Upgrade to .net 6.0
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@ -110,7 +110,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Tests.ModApiProvider"
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EndProject
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Tests.ModApiConsumer", "SMAPI.Tests.ModApiConsumer\SMAPI.Tests.ModApiConsumer.csproj", "{2A4DF030-E8B1-4BBD-AA93-D4DE68CB9D85}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Tests.ModApiConsumer", "SMAPI.Tests.ModApiConsumer\SMAPI.Tests.ModApiConsumer.csproj", "{2A4DF030-E8B1-4BBD-AA93-D4DE68CB9D85}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMAPI", "SMAPI\SMAPI.csproj", "{EBD13EAB-E70B-4D9F-92C2-C34A21E1FA32}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI", "SMAPI\SMAPI.csproj", "{EBD13EAB-E70B-4D9F-92C2-C34A21E1FA32}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -212,5 +212,7 @@ Global
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SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems*{6c16e948-3e5c-47a7-bf4b-07a7469a87a5}*SharedItemsImports = 13
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SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems*{6c16e948-3e5c-47a7-bf4b-07a7469a87a5}*SharedItemsImports = 13
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SMAPI.Internal\SMAPI.Internal.projitems*{85208f8d-6fd1-4531-be05-7142490f59fe}*SharedItemsImports = 13
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SMAPI.Internal\SMAPI.Internal.projitems*{85208f8d-6fd1-4531-be05-7142490f59fe}*SharedItemsImports = 13
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SMAPI.Internal\SMAPI.Internal.projitems*{cd53ad6f-97f4-4872-a212-50c2a0fd3601}*SharedItemsImports = 5
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SMAPI.Internal\SMAPI.Internal.projitems*{cd53ad6f-97f4-4872-a212-50c2a0fd3601}*SharedItemsImports = 5
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SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems*{ebd13eab-e70b-4d9f-92c2-c34a21e1fa32}*SharedItemsImports = 5
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SMAPI.Internal\SMAPI.Internal.projitems*{ebd13eab-e70b-4d9f-92c2-c34a21e1fa32}*SharedItemsImports = 5
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EndGlobalSection
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EndGlobalSection
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EndGlobal
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EndGlobal
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@ -11,18 +11,10 @@ namespace StardewModdingAPI.Events
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** Accessors
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** Accessors
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*********/
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*********/
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/// <summary>The asset names that were invalidated.</summary>
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/// <summary>The asset names that were invalidated.</summary>
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#if SMAPI_FOR_MOBILE
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public IReadOnlyCollection<IAssetName> Names { get; }
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#else
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public IReadOnlySet<IAssetName> Names { get; }
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public IReadOnlySet<IAssetName> Names { get; }
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#endif
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/// <summary>The <see cref="Names"/> with any locale codes stripped.</summary>
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/// <summary>The <see cref="Names"/> with any locale codes stripped.</summary>
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/// <remarks>For example, if <see cref="Names"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will have the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks>
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/// <remarks>For example, if <see cref="Names"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will have the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks>
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#if SMAPI_FOR_MOBILE
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public IReadOnlyCollection<IAssetName> NamesWithoutLocale { get; }
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#else
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public IReadOnlySet<IAssetName> NamesWithoutLocale { get; }
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public IReadOnlySet<IAssetName> NamesWithoutLocale { get; }
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#endif
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/*********
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/*********
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@ -4,6 +4,7 @@ using StardewValley;
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using StardewValley.Buildings;
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using StardewValley.Buildings;
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using StardewValley.Objects;
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using StardewValley.Objects;
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using StardewValley.TerrainFeatures;
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using StardewValley.TerrainFeatures;
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using Object = StardewValley.Object;
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namespace StardewModdingAPI.Framework.StateTracking.Snapshots
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namespace StardewModdingAPI.Framework.StateTracking.Snapshots
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{
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{
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@ -1,7 +0,0 @@
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using System.ComponentModel;
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namespace System.Runtime.CompilerServices
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{
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[EditorBrowsable(EditorBrowsableState.Never)]
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internal class IsExternalInit{}
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}
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@ -1,23 +0,0 @@
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namespace System;
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using Internal.Runtime.CompilerServices;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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public static class MobileMemoryExtension
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{
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/// <summary>Indicates whether a specified value is found in a read-only span. Values are compared using IEquatable{T}.Equals(T).</summary>
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/// <param name="span">The span to search.</param>
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/// <param name="value">The value to search for.</param>
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/// <typeparam name="T">The type of the span.</typeparam>
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/// <returns>
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/// <see langword="true" /> if found, <see langword="false" /> otherwise.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Contains<T>(this ReadOnlySpan<T> span, T value) where T : IEquatable<T>
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{
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return span.IndexOf(value) >= 0;
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}
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}
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@ -1,34 +0,0 @@
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namespace System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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public static class MobileTypeExtension
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{
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/// <summary>Determines whether the current type can be assigned to a variable of the specified <paramref name="targetType" />.</summary>
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/// <param name="targetType">The type to compare with the current type.</param>
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/// <returns>
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/// <see langword="true" /> if any of the following conditions is true:
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///
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/// - The current instance and <paramref name="targetType" /> represent the same type.
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///
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/// - The current type is derived either directly or indirectly from <paramref name="targetType" />. The current type is derived directly from <paramref name="targetType" /> if it inherits from <paramref name="targetType" />; the current type is derived indirectly from <paramref name="targetType" /> if it inherits from a succession of one or more classes that inherit from <paramref name="targetType" />.
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///
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/// - <paramref name="targetType" /> is an interface that the current type implements.
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///
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/// - The current type is a generic type parameter, and <paramref name="targetType" /> represents one of the constraints of the current type.
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///
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/// - The current type represents a value type, and <paramref name="targetType" /> represents <c>Nullable<c></c> (<c>Nullable(Of c)</c> in Visual Basic).
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///
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/// <see langword="false" /> if none of these conditions are true, or if <paramref name="targetType" /> or <see langword="this" /> is <see langword="null" />.</returns>
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public static bool IsAssignableTo(this Type type, [NotNullWhen(true)] Type? targetType) => (object) targetType != null && targetType.IsAssignableFrom(type);
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}
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@ -8,6 +8,7 @@ using HarmonyLib;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Internal.Patching;
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using StardewModdingAPI.Internal.Patching;
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using StardewValley;
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using StardewValley;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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namespace StardewModdingAPI.Patches
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namespace StardewModdingAPI.Patches
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{
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{
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@ -6,6 +6,7 @@ using HarmonyLib;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Internal.Patching;
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using StardewModdingAPI.Internal.Patching;
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using StardewValley;
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using StardewValley;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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namespace StardewModdingAPI.Patches
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namespace StardewModdingAPI.Patches
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{
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{
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@ -7,6 +7,7 @@ using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.Events;
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using StardewModdingAPI.Framework.Events;
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using StardewModdingAPI.Internal.Patching;
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using StardewModdingAPI.Internal.Patching;
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using StardewValley;
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using StardewValley;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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namespace StardewModdingAPI.Patches
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namespace StardewModdingAPI.Patches
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{
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{
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@ -11,6 +11,7 @@ using StardewModdingAPI.Framework;
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using StardewModdingAPI.Internal.Patching;
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using StardewModdingAPI.Internal.Patching;
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using StardewValley;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Menus;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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namespace StardewModdingAPI.Patches
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namespace StardewModdingAPI.Patches
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{
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{
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\build\define-constant.targets" />
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<Import Project="..\..\build\define-constant.targets" />
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<PropertyGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
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<PropertyGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<TargetFrameworkVersion>v12.0</TargetFrameworkVersion>
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<SupportedOSPlatformVersion>23</SupportedOSPlatformVersion>
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<TargetFramework>net5.0-android</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFrameworkVersion>12.0</TargetFrameworkVersion>
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<AndroidUseAapt2>true</AndroidUseAapt2>
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<AndroidUseAapt2>true</AndroidUseAapt2>
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<DefineConstants>$(DefineConstants)</DefineConstants>
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<DefineConstants>$(DefineConstants)</DefineConstants>
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</PropertyGroup>
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</PropertyGroup>
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<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.31\assemblies\MonoGame.Framework.dll</HintPath>
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<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.31\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="mscorlib" />
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<!-- <Reference Include="mscorlib" />-->
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<Reference Include="Mono.Android" />
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<!-- <Reference Include="Mono.Android" />-->
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<Reference Include="System" />
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<!-- <Reference Include="System" />-->
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<Reference Include="System.Core" />
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<!-- <Reference Include="System.Core" />-->
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="0Harmony">
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<Reference Include="0Harmony">
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<HintPath>..\..\build\0Harmony.dll</HintPath>
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<HintPath>..\..\build\0Harmony.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<!-- <Reference Include="Microsoft.CSharp" />-->
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<Reference Include="SMAPI.Toolkit">
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<Reference Include="SMAPI.Toolkit">
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<HintPath>..\SMAPI.Toolkit\bin\Debug\netstandard2.0\SMAPI.Toolkit.dll</HintPath>
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<HintPath>..\SMAPI.Toolkit\bin\Debug\netstandard2.0\SMAPI.Toolkit.dll</HintPath>
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</Reference>
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</Reference>
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<PackageReference Include="SkiaSharp">
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<PackageReference Include="SkiaSharp">
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<Version>2.88.3</Version>
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<Version>2.88.3</Version>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Xamarin.Android.Support.Compat">
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<!-- <PackageReference Include="Xamarin.Android.Support.Compat">-->
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<Version>28.0.0.3</Version>
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<!-- <Version>28.0.0.3</Version>-->
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</PackageReference>
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<!-- </PackageReference>-->
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<PackageReference Include="Xamarin.Android.Support.DocumentFile">
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<!-- <PackageReference Include="Xamarin.Android.Support.DocumentFile">-->
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<Version>28.0.0.3</Version>
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<!-- <Version>28.0.0.3</Version>-->
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</PackageReference>
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<!-- </PackageReference>-->
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<PackageReference Include="Mono.Cecil" Version="0.11.4" />
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<PackageReference Include="Mono.Cecil" Version="0.11.4" />
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<PackageReference Include="MonoMod.Common" Version="22.3.5.1" />
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<PackageReference Include="MonoMod.Common" Version="22.3.5.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
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<!-- legacy package; remove in SMAPI 4.0.0 -->
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<!-- legacy package; remove in SMAPI 4.0.0 -->
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<PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
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<PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
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<Compile Include="**\*.cs" Exclude="**/.vshistory/**;obj/**" />
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</ItemGroup>
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<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
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<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
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<None Include="i18n\*.json" />
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<None Include="i18n\*.json" />
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<PackageReference Include="System.Collections.Immutable" Version="5.0.0" />
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<PackageReference Include="System.Collections.Immutable" Version="5.0.0" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" Condition="'$(BUILD_FOR_MOBILE)' != ''" />
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<ItemGroup>
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<Folder Include="Mobile" />
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</ItemGroup>
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<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
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<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
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<Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" />
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<Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" />
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</Project>
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</Project>
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@ -4,8 +4,6 @@ using Android.Content.PM;
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using Android.OS;
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using Android.OS;
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using Android.Provider;
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using Android.Provider;
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using Android.Runtime;
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using Android.Runtime;
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using Android.Support.V4.App;
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using Android.Support.V4.Content;
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using Android.Views;
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using Android.Views;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -68,10 +66,10 @@ namespace StardewModdingAPI
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List<string> list = new List<string>();
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List<string> list = new List<string>();
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for (int i = 0; i < this.requiredPermissions.Length; i++)
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for (int i = 0; i < this.requiredPermissions.Length; i++)
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{
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{
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if (ContextCompat.CheckSelfPermission(this, this.requiredPermissions[i]) != 0)
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// if (ContextCompat.CheckSelfPermission(this, this.requiredPermissions[i]) != 0)
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{
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// {
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list.Add(this.requiredPermissions[i]);
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// list.Add(this.requiredPermissions[i]);
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}
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// }
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}
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}
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return list.ToArray();
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return list.ToArray();
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@ -187,7 +185,7 @@ namespace StardewModdingAPI
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public new void PromptForPermissions()
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public new void PromptForPermissions()
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{
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{
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ActivityCompat.RequestPermissions(this, this.DeniedPermissionsArray, 0);
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// ActivityCompat.RequestPermissions(this, this.DeniedPermissionsArray, 0);
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}
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}
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public override void OnRequestPermissionsResult(int requestCode, string[] permissions, Permission[] grantResults)
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public override void OnRequestPermissionsResult(int requestCode, string[] permissions, Permission[] grantResults)
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