diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs index 9ad3e3ae..8cc73481 100644 --- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs @@ -68,49 +68,43 @@ namespace StardewModdingAPI.Framework.ModHelpers return null; } - // get our cached API if one is available + // get the target mod IModMetadata? mod = this.Registry.Get(uniqueID); if (mod == null) return null; - if (this.AccessedModApis.ContainsKey(mod.Manifest.UniqueID)) + // fetch API + if (!this.AccessedModApis.TryGetValue(mod.Manifest.UniqueID, out object? api)) { - return this.AccessedModApis[mod.Manifest.UniqueID]; - } + // if the target has a global API, this is mutually exclusive with per-mod APIs + if (mod.Api != null) + api = mod.Api; - object? api; - - // safely request a specific API instance - try - { - api = mod.Mod?.GetApi(this.Mod.Manifest); - if (api != null && !api.GetType().IsPublic) + // else try to get a per-mod API + else { - api = null; - this.Monitor.Log($"{mod.DisplayName} provided a specific API instance with a non-public type. This isn't currently supported, so the specific API won't be available to the requesting mod.", LogLevel.Warn); + try + { + api = mod.Mod?.GetApi(this.Mod.Manifest); + if (api != null && !api.GetType().IsPublic) + { + api = null; + this.Monitor.Log($"{mod.DisplayName} provides a per-mod API instance with a non-public type. This isn't currently supported, so the API won't be available to other mods.", LogLevel.Warn); + } + } + catch (Exception ex) + { + this.Monitor.Log($"Failed loading the per-mod API instance from {mod.DisplayName}. Integrations with other mods may not work. Error: {ex.GetLogSummary()}", LogLevel.Error); + api = null; + } } + // cache & log API access + this.AccessedModApis[mod.Manifest.UniqueID] = api; if (api != null) - this.Monitor.Log($"Accessed specific mod-provided API ({api.GetType().FullName}) for {mod.DisplayName}."); - } - catch (Exception ex) - { - this.Monitor.Log($"Failed loading specific mod-provided API for {mod.DisplayName}. Integrations with other mods may not work. Error: {ex.GetLogSummary()}", LogLevel.Error); - api = null; + this.Monitor.Log($"Accessed mod-provided API ({api.GetType().FullName}) for {mod.DisplayName}."); } - // fall back to the generic API instance - if (api == null) - { - api = mod.Api; - if (api != null) - { - this.Monitor.Log($"Accessed mod-provided API for {mod.DisplayName}."); - } - } - - // cache the API instance and return it - this.AccessedModApis[mod.Manifest.UniqueID] = api; return api; } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 16ff2537..4ba0dd9c 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1779,6 +1779,11 @@ namespace StardewModdingAPI.Framework { this.Monitor.Log($"Failed loading mod-provided API for {metadata.DisplayName}. Integrations with other mods may not work. Error: {ex.GetLogSummary()}", LogLevel.Error); } + + // validate mod doesn't implement both GetApi() and GetApi(mod) + if (metadata.Api != null && metadata.Mod!.GetType().GetMethod(nameof(Mod.GetApi), new Type[] { typeof(IManifest) })!.DeclaringType != typeof(Mod)) + metadata.LogAsMod($"Mod implements both {nameof(Mod.GetApi)}() and {nameof(Mod.GetApi)}({nameof(IManifest)}), which isn't allowed. The latter will be ignored.", LogLevel.Error); + Context.HeuristicModsRunningCode.TryPop(out _); } diff --git a/src/SMAPI/IMod.cs b/src/SMAPI/IMod.cs index 6041bf66..4576246a 100644 --- a/src/SMAPI/IMod.cs +++ b/src/SMAPI/IMod.cs @@ -23,13 +23,15 @@ namespace StardewModdingAPI /// Provides simplified APIs for writing mods. void Entry(IModHelper helper); - /// Get an API that other mods can access. This is always called after . + /// Get an API that other mods can access. This is always called after , and is only called once even if multiple mods access it. + /// You can implement to provide one instance to all mods, or to provide a separate instance per mod. These are mutually exclusive, so you can only implement one of them. + /// Returns the API instance, or null if the mod has no API. object? GetApi(); - /// Get an API that a specific other mod can access. This method is called the first time the other mod calls for this mod. - /// The other mod's manifest. - /// Returns an API for another mod, or null if the other mod should use the general API returned from . + /// Get an API that other mods can access. This is always called after , and is called once per mod that accesses the API (even if they access it multiple times). + /// The manifest for the mod accessing the API. + /// Returns the API instance, or null if the mod has no API. Note that the manifest is provided for informational purposes only, and that denying API access to specific mods is strongly discouraged and may be considered abusive. + /// object? GetApi(IManifest manifest); - } }