simplify ExtendMap usage

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Jesse Plamondon-Willard 2022-04-17 22:12:17 -04:00
parent b25e30a896
commit a8a4d314df
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2 changed files with 3 additions and 3 deletions

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@ -151,9 +151,10 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
public bool ExtendMap(Map map, int minWidth, int minHeight)
public bool ExtendMap(int minWidth = 0, int minHeight = 0)
{
bool resized = false;
Map map = this.Data;
// resize layers
foreach (Layer layer in map.Layers)

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@ -17,10 +17,9 @@ namespace StardewModdingAPI
void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMapMode patchMode = PatchMapMode.Overlay);
/// <summary>Extend the map if needed to fit the given size. Note that this is an expensive operation and resizes the map in-place.</summary>
/// <param name="map">The map to resize.</param>
/// <param name="minWidth">The minimum map width in tiles.</param>
/// <param name="minHeight">The minimum map height in tiles.</param>
/// <returns>Whether the map was resized.</returns>
bool ExtendMap(Map map, int minWidth, int minHeight);
bool ExtendMap(int minWidth = 0, int minHeight = 0);
}
}