minor cleanup
This commit is contained in:
parent
8ec607ba3c
commit
a9c220c0fe
|
@ -626,9 +626,8 @@ namespace StardewModdingApi.Installer
|
||||||
private void Move(FileSystemInfo entry, string newPath)
|
private void Move(FileSystemInfo entry, string newPath)
|
||||||
{
|
{
|
||||||
// file
|
// file
|
||||||
if (entry is FileInfo)
|
if (entry is FileInfo file)
|
||||||
{
|
{
|
||||||
FileInfo file = (FileInfo)entry;
|
|
||||||
file.CopyTo(newPath);
|
file.CopyTo(newPath);
|
||||||
file.Delete();
|
file.Delete();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using StardewModdingAPI.Framework;
|
using StardewModdingAPI.Framework;
|
||||||
|
|
||||||
namespace StardewModdingAPI.Events
|
namespace StardewModdingAPI.Events
|
||||||
|
@ -21,11 +20,11 @@ namespace StardewModdingAPI.Events
|
||||||
internal static event EventHandler InitializeInternal;
|
internal static event EventHandler InitializeInternal;
|
||||||
|
|
||||||
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
|
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
|
||||||
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
|
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
|
||||||
public static event EventHandler Initialize;
|
public static event EventHandler Initialize;
|
||||||
|
|
||||||
/// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary>
|
/// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary>
|
||||||
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
|
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
|
||||||
public static event EventHandler LoadContent;
|
public static event EventHandler LoadContent;
|
||||||
|
|
||||||
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
|
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
|
||||||
|
|
|
@ -35,7 +35,7 @@ namespace StardewModdingAPI.Framework
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
|
/// <summary>A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
|
||||||
private RequestExitDelegate RequestExit;
|
private readonly RequestExitDelegate RequestExit;
|
||||||
|
|
||||||
|
|
||||||
/*********
|
/*********
|
||||||
|
|
Loading…
Reference in New Issue