fix current path not being normalised in path checks (#173)

This commit is contained in:
Jesse Plamondon-Willard 2017-02-25 17:52:56 -05:00
parent 9c53a254d5
commit ac5bcce02d
1 changed files with 1 additions and 1 deletions

View File

@ -80,7 +80,7 @@ namespace StardewModdingAPI.Framework
// intercept load
T data = base.Load<T>(assetName);
IContentEventHelper helper = new ContentEventHelper(assetName, data, this.NormaliseAssetKey);
IContentEventHelper helper = new ContentEventHelper(key, data, this.NormaliseAssetKey);
ContentEvents.InvokeAssetLoading(this.Monitor, helper);
this.Cache[key] = helper.Data;
return (T)helper.Data;