Merge branch 'android' of https://github.com/Pathoschild/SMAPI.git into android

# Conflicts:
#	src/SMAPI/Constants.cs
#	src/SMAPI/Framework/ContentManagers/ModContentManager.cs
#	src/SMAPI/Framework/SGame.cs
#	src/SMAPI/SMAPI.csproj
This commit is contained in:
ZaneYork 2020-03-06 10:03:00 +08:00
commit aa1a71b66f
15 changed files with 256 additions and 139 deletions

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@ -1,6 +1,10 @@
← [README](README.md) ← [README](README.md)
# Release notes # Release notes
## Upcoming release
* For the web UI:
* Added option to upload files using a file picker.
## 3.3.2 ## 3.3.2
Released 22 February 2020 for Stardew Valley 1.4.1 or later. Released 22 February 2020 for Stardew Valley 1.4.1 or later.
@ -27,6 +31,10 @@ Released 22 February 2020 for Stardew Valley 1.4.1 or later.
* Fixed warning on MacOS when you have no saves yet. * Fixed warning on MacOS when you have no saves yet.
* Reduced log messages. * Reduced log messages.
* For the web UI:
* Updated the JSON validator and Content Patcher schema for `.tmx` support.
* The mod compatibility page now has a sticky table header.
* For modders: * For modders:
* Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers). * Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers).
* Added `ExtendImage` method to content API when editing files to resize textures. * Added `ExtendImage` method to content API when editing files to resize textures.
@ -37,10 +45,6 @@ Released 22 February 2020 for Stardew Valley 1.4.1 or later.
* Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2). * Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2).
* Fixed dialogue propagation clearing marriage dialogue. * Fixed dialogue propagation clearing marriage dialogue.
* For the web UI:
* Updated the JSON validator and Content Patcher schema for `.tmx` support.
* The mod compatibility page now has a sticky table header.
* For SMAPI/tool developers: * For SMAPI/tool developers:
* Improved support for four-part versions to support SMAPI on Android. * Improved support for four-part versions to support SMAPI on Android.
* The SMAPI log now prefixes the OS name with `Android` on Android. * The SMAPI log now prefixes the OS name with `Android` on Android.

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@ -16,6 +16,8 @@ namespace StardewModdingAPI.Web
// configure web server // configure web server
WebHost WebHost
.CreateDefaultBuilder(args) .CreateDefaultBuilder(args)
.CaptureStartupErrors(true)
.UseSetting("detailedErrors", "true")
.UseStartup<Startup>() .UseStartup<Startup>()
.Build() .Build()
.Run(); .Run();

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@ -192,7 +192,6 @@ namespace StardewModdingAPI.Web
public void Configure(IApplicationBuilder app, IHostingEnvironment env) public void Configure(IApplicationBuilder app, IHostingEnvironment env)
{ {
// basic config // basic config
if (env.IsDevelopment())
app.UseDeveloperExceptionPage(); app.UseDeveloperExceptionPage();
app app
.UseCors(policy => policy .UseCors(policy => policy

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@ -28,14 +28,16 @@
{ {
<meta name="robots" content="noindex" /> <meta name="robots" content="noindex" />
} }
<link rel="stylesheet" href="~/Content/css/json-validator.css?r=20191204" /> <link rel="stylesheet" href="~/Content/css/file-upload.css?r=202002" />
<link rel="stylesheet" href="~/Content/css/json-validator.css?r=202002" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/themes/sunlight.default.min.css" /> <link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/themes/sunlight.default.min.css" />
<script src="https://cdn.jsdelivr.net/npm/jquery@3.3.1/dist/jquery.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/jquery@3.3.1/dist/jquery.min.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/sunlight.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/sunlight.min.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/plugins/sunlight-plugin.linenumbers.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/plugins/sunlight-plugin.linenumbers.min.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/lang/sunlight.javascript.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/gh/tmont/sunlight@1.22.0/src/lang/sunlight.javascript.min.js" crossorigin="anonymous"></script>
<script src="~/Content/js/json-validator.js?r=20191204"></script> <script src="~/Content/js/file-upload.js?r=202002"></script>
<script src="~/Content/js/json-validator.js?r=202002"></script>
<script> <script>
$(function() { $(function() {
smapi.jsonValidator(@Json.Serialize(this.Url.PlainAction("Index", "JsonValidator", new { schemaName = "$schemaName", id = "$id" })), @Json.Serialize(Model.PasteID)); smapi.jsonValidator(@Json.Serialize(this.Url.PlainAction("Index", "JsonValidator", new { schemaName = "$schemaName", id = "$id" })), @Json.Serialize(Model.PasteID));
@ -86,6 +88,7 @@ else if (!isEditView && Model.PasteID != null)
{ {
<h2>Upload a JSON file</h2> <h2>Upload a JSON file</h2>
<form action="@this.Url.PlainAction("PostAsync", "JsonValidator")" method="post"> <form action="@this.Url.PlainAction("PostAsync", "JsonValidator")" method="post">
<input id="inputFile" type="file" />
<ol> <ol>
<li> <li>
Choose the JSON format:<br /> Choose the JSON format:<br />
@ -97,7 +100,7 @@ else if (!isEditView && Model.PasteID != null)
</select> </select>
</li> </li>
<li> <li>
Drag the file onto this textbox (or paste the text in):<br /> Drag the file onto this textbox <small>(or <a href="#" id="choose-file-link">choose a file</a>)</small>:<br />
<textarea id="input" name="Content" placeholder="paste file here">@Model.Content</textarea> <textarea id="input" name="Content" placeholder="paste file here">@Model.Content</textarea>
</li> </li>
<li> <li>

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@ -22,10 +22,13 @@
{ {
<meta name="robots" content="noindex" /> <meta name="robots" content="noindex" />
} }
<link rel="stylesheet" href="~/Content/css/log-parser.css?r=20191127" /> <link rel="stylesheet" href="~/Content/css/file-upload.css?r=202002" />
<link rel="stylesheet" href="~/Content/css/log-parser.css?r=202002" />
<script src="https://cdn.jsdelivr.net/npm/vue@2.5.17/dist/vue.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/vue@2.5.17/dist/vue.min.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/jquery@3.3.1/dist/jquery.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/jquery@3.3.1/dist/jquery.min.js" crossorigin="anonymous"></script>
<script src="~/Content/js/log-parser.js?r=20190515"></script> <script src="~/Content/js/file-upload.js?r=202002"></script>
<script src="~/Content/js/log-parser.js?r=202002"></script>
<script> <script>
$(function() { $(function() {
smapi.logParser({ smapi.logParser({
@ -135,9 +138,10 @@ else if (Model.ParsedLog?.IsValid == true)
<h2>How do I share my log?</h2> <h2>How do I share my log?</h2>
<form action="@this.Url.PlainAction("PostAsync", "LogParser")" method="post"> <form action="@this.Url.PlainAction("PostAsync", "LogParser")" method="post">
<input id="inputFile" type="file" />
<ol> <ol>
<li> <li>
Drag the file onto this textbox (or paste the text in):<br /> Drag the file onto this textbox <small>(or <a href="#" id="choose-file-link">choose a file</a>)</small>:<br />
<textarea id="input" name="input" placeholder="paste log here"></textarea> <textarea id="input" name="input" placeholder="paste log here"></textarea>
</li> </li>
<li> <li>

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@ -0,0 +1,25 @@
#inputFile {
display: none;
}
#input {
width: 100%;
height: 20em;
max-height: 70%;
margin: auto;
box-sizing: border-box;
border-radius: 5px;
border: 1px solid #000088;
outline: none;
box-shadow: inset 0px 0px 1px 1px rgba(0, 0, 192, .2);
}
#submit {
font-size: 1.5em;
border-radius: 5px;
outline: none;
box-shadow: inset 0 0 1px 1px rgba(0, 0, 0, .2);
cursor: pointer;
border: 1px solid #008800;
background-color: #cfc;
}

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@ -90,28 +90,3 @@
.footer-tip a { .footer-tip a {
color: gray; color: gray;
} }
/*********
** Upload form
*********/
#input {
width: 100%;
height: 20em;
max-height: 70%;
margin: auto;
box-sizing: border-box;
border-radius: 5px;
border: 1px solid #000088;
outline: none;
box-shadow: inset 0px 0px 1px 1px rgba(0, 0, 192, .2);
}
#submit {
font-size: 1.5em;
border-radius: 5px;
outline: none;
box-shadow: inset 0 0 1px 1px rgba(0, 0, 0, .2);
cursor: pointer;
border: 1px solid #008800;
background-color: #cfc;
}

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@ -301,24 +301,3 @@ div[data-os] {
display: none; display: none;
} }
#input {
width: 100%;
height: 20em;
max-height: 70%;
margin: auto;
box-sizing: border-box;
border-radius: 5px;
border: 1px solid #000088;
outline: none;
box-shadow: inset 0px 0px 1px 1px rgba(0, 0, 192, .2);
}
#submit {
font-size: 1.5em;
border-radius: 5px;
outline: none;
box-shadow: inset 0 0 1px 1px rgba(0, 0, 0, .2);
cursor: pointer;
border: 1px solid #008800;
background-color: #cfc;
}

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@ -0,0 +1,71 @@
/* globals $ */
var smapi = smapi || {};
/**
* Implements the logic for a log/JSON file upload form.
*
* @param {object} opts The file upload form options.
* @param {jQuery} opts.chooseFileLink The clickable link which shows the file chooser.
* @param {jQuery} opts.chooseFileInput The file input element.
* @param {jQuery} opts.contentArea The file content area.
* @param {jQuery} opts.submitButton The submit button.
*/
smapi.fileUpload = function (opts) {
/**
* Toggle the submit button if the form has content.
*/
var toggleSubmit = function () {
var hasText = !!opts.contentArea.val().trim();
opts.submitButton.prop("disabled", !hasText);
};
/**
* Paste the content of a file into the content area.
* @param {File} file The file whose content to paste.
*/
var pasteFile = function (file) {
var reader = new FileReader();
reader.onload = $.proxy(function (file, $input, event) {
$input.val(event.target.result);
toggleSubmit();
}, this, file, $("#input"));
reader.readAsText(file);
};
// initialize
if (opts.contentArea.length) {
// disable submit button if it's empty
opts.contentArea.on("input", toggleSubmit);
toggleSubmit();
// drag & drop file
opts.contentArea.on({
"dragover dragenter": function (e) {
e.preventDefault();
},
"drop": function (e) {
e.preventDefault();
var transfer = e.originalEvent.dataTransfer;
if (transfer && transfer.files.length)
pasteFile(transfer.files[0]);
}
});
// choose file
opts.chooseFileLink.on({
"click": function (e) {
e.preventDefault();
opts.chooseFileInput.click();
}
});
opts.chooseFileInput.on({
"change": function (e) {
if (!e.target.files || !e.target.files.length)
return;
pasteFile(e.target.files[0]);
}
});
}
};

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@ -123,6 +123,8 @@ smapi.jsonValidator = function (urlFormat, fileId) {
* Initialize the JSON validator page. * Initialize the JSON validator page.
*/ */
var init = function () { var init = function () {
var input = $("#input");
// set initial code formatting // set initial code formatting
selection.parseFromUrlHash(location.hash); selection.parseFromUrlHash(location.hash);
formatCode(); formatCode();
@ -141,38 +143,13 @@ smapi.jsonValidator = function (urlFormat, fileId) {
location.href = urlFormat.replace("$schemaName", schemaName).replace("$id", fileId); location.href = urlFormat.replace("$schemaName", schemaName).replace("$id", fileId);
}); });
// upload form
var submit = $("#submit");
var input = $("#input");
if (input.length) { if (input.length) {
// disable submit if it's empty // upload form
var toggleSubmit = function () { smapi.fileUpload({
var hasText = !!input.val().trim(); chooseFileLink: $("#choose-file-link"),
submit.prop("disabled", !hasText); chooseFileInput: $("#inputFile"),
}; contentArea: input,
input.on("input", toggleSubmit); submitButton: $("#submit")
toggleSubmit();
// drag & drop file
input.on({
'dragover dragenter': function (e) {
e.preventDefault();
e.stopPropagation();
},
'drop': function (e) {
var dataTransfer = e.originalEvent.dataTransfer;
if (dataTransfer && dataTransfer.files.length) {
e.preventDefault();
e.stopPropagation();
var file = dataTransfer.files[0];
var reader = new FileReader();
reader.onload = $.proxy(function (file, $input, event) {
$input.val(event.target.result);
toggleSubmit();
}, this, file, $("#input"));
reader.readAsText(file);
}
}
}); });
} }
}; };

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@ -115,12 +115,10 @@ smapi.logParser = function (data, sectionUrl) {
*********/ *********/
var input = $("#input"); var input = $("#input");
if (input.length) { if (input.length) {
// get elements // instructions per OS
var systemOptions = $("input[name='os']"); var systemOptions = $("input[name='os']");
var systemInstructions = $("div[data-os]"); var systemInstructions = $("div[data-os]");
var submit = $("#submit");
// instruction OS chooser
var chooseSystem = function () { var chooseSystem = function () {
systemInstructions.hide(); systemInstructions.hide();
systemInstructions.filter("[data-os='" + $("input[name='os']:checked").val() + "']").show(); systemInstructions.filter("[data-os='" + $("input[name='os']:checked").val() + "']").show();
@ -128,34 +126,12 @@ smapi.logParser = function (data, sectionUrl) {
systemOptions.on("click", chooseSystem); systemOptions.on("click", chooseSystem);
chooseSystem(); chooseSystem();
// disable submit if it's empty // file upload
var toggleSubmit = function () { smapi.fileUpload({
var hasText = !!input.val().trim(); chooseFileLink: $("#choose-file-link"),
submit.prop("disabled", !hasText); chooseFileInput: $("#inputFile"),
} contentArea: input,
input.on("input", toggleSubmit); submitButton: $("#submit")
toggleSubmit();
// drag & drop file
input.on({
'dragover dragenter': function (e) {
e.preventDefault();
e.stopPropagation();
},
'drop': function (e) {
var dataTransfer = e.originalEvent.dataTransfer;
if (dataTransfer && dataTransfer.files.length) {
e.preventDefault();
e.stopPropagation();
var file = dataTransfer.files[0];
var reader = new FileReader();
reader.onload = $.proxy(function (file, $input, event) {
$input.val(event.target.result);
toggleSubmit();
}, this, file, $("#input"));
reader.readAsText(file);
}
}
}); });
} }
}; };

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@ -20,7 +20,7 @@ namespace StardewModdingAPI
** Public ** Public
****/ ****/
/// <summary>SMAPI's current semantic version.</summary> /// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.2"); public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.2.0", allowNonStandard: true);
/// <summary>The minimum supported version of Stardew Valley.</summary> /// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.5"); public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.5");
@ -29,7 +29,7 @@ namespace StardewModdingAPI
public static ISemanticVersion MaximumGameVersion { get; } = null; public static ISemanticVersion MaximumGameVersion { get; } = null;
/// <summary>The target game platform.</summary> /// <summary>The target game platform.</summary>
public static GamePlatform TargetPlatform => (GamePlatform)Constants.Platform; public static GamePlatform TargetPlatform => GamePlatform.Android;
/// <summary>The path to the game folder.</summary> /// <summary>The path to the game folder.</summary>
public static string ExecutionPath { get; } = Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, "StardewValley/smapi-internal"); public static string ExecutionPath { get; } = Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, "StardewValley/smapi-internal");
@ -101,7 +101,7 @@ namespace StardewModdingAPI
internal static ISemanticVersion GameVersion { get; } = new GameVersion(Game1.version); internal static ISemanticVersion GameVersion { get; } = new GameVersion(Game1.version);
/// <summary>The target game platform.</summary> /// <summary>The target game platform.</summary>
internal static Platform Platform { get; } = EnvironmentUtility.DetectPlatform(); internal static Platform Platform { get; } = Platform.Android;
/// <summary>The game's assembly name.</summary> /// <summary>The game's assembly name.</summary>
internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley"; internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley";

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@ -1,7 +1,9 @@
using System; using System;
using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
@ -35,6 +37,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>The language code for language-agnostic mod assets.</summary> /// <summary>The language code for language-agnostic mod assets.</summary>
private readonly LanguageCode DefaultLanguage = Constants.DefaultLanguage; private readonly LanguageCode DefaultLanguage = Constants.DefaultLanguage;
/// <summary>Reflector used to access xnbs on Android.
private readonly Reflector Reflector;
/********* /*********
** Public methods ** Public methods
@ -57,6 +62,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.GameContentManager = gameContentManager; this.GameContentManager = gameContentManager;
this.JsonHelper = jsonHelper; this.JsonHelper = jsonHelper;
this.ModName = modName; this.ModName = modName;
this.Reflector = reflection;
} }
/// <summary>Load an asset that has been processed by the content pipeline.</summary> /// <summary>Load an asset that has been processed by the content pipeline.</summary>
@ -131,7 +137,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); this.FixCustomTilesheetPaths(map, relativeMapPath: assetName);
} }
} }
break; return this.ModedLoad<T>(assetName, language);
// unpacked data // unpacked data
case ".json": case ".json":
@ -418,5 +424,97 @@ namespace StardewModdingAPI.Framework.ContentManagers
// get file // get file
return new FileInfo(path).Exists; return new FileInfo(path).Exists;
} }
public T ModedLoad<T>(string assetName, LanguageCode language)
{
if (language != LanguageCode.en)
{
string key = assetName + "." + this.LanguageCodeString(language);
Dictionary<string, bool> _localizedAsset = this.Reflector.GetField<Dictionary<string, bool>>(this, "_localizedAsset").GetValue();
if (!_localizedAsset.TryGetValue(key, out bool flag) | flag)
{
try
{
_localizedAsset[key] = true;
return this.ModedLoad<T>(key);
}
catch (ContentLoadException)
{
_localizedAsset[key] = false;
}
}
}
return this.ModedLoad<T>(assetName);
}
public T ModedLoad<T>(string assetName)
{
if (string.IsNullOrEmpty(assetName))
{
throw new ArgumentNullException("assetName");
}
T local = default(T);
string key = assetName.Replace('\\', '/');
Dictionary<string, object> loadedAssets = this.Reflector.GetField<Dictionary<string, object>>(this, "loadedAssets").GetValue();
if (loadedAssets.TryGetValue(key, out object obj2) && (obj2 is T))
{
return (T)obj2;
}
local = this.ReadAsset<T>(assetName, null);
loadedAssets[key] = local;
return local;
}
protected override Stream OpenStream(string assetName)
{
Stream stream;
try
{
stream = new FileStream(Path.Combine(this.RootDirectory, assetName) + ".xnb", FileMode.Open, FileAccess.Read);
MemoryStream destination = new MemoryStream();
stream.CopyTo(destination);
destination.Seek(0L, SeekOrigin.Begin);
stream.Close();
stream = destination;
}
catch (Exception exception3)
{
throw new ContentLoadException("Opening stream error.", exception3);
}
return stream;
}
protected new T ReadAsset<T>(string assetName, Action<IDisposable> recordDisposableObject)
{
if (string.IsNullOrEmpty(assetName))
{
throw new ArgumentNullException("assetName");
}
;
string str = assetName;
object obj2 = null;
if (this.Reflector.GetField<IGraphicsDeviceService>(this, "graphicsDeviceService").GetValue() == null)
{
this.Reflector.GetField<IGraphicsDeviceService>(this, "graphicsDeviceService").SetValue(this.ServiceProvider.GetService(typeof(IGraphicsDeviceService)) as IGraphicsDeviceService);
}
Stream input = this.OpenStream(assetName);
using (BinaryReader reader = new BinaryReader(input))
{
using (ContentReader reader2 = this.Reflector.GetMethod(this, "GetContentReaderFromXnb").Invoke<ContentReader>(assetName, input, reader, recordDisposableObject))
{
MethodInfo method = reader2.GetType().GetMethod("ReadAsset", BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.NonPublic, null, new Type[] { }, new ParameterModifier[] { });
obj2 = method.MakeGenericMethod(new Type[] { typeof(T) }).Invoke(reader2, null);
if (obj2 is GraphicsResource graphics)
{
graphics.Name = str;
}
}
}
if (obj2 == null)
{
throw new Exception("Could not load " + str + " asset!");
}
return (T)obj2;
}
} }
} }

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@ -237,8 +237,12 @@ namespace StardewModdingAPI.Framework
/// <param name="message">The message to deliver to applicable mods.</param> /// <param name="message">The message to deliver to applicable mods.</param>
private void OnModMessageReceived(ModMessageModel message) private void OnModMessageReceived(ModMessageModel message)
{ {
// raise events for applicable mods // get mod IDs to notify
HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase); HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase);
if (message.FromPlayerID == Game1.player?.UniqueMultiplayerID)
modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender
// raise events
this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID));
} }

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@ -57,10 +57,10 @@
<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\0Harmony.dll</HintPath> <HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\0Harmony.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Android.Vending.Expansion.Downloader"> <Reference Include="Google.Android.Vending.Expansion.Downloader">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath> <HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.139\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Android.Vending.Licensing"> <Reference Include="Google.Android.Vending.Licensing">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\Google.Android.Vending.Licensing.dll</HintPath> <HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.139\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp" /> <Reference Include="Microsoft.CSharp" />
<Reference Include="Mono.Android" /> <Reference Include="Mono.Android" />
@ -68,7 +68,7 @@
<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\Mono.Cecil.dll</HintPath> <HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\Mono.Cecil.dll</HintPath>
</Reference> </Reference>
<Reference Include="MonoGame.Framework"> <Reference Include="MonoGame.Framework">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\MonoGame.Framework.dll</HintPath> <HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.139\assemblies\MonoGame.Framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="MonoMod.RuntimeDetour"> <Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\MonoMod.RuntimeDetour.dll</HintPath> <HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\MonoMod.RuntimeDetour.dll</HintPath>
@ -86,10 +86,10 @@
<HintPath>..\SMAPI.Toolkit.CoreInterfaces\bin\Debug\net4.5\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> <HintPath>..\SMAPI.Toolkit.CoreInterfaces\bin\Debug\net4.5\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
</Reference> </Reference>
<Reference Include="StardewValley"> <Reference Include="StardewValley">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\StardewValley.dll</HintPath> <HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.139\assemblies\StardewValley.dll</HintPath>
</Reference> </Reference>
<Reference Include="StardewValley.GameData"> <Reference Include="StardewValley.GameData">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\StardewValley.GameData.dll</HintPath> <HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.139\assemblies\StardewValley.GameData.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@ -200,6 +200,7 @@
<Compile Include="Framework\IModMetadata.cs" /> <Compile Include="Framework\IModMetadata.cs" />
<Compile Include="Framework\Input\GamePadStateBuilder.cs" /> <Compile Include="Framework\Input\GamePadStateBuilder.cs" />
<Compile Include="Framework\Input\SInputState.cs" /> <Compile Include="Framework\Input\SInputState.cs" />
<Compile Include="Framework\Input\InputStatus.cs" />
<Compile Include="Framework\InternalExtensions.cs" /> <Compile Include="Framework\InternalExtensions.cs" />
<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" /> <Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
<Compile Include="Framework\Logging\InterceptingTextWriter.cs" /> <Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
@ -385,7 +386,6 @@
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SAlertDialogUtil.cs" /> <Compile Include="SAlertDialogUtil.cs" />
<Compile Include="SButton.cs" /> <Compile Include="SButton.cs" />
<Compile Include="SButtonState.cs" />
<Compile Include="SemanticVersion.cs" /> <Compile Include="SemanticVersion.cs" />
<Compile Include="SGameConsole.cs" /> <Compile Include="SGameConsole.cs" />
<Compile Include="SMainActivity.cs" /> <Compile Include="SMainActivity.cs" />