Minor fix
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@ -201,9 +201,9 @@ namespace StardewModdingAPI.Patches
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newInsns.Add(insn);
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Label continueLabel = gen.DefineLabel();
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Label retLabel = gen.DefineLabel();
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newInsns.Add(new CodeInstruction(OpCodes.Ldarg_0));
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newInsns.Add(new CodeInstruction(OpCodes.Ldarg_1));
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newInsns.Add(new CodeInstruction(OpCodes.Brfalse_S, retLabel));
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newInsns.Add(new CodeInstruction(OpCodes.Ldarg_0));
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newInsns.Add(new CodeInstruction(OpCodes.Ldarg_1));
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newInsns.Add(new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(string), nameof(string.Length))));
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newInsns.Add(new CodeInstruction(OpCodes.Ldc_I4_0));
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newInsns.Add(new CodeInstruction(OpCodes.Cgt));
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@ -56,6 +56,8 @@ namespace StardewModdingAPI.Utilities
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// parse buttons
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#if SMAPI_FOR_MOBILE
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string[] rawButtons = input.Split('+', StringSplitOptions.RemoveEmptyEntries);
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for (int i = 0; i < rawButtons.Length; i++)
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rawButtons[i] = rawButtons[i].Trim();
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#else
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string[] rawButtons = input.Split('+', StringSplitOptions.TrimEntries);
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#endif
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