detect game install path via Steam library path (#512)
Thanks to InkyQuill!
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@ -66,6 +66,11 @@ namespace StardewModdingApi.Installer
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if (!string.IsNullOrWhiteSpace(path))
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yield return path;
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}
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// via Steam library path
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string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
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if (steampath != null)
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yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
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}
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break;
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@ -431,7 +436,7 @@ namespace StardewModdingApi.Installer
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return str;
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}
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/// <summary>Get the value of a key in the Windows registry.</summary>
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/// <summary>Get the value of a key in the Windows HKLM registry.</summary>
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/// <param name="key">The full path of the registry key relative to HKLM.</param>
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/// <param name="name">The name of the value.</param>
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private string GetLocalMachineRegistryValue(string key, string name)
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@ -444,6 +449,19 @@ namespace StardewModdingApi.Installer
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return (string)openKey.GetValue(name);
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}
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/// <summary>Get the value of a key in the Windows HKCU registry.</summary>
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/// <param name="key">The full path of the registry key relative to HKCU.</param>
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/// <param name="name">The name of the value.</param>
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private string GetCurrentUserRegistryValue(string key, string name)
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{
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RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
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RegistryKey openKey = currentuser.OpenSubKey(key);
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if (openKey == null)
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return null;
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using (openKey)
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return (string)openKey.GetValue(name);
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}
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/// <summary>Print a debug message.</summary>
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/// <param name="text">The text to print.</param>
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private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug);
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@ -602,6 +620,8 @@ namespace StardewModdingApi.Installer
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where dir.Exists && dir.EnumerateFiles(executableFilename).Any()
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select dir
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)
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.GroupBy(p => p.FullName, StringComparer.InvariantCultureIgnoreCase) // ignore duplicate paths
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.Select(p => p.First())
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.ToArray();
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// choose where to install
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