detect game install path via Steam library path (#512)

Thanks to InkyQuill!
This commit is contained in:
Jesse Plamondon-Willard 2018-06-08 19:10:42 -04:00
parent 86a3f8dd46
commit a6741cce9b
1 changed files with 23 additions and 3 deletions

View File

@ -66,6 +66,11 @@ namespace StardewModdingApi.Installer
if (!string.IsNullOrWhiteSpace(path)) if (!string.IsNullOrWhiteSpace(path))
yield return path; yield return path;
} }
// via Steam library path
string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
if (steampath != null)
yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
} }
break; break;
@ -133,11 +138,11 @@ namespace StardewModdingApi.Installer
/// Initialisation flow: /// Initialisation flow:
/// 1. Collect information (mainly OS and install path) and validate it. /// 1. Collect information (mainly OS and install path) and validate it.
/// 2. Ask the user whether to install or uninstall. /// 2. Ask the user whether to install or uninstall.
/// ///
/// Uninstall logic: /// Uninstall logic:
/// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup. /// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
/// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>. /// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>.
/// ///
/// Install flow: /// Install flow:
/// 1. Run the uninstall flow. /// 1. Run the uninstall flow.
/// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory. /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
@ -431,7 +436,7 @@ namespace StardewModdingApi.Installer
return str; return str;
} }
/// <summary>Get the value of a key in the Windows registry.</summary> /// <summary>Get the value of a key in the Windows HKLM registry.</summary>
/// <param name="key">The full path of the registry key relative to HKLM.</param> /// <param name="key">The full path of the registry key relative to HKLM.</param>
/// <param name="name">The name of the value.</param> /// <param name="name">The name of the value.</param>
private string GetLocalMachineRegistryValue(string key, string name) private string GetLocalMachineRegistryValue(string key, string name)
@ -444,6 +449,19 @@ namespace StardewModdingApi.Installer
return (string)openKey.GetValue(name); return (string)openKey.GetValue(name);
} }
/// <summary>Get the value of a key in the Windows HKCU registry.</summary>
/// <param name="key">The full path of the registry key relative to HKCU.</param>
/// <param name="name">The name of the value.</param>
private string GetCurrentUserRegistryValue(string key, string name)
{
RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
RegistryKey openKey = currentuser.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
return (string)openKey.GetValue(name);
}
/// <summary>Print a debug message.</summary> /// <summary>Print a debug message.</summary>
/// <param name="text">The text to print.</param> /// <param name="text">The text to print.</param>
private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug); private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug);
@ -602,6 +620,8 @@ namespace StardewModdingApi.Installer
where dir.Exists && dir.EnumerateFiles(executableFilename).Any() where dir.Exists && dir.EnumerateFiles(executableFilename).Any()
select dir select dir
) )
.GroupBy(p => p.FullName, StringComparer.InvariantCultureIgnoreCase) // ignore duplicate paths
.Select(p => p.First())
.ToArray(); .ToArray();
// choose where to install // choose where to install