redoes getting keys because sillyness

This commit is contained in:
Zoryn Aaron 2016-03-23 01:11:13 -04:00
parent 24e144d0f1
commit a56e98c87c
3 changed files with 43 additions and 14 deletions

View File

@ -48,7 +48,7 @@ namespace StardewModdingAPI
public const int MinorVersion = 38;
public const int PatchVersion = 7;
public const int PatchVersion = 8;
public const string Build = "Alpha";

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@ -21,10 +21,14 @@ namespace StardewModdingAPI
return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
}
public static string ToSingular(this IEnumerable<Object> enumerable, string split = ", ")
public static string ToSingular(this IEnumerable ienum, string split = ", ")
{
string result = string.Join(split, enumerable);
return result;
//Apparently Keys[] won't split normally :l
if (ienum is Keys[])
{
return string.Join(split, (Keys[])ienum);
}
return string.Join(split, ienum);
}
public static bool IsInt32(this object o)

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@ -29,16 +29,16 @@ namespace StardewModdingAPI.Inheritance
public MouseState MStateNow { get; private set; }
public MouseState MStatePrior { get; private set; }
public Keys[] CurrentlyPressedKeys { get; private set; }
public Keys[] PreviouslyPressedKeys { get; private set; }
public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
public Keys[] FramePressedKeys
{
get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); }
get { return CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray(); }
}
public Keys[] FrameReleasedKeys
{
get { return PreviouslyPressedKeys.Where(x => !CurrentlyPressedKeys.Contains(x)).ToArray(); }
get { return PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray(); }
}
public Buttons[][] PreviouslyPressedButtons;
@ -180,6 +180,9 @@ namespace StardewModdingAPI.Inheritance
private static SGame instance;
public static SGame Instance => instance;
public static float FramesPerSecond { get; private set; }
public static bool Debug { get; private set; }
public Farmer CurrentFarmer => player;
public SGame()
@ -192,7 +195,6 @@ namespace StardewModdingAPI.Inheritance
{
Log.Verbose("XNA Initialize");
ModItems = new Dictionary<Int32, SObject>();
PreviouslyPressedKeys = new Keys[0];
PreviouslyPressedButtons = new Buttons[4][];
for (int i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
@ -211,6 +213,11 @@ namespace StardewModdingAPI.Inheritance
{
UpdateEventCalls();
if (FramePressedKeys.Contains(Keys.F3))
{
Debug = !Debug;
}
try
{
base.Update(gameTime);
@ -250,8 +257,10 @@ namespace StardewModdingAPI.Inheritance
if (CurrentUpdateTick >= 60)
CurrentUpdateTick = 0;
PreviouslyPressedKeys = CurrentlyPressedKeys;
for(PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
if (KStatePrior != KStateNow)
KStatePrior = KStateNow;
for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
PreviouslyPressedButtons[(int)i] = GetButtonsDown(i);
}
@ -259,8 +268,26 @@ namespace StardewModdingAPI.Inheritance
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
FramesPerSecond = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;
try
{
base.Draw(gameTime);
}
catch (Exception ex)
{
Log.Error("An error occured in the base draw loop: " + ex);
Console.ReadKey();
}
GraphicsEvents.InvokeDrawTick();
if (Debug)
{
spriteBatch.Begin();
spriteBatch.DrawString(dialogueFont, "FPS: " + FramesPerSecond, Vector2.Zero, Color.CornflowerBlue);
spriteBatch.End();
}
}
public static Int32 RegisterModItem(SObject modItem)
@ -301,7 +328,6 @@ namespace StardewModdingAPI.Inheritance
public void UpdateEventCalls()
{
KStateNow = Keyboard.GetState();
CurrentlyPressedKeys = KStateNow.GetPressedKeys();
MStateNow = Mouse.GetState();
@ -346,7 +372,6 @@ namespace StardewModdingAPI.Inheritance
if (KStateNow != KStatePrior)
{
ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
KStatePrior = KStateNow;
}
if (MStateNow != MStatePrior)