prepare for release
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<!--set properties -->
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<!--set properties -->
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<PropertyGroup>
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<PropertyGroup>
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<Version>3.9.2</Version>
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<Version>3.9.3</Version>
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<Product>SMAPI</Product>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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-->
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## Upcoming release
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## 3.9.3
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Released 07 March 2021 for Stardew Valley 1.5.4 or later.
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* For players:
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* For players:
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* If the installer crashes, the window now stays open if possible so you can read the error and ask for help.
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* Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
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* Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
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* Fixed console showing _found 1 mod with warnings_ with no mods listed.
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* The installer window now tries to stay open if it crashed, so you can read the error and ask for help.
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* Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases.
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* For mod authors:
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* For mod authors:
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* Added three stages to the `LoadStageChanged` event: `CreatedInitialLocations`/`SaveAddedLocations` (raised immediately after the game adds locations but before they're initialized), and `ReturningToTitle` (raised before exiting to the title screen).
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* Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`.
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* Fixed `RewriteMods` option in `smapi-internal/config.json` ignored when rewriting mod for OS compatibility.
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* Fixed `RewriteMods` option ignored when rewriting for OS compatibility.
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* Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.
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* Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.
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## 3.9.2
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## 3.9.2
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{
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{
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"Name": "Console Commands",
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.9.2",
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"Version": "3.9.3",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.9.2"
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"MinimumApiVersion": "3.9.3"
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}
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}
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{
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{
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"Name": "Error Handler",
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.9.2",
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"Version": "3.9.3",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.9.2"
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"MinimumApiVersion": "3.9.3"
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}
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}
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{
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{
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"Name": "Save Backup",
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.9.2",
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"Version": "3.9.3",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.9.2"
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"MinimumApiVersion": "3.9.3"
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}
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}
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@ -54,7 +54,7 @@ namespace StardewModdingAPI
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** Public
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** Public
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****/
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.2");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.3");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");
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/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
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/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
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SaveLoadedBasicInfo = 5,
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SaveLoadedBasicInfo = 5,
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/// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary>
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/// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary>
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SaveAddedLocations = 11,
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SaveAddedLocations = 11,
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/// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
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/// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
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SaveLoadedLocations = 6,
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SaveLoadedLocations = 6,
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/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>
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/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>
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