prepare for release

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Jesse Plamondon-Willard 2021-03-07 20:02:25 -05:00
parent 7914734375
commit a571f459f5
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7 changed files with 17 additions and 15 deletions

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<!--set properties --> <!--set properties -->
<PropertyGroup> <PropertyGroup>
<Version>3.9.2</Version> <Version>3.9.3</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>

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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
--> -->
## Upcoming release ## 3.9.3
Released 07 March 2021 for Stardew Valley 1.5.4 or later.
* For players: * For players:
* If the installer crashes, the window now stays open if possible so you can read the error and ask for help.
* Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer. * Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
* Fixed console showing _found 1 mod with warnings_ with no mods listed. * The installer window now tries to stay open if it crashed, so you can read the error and ask for help.
* Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases.
* For mod authors: * For mod authors:
* Added three stages to the `LoadStageChanged` event: `CreatedInitialLocations`/`SaveAddedLocations` (raised immediately after the game adds locations but before they're initialized), and `ReturningToTitle` (raised before exiting to the title screen). * Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`.
* Fixed `RewriteMods` option in `smapi-internal/config.json` ignored when rewriting mod for OS compatibility. * Fixed `RewriteMods` option ignored when rewriting for OS compatibility.
* Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects. * Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.
## 3.9.2 ## 3.9.2

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{ {
"Name": "Console Commands", "Name": "Console Commands",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.9.2", "Version": "3.9.3",
"Description": "Adds SMAPI console commands that let you manipulate the game.", "Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands", "UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll", "EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.9.2" "MinimumApiVersion": "3.9.3"
} }

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@ -1,9 +1,9 @@
{ {
"Name": "Error Handler", "Name": "Error Handler",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.9.2", "Version": "3.9.3",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler", "UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll", "EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.9.2" "MinimumApiVersion": "3.9.3"
} }

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{ {
"Name": "Save Backup", "Name": "Save Backup",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.9.2", "Version": "3.9.3",
"Description": "Automatically backs up all your saves once per day into its folder.", "Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup", "UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll", "EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.9.2" "MinimumApiVersion": "3.9.3"
} }

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@ -54,7 +54,7 @@ namespace StardewModdingAPI
** Public ** Public
****/ ****/
/// <summary>SMAPI's current semantic version.</summary> /// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.2"); public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.3");
/// <summary>The minimum supported version of Stardew Valley.</summary> /// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4"); public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");

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@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo = 5, SaveLoadedBasicInfo = 5,
/// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary> /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary>
SaveAddedLocations = 11, SaveAddedLocations = 11,
/// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
SaveLoadedLocations = 6, SaveLoadedLocations = 6,
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary> /// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>