SMAPI's Harmony DLL for you:
|
||||
```xml
|
||||
<EnableHarmony>true</EnableHarmony>
|
||||
```
|
||||
|
||||
### Copy files into the `Mods` folder and create release zip
|
||||
<dl>
|
||||
<dt>Files considered part of your mod</dt>
|
||||
|
@ -269,6 +275,7 @@ If you need to copy the referenced DLLs into your build output, add this too:
|
|||
* added GAC to assembly search paths to fix references to XNA Framework.
|
||||
* Added option to disable game debugging config.
|
||||
* Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
|
||||
* Added optional Harmony reference.
|
||||
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
|
||||
* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
|
||||
* Dropped support for older versions of SMAPI and Visual Studio.
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
|
||||
<EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
|
||||
<EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
|
||||
<EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony>
|
||||
<EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging>
|
||||
<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">false</CopyModReferencesToBuildOutput>
|
||||
</PropertyGroup>
|
||||
|
@ -32,6 +33,13 @@
|
|||
<!--*********************************************
|
||||
** Inject the assembly references and debugging configuration
|
||||
**********************************************-->
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
|
||||
<HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Choose>
|
||||
<When Condition="$(OS) == 'Windows_NT'">
|
||||
<!-- references -->
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
- added GAC to assembly search paths to fix references to XNA Framework.
|
||||
- Added option to disable game debugging config.
|
||||
- Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
|
||||
- Added optional Harmony reference.
|
||||
- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
|
||||
- Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
|
||||
- Dropped support for older versions of SMAPI and Visual Studio.
|
||||
|
|
Loading…
Reference in New Issue