Merge pull request #559 from ebehar/develop

Expand validation to respect CIL placeholders
This commit is contained in:
Jesse Plamondon-Willard 2018-07-08 18:51:15 -04:00 committed by GitHub
commit a8c8382bee
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5 changed files with 226 additions and 23 deletions

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@ -1,6 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions;
using Mono.Cecil; using Mono.Cecil;
using Mono.Cecil.Cil; using Mono.Cecil.Cil;
@ -16,9 +15,6 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <summary>The assembly names to which to heuristically detect broken references.</summary> /// <summary>The assembly names to which to heuristically detect broken references.</summary>
private readonly HashSet<string> ValidateReferencesToAssemblies; private readonly HashSet<string> ValidateReferencesToAssemblies;
/// <summary>A pattern matching type name substrings to strip for display.</summary>
private readonly Regex StripTypeNamePattern = new Regex(@"`\d+(?=<)", RegexOptions.Compiled);
/********* /*********
** Accessors ** Accessors
@ -65,11 +61,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
return InstructionHandleResult.None; return InstructionHandleResult.None;
// validate return type // validate return type
string actualReturnTypeID = this.GetComparableTypeID(targetField.FieldType); if (!RewriteHelper.LooksLikeSameType(fieldRef.FieldType, targetField.FieldType))
string expectedReturnTypeID = this.GetComparableTypeID(fieldRef.FieldType);
if (actualReturnTypeID != expectedReturnTypeID)
{ {
this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType, actualReturnTypeID)}, not {this.GetFriendlyTypeName(fieldRef.FieldType, expectedReturnTypeID)})"; this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType)}, not {this.GetFriendlyTypeName(fieldRef.FieldType)})";
return InstructionHandleResult.NotCompatible; return InstructionHandleResult.NotCompatible;
} }
} }
@ -91,10 +85,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
return InstructionHandleResult.NotCompatible; return InstructionHandleResult.NotCompatible;
} }
string expectedReturnType = this.GetComparableTypeID(methodDef.ReturnType); if (candidateMethods.All(method => !RewriteHelper.LooksLikeSameType(method.ReturnType, methodDef.ReturnType)))
if (candidateMethods.All(method => this.GetComparableTypeID(method.ReturnType) != expectedReturnType))
{ {
this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType, expectedReturnType)})"; this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType)})";
return InstructionHandleResult.NotCompatible; return InstructionHandleResult.NotCompatible;
} }
} }
@ -113,17 +106,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name); return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name);
} }
/// <summary>Get a unique string representation of a type.</summary>
/// <param name="type">The type reference.</param>
private string GetComparableTypeID(TypeReference type)
{
return this.StripTypeNamePattern.Replace(type.FullName, "");
}
/// <summary>Get a shorter type name for display.</summary> /// <summary>Get a shorter type name for display.</summary>
/// <param name="type">The type reference.</param> /// <param name="type">The type reference.</param>
/// <param name="typeID">The comparable type ID from <see cref="GetComparableTypeID"/>.</param> private string GetFriendlyTypeName(TypeReference type)
private string GetFriendlyTypeName(TypeReference type, string typeID)
{ {
// most common built-in types // most common built-in types
switch (type.FullName) switch (type.FullName)
@ -140,10 +125,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
foreach (string @namespace in new[] { "Microsoft.Xna.Framework", "Netcode", "System", "System.Collections.Generic" }) foreach (string @namespace in new[] { "Microsoft.Xna.Framework", "Netcode", "System", "System.Collections.Generic" })
{ {
if (type.Namespace == @namespace) if (type.Namespace == @namespace)
return typeID.Substring(@namespace.Length + 1); return type.Name;
} }
return typeID; return type.FullName;
} }
} }
} }

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@ -9,6 +9,13 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Provides helper methods for field rewriters.</summary> /// <summary>Provides helper methods for field rewriters.</summary>
internal static class RewriteHelper internal static class RewriteHelper
{ {
/*********
** Properties
*********/
/// <summary>The comparer which heuristically compares type definitions.</summary>
private static readonly TypeReferenceComparer TypeDefinitionComparer = new TypeReferenceComparer();
/********* /*********
** Public methods ** Public methods
*********/ *********/
@ -59,6 +66,15 @@ namespace StardewModdingAPI.Framework.ModLoading
return true; return true;
} }
/// <summary>Determine whether two type IDs look like the same type, accounting for placeholder values such as !0.</summary>
/// <param name="typeA">The type ID to compare.</param>
/// <param name="typeB">The other type ID to compare.</param>
/// <returns>true if the type IDs look like the same type, false if not.</returns>
public static bool LooksLikeSameType(TypeReference typeA, TypeReference typeB)
{
return RewriteHelper.TypeDefinitionComparer.Equals(typeA, typeB);
}
/// <summary>Get whether a method definition matches the signature expected by a method reference.</summary> /// <summary>Get whether a method definition matches the signature expected by a method reference.</summary>
/// <param name="definition">The method definition.</param> /// <param name="definition">The method definition.</param>
/// <param name="reference">The method reference.</param> /// <param name="reference">The method reference.</param>

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@ -0,0 +1,201 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Performs heuristic equality checks for <see cref="TypeReference"/> instances.</summary>
/// <remarks>
/// This implementation compares <see cref="TypeReference"/> instances to see if they likely
/// refer to the same type. While the implementation is obvious for types like <c>System.Bool</c>,
/// this class mainly exists to handle cases like <c>System.Collections.Generic.Dictionary`2&lt;!0,Netcode.NetRoot`1&lt;!1&gt;&gt;</c>
/// and <c>System.Collections.Generic.Dictionary`2&lt;TKey,Netcode.NetRoot`1&lt;TValue&gt;&gt;</c>
/// which are compatible, but not directly comparable. It does this by splitting each type name
/// into its component token types, and performing placeholder substitution (e.g. <c>!0</c> to
/// <c>TKey</c> in the above example). If all components are equal after substitution, and the
/// tokens can all be mapped to the same generic type, the types are considered equal.
/// </remarks>
internal class TypeReferenceComparer : IEqualityComparer<TypeReference>
{
/*********
** Public methods
*********/
/// <summary>Get whether the specified objects are equal.</summary>
/// <param name="a">The first object to compare.</param>
/// <param name="b">The second object to compare.</param>
public bool Equals(TypeReference a, TypeReference b)
{
if (a == null || b == null)
return a == b;
return
a == b
|| a.FullName == b.FullName
|| this.HeuristicallyEquals(a, b);
}
/// <summary>Get a hash code for the specified object.</summary>
/// <param name="obj">The object for which a hash code is to be returned.</param>
/// <exception cref="T:System.ArgumentNullException">The object type is a reference type and <paramref name="obj" /> is null.</exception>
public int GetHashCode(TypeReference obj)
{
return obj.GetHashCode();
}
/*********
** Private methods
*********/
/// <summary>Get whether two types are heuristically equal based on generic type token substitution.</summary>
/// <param name="typeA">The first type to compare.</param>
/// <param name="typeB">The second type to compare.</param>
private bool HeuristicallyEquals(TypeReference typeA, TypeReference typeB)
{
bool HeuristicallyEquals(string typeNameA, string typeNameB, IDictionary<string, string> tokenMap)
{
// analyse type names
bool hasTokensA = typeNameA.Contains("!");
bool hasTokensB = typeNameB.Contains("!");
bool isTokenA = hasTokensA && typeNameA[0] == '!';
bool isTokenB = hasTokensB && typeNameB[0] == '!';
// validate
if (!hasTokensA && !hasTokensB)
return typeNameA == typeNameB; // no substitution needed
if (hasTokensA && hasTokensB)
throw new InvalidOperationException("Can't compare two type names when both contain generic type tokens.");
// perform substitution if applicable
if (isTokenA)
typeNameA = this.MapPlaceholder(placeholder: typeNameA, type: typeNameB, map: tokenMap);
if (isTokenB)
typeNameB = this.MapPlaceholder(placeholder: typeNameB, type: typeNameA, map: tokenMap);
// compare inner tokens
string[] symbolsA = this.GetTypeSymbols(typeNameA).ToArray();
string[] symbolsB = this.GetTypeSymbols(typeNameB).ToArray();
if (symbolsA.Length != symbolsB.Length)
return false;
for (int i = 0; i < symbolsA.Length; i++)
{
if (!HeuristicallyEquals(symbolsA[i], symbolsB[i], tokenMap))
return false;
}
return true;
}
return HeuristicallyEquals(typeA.FullName, typeB.FullName, new Dictionary<string, string>());
}
/// <summary>Map a generic type placeholder (like <c>!0</c>) to its actual type.</summary>
/// <param name="placeholder">The token placeholder.</param>
/// <param name="type">The actual type.</param>
/// <param name="map">The map of token to map substitutions.</param>
/// <returns>Returns the previously-mapped type if applicable, else the <paramref name="type"/>.</returns>
private string MapPlaceholder(string placeholder, string type, IDictionary<string, string> map)
{
if (map.TryGetValue(placeholder, out string result))
return result;
map[placeholder] = type;
return type;
}
/// <summary>Get the top-level type symbols in a type name (e.g. <code>List</code> and <code>NetRef&lt;T&gt;</code> in <code>List&lt;NetRef&lt;T&gt;&gt;</code>)</summary>
/// <param name="typeName">The full type name.</param>
private IEnumerable<string> GetTypeSymbols(string typeName)
{
int openGenerics = 0;
Queue<char> queue = new Queue<char>(typeName);
string symbol = "";
while (queue.Any())
{
char ch = queue.Dequeue();
switch (ch)
{
// skip `1 generic type identifiers
case '`':
while (int.TryParse(queue.Peek().ToString(), out int _))
queue.Dequeue();
break;
// start generic args
case '<':
switch (openGenerics)
{
// start new generic symbol
case 0:
yield return symbol;
symbol = "";
openGenerics++;
break;
// continue accumulating nested type symbol
default:
symbol += ch;
openGenerics++;
break;
}
break;
// generic args delimiter
case ',':
switch (openGenerics)
{
// invalid
case 0:
throw new InvalidOperationException($"Encountered unexpected comma in type name: {typeName}.");
// start next generic symbol
case 1:
yield return symbol;
symbol = "";
break;
// continue accumulating nested type symbol
default:
symbol += ch;
break;
}
break;
// end generic args
case '>':
switch (openGenerics)
{
// invalid
case 0:
throw new InvalidOperationException($"Encountered unexpected closing generic in type name: {typeName}.");
// end generic symbol
case 1:
yield return symbol;
symbol = "";
openGenerics--;
break;
// continue accumulating nested type symbol
default:
symbol += ch;
openGenerics--;
break;
}
break;
// continue symbol
default:
symbol += ch;
break;
}
}
if (symbol != "")
yield return symbol;
}
}
}

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@ -17,7 +17,7 @@ namespace StardewModdingAPI.Metadata
*********/ *********/
/// <summary>The assembly names to which to heuristically detect broken references.</summary> /// <summary>The assembly names to which to heuristically detect broken references.</summary>
/// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks> /// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks>
private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley" }; private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" };
/********* /*********

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@ -110,6 +110,7 @@
<Compile Include="Framework\ContentManagers\IContentManager.cs" /> <Compile Include="Framework\ContentManagers\IContentManager.cs" />
<Compile Include="Framework\ContentManagers\ModContentManager.cs" /> <Compile Include="Framework\ContentManagers\ModContentManager.cs" />
<Compile Include="Framework\Models\ModFolderExport.cs" /> <Compile Include="Framework\Models\ModFolderExport.cs" />
<Compile Include="Framework\ModLoading\TypeReferenceComparer.cs" />
<Compile Include="Framework\Patching\GamePatcher.cs" /> <Compile Include="Framework\Patching\GamePatcher.cs" />
<Compile Include="Framework\Patching\IHarmonyPatch.cs" /> <Compile Include="Framework\Patching\IHarmonyPatch.cs" />
<Compile Include="Framework\Serialisation\ColorConverter.cs" /> <Compile Include="Framework\Serialisation\ColorConverter.cs" />