switch to custom build of Harmony 1.2.0.1
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@ -30,8 +30,5 @@ _ReSharper*/
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# sensitive files
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appsettings.Development.json
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# generated build files
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build/0Harmony.*
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# Azure generated files
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src/SMAPI.Web/Properties/PublishProfiles/*.pubxml
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@ -28,6 +28,7 @@
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* Added `Multiplayer.PeerConnected` event.
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* Added `harmony_summary` console command which lists all current Harmony patches, optionally with a search filter.
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* Added ability to override update keys from the compatibility list.
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* SMAPI now uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme) to provide more useful stack traces in error logs.
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* Harmony mods which use the `[HarmonyPatch(type)]` attribute now work crossplatform. Previously SMAPI couldn't rewrite types in custom attributes for compatibility.
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* Improved mod rewriting for compatibility:
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* Fixed rewriting types in custom attributes.
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@ -58,7 +58,7 @@ SMAPI uses a small number of conditional compilation constants, which you can se
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flag | purpose
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---- | -------
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`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`.
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`HARMONY_2` | Whether to enable experimental Harmony 2.0 support. Existing Harmony 1._x_ mods will be rewritten automatically for compatibility.
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`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag.
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## For SMAPI developers
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### Compiling from source
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@ -102,14 +102,10 @@ on the wiki for the first-time setup.
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3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
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4. Zip the two folders.
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### Using a custom Harmony build
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The official SMAPI releases include [a custom build of Harmony](https://github.com/Pathoschild/Harmony),
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but compiling from source will use the official build. To use a custom build, put `0Harmony.dll` in
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the `build` folder and it'll be referenced automatically.
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Note that Harmony merges its dependencies into `0Harmony.dll` when compiled in release mode. To use
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a debug build of Harmony, you'll need to manually copy those dependencies into your game's
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`smapi-internal` folder.
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### Custom Harmony build
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SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
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included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
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folder.
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## Release notes
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See [release notes](../release-notes.md).
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@ -14,14 +14,13 @@
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<ItemGroup>
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<PackageReference Include="LargeAddressAware" Version="1.0.4" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" Condition="!Exists('..\..\build\0Harmony.dll')" />
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<PackageReference Include="Mono.Cecil" Version="0.11.2" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Platonymous.TMXTile" Version="1.3.8" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="..\..\build\0Harmony.dll" Private="True" Condition="Exists('..\..\build\0Harmony.dll')" />
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<Reference Include="..\..\build\0Harmony.dll" Private="True" />
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<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
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<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
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<Reference Include="System.Numerics" Private="True" />
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