prepare for release

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Jesse Plamondon-Willard 2021-03-07 20:02:25 -05:00
parent 7914734375
commit a571f459f5
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7 changed files with 17 additions and 15 deletions

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@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
<Version>3.9.2</Version>
<Version>3.9.3</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>

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@ -7,15 +7,17 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
## Upcoming release
## 3.9.3
Released 07 March 2021 for Stardew Valley 1.5.4 or later.
* For players:
* If the installer crashes, the window now stays open if possible so you can read the error and ask for help.
* Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
* Fixed console showing _found 1 mod with warnings_ with no mods listed.
* The installer window now tries to stay open if it crashed, so you can read the error and ask for help.
* Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases.
* For mod authors:
* Added three stages to the `LoadStageChanged` event: `CreatedInitialLocations`/`SaveAddedLocations` (raised immediately after the game adds locations but before they're initialized), and `ReturningToTitle` (raised before exiting to the title screen).
* Fixed `RewriteMods` option in `smapi-internal/config.json` ignored when rewriting mod for OS compatibility.
* Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`.
* Fixed `RewriteMods` option ignored when rewriting for OS compatibility.
* Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.
## 3.9.2

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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.9.2",
"Version": "3.9.3",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.9.2"
"MinimumApiVersion": "3.9.3"
}

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{
"Name": "Error Handler",
"Author": "SMAPI",
"Version": "3.9.2",
"Version": "3.9.3",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.9.2"
"MinimumApiVersion": "3.9.3"
}

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@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.9.2",
"Version": "3.9.3",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.9.2"
"MinimumApiVersion": "3.9.3"
}

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@ -54,7 +54,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.2");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.3");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");

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@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo = 5,
/// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary>
/// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary>
SaveAddedLocations = 11,
/// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
/// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
SaveLoadedLocations = 6,
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>