minor cleanup
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@ -626,9 +626,8 @@ namespace StardewModdingApi.Installer
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private void Move(FileSystemInfo entry, string newPath)
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{
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// file
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if (entry is FileInfo)
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if (entry is FileInfo file)
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{
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FileInfo file = (FileInfo)entry;
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file.CopyTo(newPath);
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file.Delete();
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using StardewModdingAPI.Framework;
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namespace StardewModdingAPI.Events
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@ -21,11 +20,11 @@ namespace StardewModdingAPI.Events
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internal static event EventHandler InitializeInternal;
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/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
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[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
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[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
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public static event EventHandler Initialize;
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/// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary>
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[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
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[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
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public static event EventHandler LoadContent;
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/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
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@ -35,7 +35,7 @@ namespace StardewModdingAPI.Framework
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};
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/// <summary>A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
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private RequestExitDelegate RequestExit;
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private readonly RequestExitDelegate RequestExit;
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/*********
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