export trainer to separate mod; ships with modapi in release folder
This commit is contained in:
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@ -5,31 +5,40 @@ VisualStudioVersion = 12.0.40629.0
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI", "StardewModdingAPI\StardewModdingAPI.csproj", "{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI", "StardewModdingAPI\StardewModdingAPI.csproj", "{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}"
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EndProject
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EndProject
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||||||
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrainerMod", "TrainerMod\TrainerMod.csproj", "{28480467-1A48-46A7-99F8-236D95225359}"
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EndProject
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Global
|
Global
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||||||
GlobalSection(TeamFoundationVersionControl) = preSolution
|
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SccNumberOfProjects = 2
|
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||||||
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
|
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||||||
SccTeamFoundationServer = https://zoryn.visualstudio.com/defaultcollection
|
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SccLocalPath0 = .
|
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SccProjectUniqueName1 = StardewModdingAPI\\StardewModdingAPI.csproj
|
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SccProjectName1 = StardewModdingAPI
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SccLocalPath1 = StardewModdingAPI
|
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EndGlobalSection
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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|
Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|x86 = Debug|x86
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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||||||
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|x86 = Release|x86
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Release|x86 = Release|x86
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EndGlobalSection
|
EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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||||||
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.Build.0 = Debug|x86
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.ActiveCfg = Debug|x86
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.ActiveCfg = Debug|x86
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.Build.0 = Debug|x86
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.Build.0 = Debug|x86
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.Build.0 = Release|Any CPU
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.ActiveCfg = Release|x86
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||||||
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.Build.0 = Release|x86
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.ActiveCfg = Release|x86
|
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.ActiveCfg = Release|x86
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||||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.Build.0 = Release|x86
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{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.Build.0 = Release|x86
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{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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|
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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|
{28480467-1A48-46A7-99F8-236D95225359}.Debug|x86.ActiveCfg = Debug|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.Build.0 = Release|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -47,9 +47,6 @@ namespace StardewModdingAPI
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public static Thread gameThread;
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public static Thread gameThread;
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public static Thread consoleInputThread;
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public static Thread consoleInputThread;
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public static int frozenTime;
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public static bool infHealth, infStamina, infMoney, freezeTime;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private static void Main(string[] args)
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private static void Main(string[] args)
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@ -87,34 +84,6 @@ namespace StardewModdingAPI
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//HOLY FUCKING SHIT IGNORE THIS I JUST WANTED TO OVERRIDE A NON VIRTUAL METHOD
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/*int fieldOffset = 0;
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foreach (FieldInfo sourceField in sourceFields)
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{
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FieldBuilder fieldBuilder
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= tb.DefineField(
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sourceField.Name,
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sourceField.FieldType,
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FieldAttributes.Public);
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fieldBuilder.SetOffset(fieldOffset);
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fieldOffset++;
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}*/
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//Type dynamicType = tb.CreateType();
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//System.Object dynObj = Activator.CreateInstance(dynamicType);
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/*foreach (FieldInfo sourceField in sourceFields)
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{
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FieldInfo destField
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= dynObj.GetType().GetField(sourceField.Name);
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destField.SetValue(dynObj, sourceField.GetValue(sourceObject));
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}*/
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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LogInfo("Injecting New SDV Version...");
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LogInfo("Injecting New SDV Version...");
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@ -135,10 +104,10 @@ namespace StardewModdingAPI
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consoleInputThread = new Thread(ConsoleInputThread);
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consoleInputThread = new Thread(ConsoleInputThread);
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LogInfo("Initializing Console Input Thread...");
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LogInfo("Initializing Console Input Thread...");
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RegisterCommands();
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Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
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Events.KeyPressed += Events_KeyPressed;
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Events.KeyPressed += Events_KeyPressed;
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Events.UpdateTick += Events_UpdateTick;
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Events.LoadContent += Events_LoadContent;
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Events.LoadContent += Events_LoadContent;
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//Events.MenuChanged += Events_MenuChanged;
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//Events.MenuChanged += Events_MenuChanged;
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Events.LocationsChanged += Events_LocationsChanged;
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Events.LocationsChanged += Events_LocationsChanged;
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@ -288,26 +257,6 @@ namespace StardewModdingAPI
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}
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}
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static void Events_UpdateTick()
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{
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if (infHealth)
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{
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Game1.player.health = Game1.player.maxHealth;
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}
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if (infStamina)
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{
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Game1.player.stamina = Game1.player.MaxStamina;
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}
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if (infMoney)
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{
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Game1.player.money = 999999;
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}
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if (freezeTime)
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{
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Game1.timeOfDay = frozenTime;
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}
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}
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static void Events_MenuChanged(IClickableMenu newMenu)
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static void Events_MenuChanged(IClickableMenu newMenu)
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{
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{
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LogInfo("NEW MENU: " + newMenu.GetType());
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LogInfo("NEW MENU: " + newMenu.GetType());
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@ -350,50 +299,6 @@ namespace StardewModdingAPI
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#region Commands
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public static void RegisterCommands()
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{
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Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
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Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
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Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
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Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
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Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
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Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired;
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Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
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Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
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Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
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Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
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Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
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Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
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Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
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Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
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Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
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Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
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Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed;
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
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Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
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Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
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Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
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Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;
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Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
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Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
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Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
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Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
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Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
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Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
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}
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static void help_CommandFired(Command cmd)
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static void help_CommandFired(Command cmd)
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{
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{
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if (cmd.CalledArgs.Length > 0)
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if (cmd.CalledArgs.Length > 0)
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@ -413,602 +318,6 @@ namespace StardewModdingAPI
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LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
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LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
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}
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}
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static void types_CommandFired(Command cmd)
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{
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LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
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}
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static void hide_CommandFired(Command cmd)
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{
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StardewInvoke(() => { StardewForm.Hide(); });
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}
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static void show_CommandFired(Command cmd)
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{
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StardewInvoke(() => { StardewForm.Show(); });
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}
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static void save_CommandFired(Command cmd)
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{
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StardewValley.SaveGame.Save();
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}
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static void load_CommandFired(Command cmd)
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{
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Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
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}
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static void exit_CommandFired(Command cmd)
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{
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Application.Exit();
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Environment.Exit(0);
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}
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static void player_setName(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string obj = cmd.CalledArgs[0];
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string[] objs = "player,pet,farm".Split(new[] {','});
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if (objs.Contains(obj))
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{
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switch (obj)
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{
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case "player":
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Game1.player.Name = cmd.CalledArgs[1];
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break;
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case "pet":
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LogError("Pets cannot currently be renamed.");
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break;
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case "farm":
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Game1.player.farmName = cmd.CalledArgs[1];
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break;
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}
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}
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else
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{
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LogObjectInvalid();
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}
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}
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else
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{
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LogObjectValueNotSpecified();
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}
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}
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static void player_setMoney(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0] == "inf")
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|
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{
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infMoney = true;
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}
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else
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{
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infMoney = false;
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Money = ou;
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LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
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}
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else
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{
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LogValueNotInt32();
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|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setStamina(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0] == "inf")
|
|
||||||
{
|
|
||||||
infStamina = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
infStamina = false;
|
|
||||||
int ou = 0;
|
|
||||||
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
|
||||||
{
|
|
||||||
Game1.player.Stamina = ou;
|
|
||||||
LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setMaxStamina(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
int ou = 0;
|
|
||||||
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
|
||||||
{
|
|
||||||
Game1.player.MaxStamina = ou;
|
|
||||||
LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setLevel(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 1)
|
|
||||||
{
|
|
||||||
string skill = cmd.CalledArgs[0];
|
|
||||||
string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
|
|
||||||
if (skills.Contains(skill))
|
|
||||||
{
|
|
||||||
int ou = 0;
|
|
||||||
if (Int32.TryParse(cmd.CalledArgs[1], out ou))
|
|
||||||
{
|
|
||||||
switch (skill)
|
|
||||||
{
|
|
||||||
case "luck":
|
|
||||||
Game1.player.LuckLevel = ou;
|
|
||||||
break;
|
|
||||||
case "mining":
|
|
||||||
Game1.player.MiningLevel = ou;
|
|
||||||
break;
|
|
||||||
case "combat":
|
|
||||||
Game1.player.CombatLevel = ou;
|
|
||||||
break;
|
|
||||||
case "farming":
|
|
||||||
Game1.player.FarmingLevel = ou;
|
|
||||||
break;
|
|
||||||
case "fishing":
|
|
||||||
Game1.player.FishingLevel = ou;
|
|
||||||
break;
|
|
||||||
case "foraging":
|
|
||||||
Game1.player.ForagingLevel = ou;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<skill> is invalid");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<skill> and <value> must be specified");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setSpeed(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
|
|
||||||
LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_changeColour(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 1)
|
|
||||||
{
|
|
||||||
string obj = cmd.CalledArgs[0];
|
|
||||||
string[] objs = "hair,eyes,pants".Split(new[] { ',' });
|
|
||||||
if (objs.Contains(obj))
|
|
||||||
{
|
|
||||||
string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3);
|
|
||||||
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
|
|
||||||
{
|
|
||||||
Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
|
|
||||||
switch (obj)
|
|
||||||
{
|
|
||||||
case "hair":
|
|
||||||
Game1.player.hairstyleColor = c;
|
|
||||||
break;
|
|
||||||
case "eyes":
|
|
||||||
Game1.player.changeEyeColor(c);
|
|
||||||
break;
|
|
||||||
case "pants":
|
|
||||||
Game1.player.pantsColor = c;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<colour> is invalid");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogObjectInvalid();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<object> and <colour> must be specified");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_changeStyle(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 1)
|
|
||||||
{
|
|
||||||
string obj = cmd.CalledArgs[0];
|
|
||||||
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
|
|
||||||
if (objs.Contains(obj))
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[1].IsInt32())
|
|
||||||
{
|
|
||||||
int i = cmd.CalledArgs[1].AsInt32();
|
|
||||||
switch (obj)
|
|
||||||
{
|
|
||||||
case "hair":
|
|
||||||
Game1.player.changeHairStyle(i);
|
|
||||||
break;
|
|
||||||
case "shirt":
|
|
||||||
Game1.player.changeShirt(i);
|
|
||||||
break;
|
|
||||||
case "acc":
|
|
||||||
Game1.player.changeAccessory(i);
|
|
||||||
break;
|
|
||||||
case "skin":
|
|
||||||
Game1.player.changeSkinColor(i);
|
|
||||||
break;
|
|
||||||
case "shoe":
|
|
||||||
Game1.player.changeShoeColor(i);
|
|
||||||
break;
|
|
||||||
case "swim":
|
|
||||||
if (i == 0)
|
|
||||||
Game1.player.changeOutOfSwimSuit();
|
|
||||||
else if (i == 1)
|
|
||||||
Game1.player.changeIntoSwimsuit();
|
|
||||||
else
|
|
||||||
LogError("<value> must be 0 or 1 for this <object>");
|
|
||||||
break;
|
|
||||||
case "gender":
|
|
||||||
if (i == 0)
|
|
||||||
Game1.player.changeGender(true);
|
|
||||||
else if (i == 1)
|
|
||||||
Game1.player.changeGender(false);
|
|
||||||
else
|
|
||||||
LogError("<value> must be 0 or 1 for this <object>");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueInvalid();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogObjectInvalid();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogObjectValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void world_freezeTime(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
|
|
||||||
{
|
|
||||||
freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
|
|
||||||
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
|
||||||
LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<value> should be 0 or 1");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void world_setTime(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
|
|
||||||
{
|
|
||||||
Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
|
|
||||||
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
|
||||||
LogInfo("Time set to: " + Game1.timeOfDay);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void world_setDay(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
|
|
||||||
{
|
|
||||||
Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<value> must be between 1 and 28");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void world_setSeason(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
string obj = cmd.CalledArgs[0];
|
|
||||||
string[] objs = "winter,spring,summer,fall".Split(new []{','});
|
|
||||||
if (objs.Contains(obj))
|
|
||||||
{
|
|
||||||
Game1.currentSeason = obj;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueInvalid();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setHealth(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0] == "inf")
|
|
||||||
{
|
|
||||||
infHealth = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
infHealth = false;
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
Game1.player.health = cmd.CalledArgs[0].AsInt32();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setMaxHealth(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_setImmunity(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_addItem(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
int count = 1;
|
|
||||||
if (cmd.CalledArgs.Length > 1)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[1].IsInt32())
|
|
||||||
{
|
|
||||||
count = cmd.CalledArgs[1].AsInt32();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<count> is invalid");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Game1.player.addItemByMenuIfNecessary((Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<item> is invalid");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogObjectValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void player_addMelee(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
|
|
||||||
Game1.player.addItemByMenuIfNecessary(toAdd);
|
|
||||||
LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogError("<item> is invalid");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogObjectValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void out_items(Command cmd)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 1000; i++)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Item it = new StardewValley.Object(i, 1);
|
|
||||||
if (it.Name != "Error Item")
|
|
||||||
Console.WriteLine(i + "| " + it.Name);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void out_melee(Command cmd)
|
|
||||||
{
|
|
||||||
Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
|
|
||||||
Console.Write("DATA\\WEAPONS: ");
|
|
||||||
foreach (var v in d)
|
|
||||||
{
|
|
||||||
Console.WriteLine(v.Key + " | " + v.Value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void world_downMineLevel(Command cmd)
|
|
||||||
{
|
|
||||||
Game1.nextMineLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void world_setMineLevel(Command cmd)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs.Length > 0)
|
|
||||||
{
|
|
||||||
if (cmd.CalledArgs[0].IsInt32())
|
|
||||||
{
|
|
||||||
Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotInt32();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LogValueNotSpecified();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void blank_command(Command cmd) { }
|
|
||||||
|
|
||||||
static void RegisterNewItem(Command cmd)
|
|
||||||
{
|
|
||||||
Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
|
@ -47,7 +47,9 @@
|
||||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
|
<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||||
|
@ -56,6 +58,7 @@
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
|
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
|
||||||
<EmbedInteropTypes>False</EmbedInteropTypes>
|
<EmbedInteropTypes>False</EmbedInteropTypes>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
|
@ -69,6 +72,7 @@
|
||||||
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
|
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath>
|
<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
@ -23,13 +23,9 @@ C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lid
|
||||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
||||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
||||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Microsoft.QualityTools.Testing.Fakes.dll
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||||
|
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("TrainerMod")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("TrainerMod")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("76791e28-b1b5-407c-82d6-50c3e5b7e037")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,700 @@
|
||||||
|
using StardewModdingAPI;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net.Mime;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using StardewModdingAPI.Inheritance;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Tools;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
namespace TrainerMod
|
||||||
|
{
|
||||||
|
public class TrainerMod : Mod
|
||||||
|
{
|
||||||
|
public override string Name
|
||||||
|
{
|
||||||
|
get { return "Trainer Mod"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Authour
|
||||||
|
{
|
||||||
|
get { return "Zoryn Aaron"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Version
|
||||||
|
{
|
||||||
|
get { return "1.0"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Description
|
||||||
|
{
|
||||||
|
get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int frozenTime;
|
||||||
|
public static bool infHealth, infStamina, infMoney, freezeTime;
|
||||||
|
|
||||||
|
public override void Entry()
|
||||||
|
{
|
||||||
|
RegisterCommands();
|
||||||
|
Events.UpdateTick += Events_UpdateTick;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Events_UpdateTick()
|
||||||
|
{
|
||||||
|
if (infHealth)
|
||||||
|
{
|
||||||
|
Game1.player.health = Game1.player.maxHealth;
|
||||||
|
}
|
||||||
|
if (infStamina)
|
||||||
|
{
|
||||||
|
Game1.player.stamina = Game1.player.MaxStamina;
|
||||||
|
}
|
||||||
|
if (infMoney)
|
||||||
|
{
|
||||||
|
Game1.player.money = 999999;
|
||||||
|
}
|
||||||
|
if (freezeTime)
|
||||||
|
{
|
||||||
|
Game1.timeOfDay = frozenTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterCommands()
|
||||||
|
{
|
||||||
|
Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
|
||||||
|
|
||||||
|
Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
|
||||||
|
Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
|
||||||
|
|
||||||
|
Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
|
||||||
|
Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired;
|
||||||
|
|
||||||
|
Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
|
||||||
|
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
|
||||||
|
|
||||||
|
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
|
||||||
|
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
|
||||||
|
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
|
||||||
|
Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
|
||||||
|
Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
|
||||||
|
Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
|
||||||
|
Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
|
||||||
|
|
||||||
|
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
|
||||||
|
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
|
||||||
|
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
|
||||||
|
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
|
||||||
|
|
||||||
|
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
|
||||||
|
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
|
||||||
|
|
||||||
|
Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
|
||||||
|
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
|
||||||
|
Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;
|
||||||
|
|
||||||
|
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
|
||||||
|
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
|
||||||
|
Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
|
||||||
|
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
|
||||||
|
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
|
||||||
|
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void types_CommandFired(Command cmd)
|
||||||
|
{
|
||||||
|
Program.LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void hide_CommandFired(Command cmd)
|
||||||
|
{
|
||||||
|
Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
static void show_CommandFired(Command cmd)
|
||||||
|
{
|
||||||
|
Program.StardewInvoke(() => { Program.StardewForm.Show(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
static void save_CommandFired(Command cmd)
|
||||||
|
{
|
||||||
|
StardewValley.SaveGame.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void load_CommandFired(Command cmd)
|
||||||
|
{
|
||||||
|
Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void exit_CommandFired(Command cmd)
|
||||||
|
{
|
||||||
|
Program.gamePtr.Exit();
|
||||||
|
Environment.Exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setName(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 1)
|
||||||
|
{
|
||||||
|
string obj = cmd.CalledArgs[0];
|
||||||
|
string[] objs = "player,pet,farm".Split(new[] { ',' });
|
||||||
|
if (objs.Contains(obj))
|
||||||
|
{
|
||||||
|
switch (obj)
|
||||||
|
{
|
||||||
|
case "player":
|
||||||
|
Game1.player.Name = cmd.CalledArgs[1];
|
||||||
|
break;
|
||||||
|
case "pet":
|
||||||
|
Program.LogError("Pets cannot currently be renamed.");
|
||||||
|
break;
|
||||||
|
case "farm":
|
||||||
|
Game1.player.farmName = cmd.CalledArgs[1];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectInvalid();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setMoney(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0] == "inf")
|
||||||
|
{
|
||||||
|
infMoney = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
infMoney = false;
|
||||||
|
int ou = 0;
|
||||||
|
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
||||||
|
{
|
||||||
|
Game1.player.Money = ou;
|
||||||
|
Program.LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setStamina(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0] == "inf")
|
||||||
|
{
|
||||||
|
infStamina = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
infStamina = false;
|
||||||
|
int ou = 0;
|
||||||
|
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
||||||
|
{
|
||||||
|
Game1.player.Stamina = ou;
|
||||||
|
Program.LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setMaxStamina(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
int ou = 0;
|
||||||
|
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
||||||
|
{
|
||||||
|
Game1.player.MaxStamina = ou;
|
||||||
|
Program.LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setLevel(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 1)
|
||||||
|
{
|
||||||
|
string skill = cmd.CalledArgs[0];
|
||||||
|
string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
|
||||||
|
if (skills.Contains(skill))
|
||||||
|
{
|
||||||
|
int ou = 0;
|
||||||
|
if (Int32.TryParse(cmd.CalledArgs[1], out ou))
|
||||||
|
{
|
||||||
|
switch (skill)
|
||||||
|
{
|
||||||
|
case "luck":
|
||||||
|
Game1.player.LuckLevel = ou;
|
||||||
|
break;
|
||||||
|
case "mining":
|
||||||
|
Game1.player.MiningLevel = ou;
|
||||||
|
break;
|
||||||
|
case "combat":
|
||||||
|
Game1.player.CombatLevel = ou;
|
||||||
|
break;
|
||||||
|
case "farming":
|
||||||
|
Game1.player.FarmingLevel = ou;
|
||||||
|
break;
|
||||||
|
case "fishing":
|
||||||
|
Game1.player.FishingLevel = ou;
|
||||||
|
break;
|
||||||
|
case "foraging":
|
||||||
|
Game1.player.ForagingLevel = ou;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<skill> is invalid");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<skill> and <value> must be specified");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setSpeed(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
|
||||||
|
Program.LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_changeColour(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 1)
|
||||||
|
{
|
||||||
|
string obj = cmd.CalledArgs[0];
|
||||||
|
string[] objs = "hair,eyes,pants".Split(new[] { ',' });
|
||||||
|
if (objs.Contains(obj))
|
||||||
|
{
|
||||||
|
string[] cs = cmd.CalledArgs[1].Split(new[] { ',' }, 3);
|
||||||
|
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
|
||||||
|
{
|
||||||
|
Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
|
||||||
|
switch (obj)
|
||||||
|
{
|
||||||
|
case "hair":
|
||||||
|
Game1.player.hairstyleColor = c;
|
||||||
|
break;
|
||||||
|
case "eyes":
|
||||||
|
Game1.player.changeEyeColor(c);
|
||||||
|
break;
|
||||||
|
case "pants":
|
||||||
|
Game1.player.pantsColor = c;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<colour> is invalid");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectInvalid();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<object> and <colour> must be specified");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_changeStyle(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 1)
|
||||||
|
{
|
||||||
|
string obj = cmd.CalledArgs[0];
|
||||||
|
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
|
||||||
|
if (objs.Contains(obj))
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[1].IsInt32())
|
||||||
|
{
|
||||||
|
int i = cmd.CalledArgs[1].AsInt32();
|
||||||
|
switch (obj)
|
||||||
|
{
|
||||||
|
case "hair":
|
||||||
|
Game1.player.changeHairStyle(i);
|
||||||
|
break;
|
||||||
|
case "shirt":
|
||||||
|
Game1.player.changeShirt(i);
|
||||||
|
break;
|
||||||
|
case "acc":
|
||||||
|
Game1.player.changeAccessory(i);
|
||||||
|
break;
|
||||||
|
case "skin":
|
||||||
|
Game1.player.changeSkinColor(i);
|
||||||
|
break;
|
||||||
|
case "shoe":
|
||||||
|
Game1.player.changeShoeColor(i);
|
||||||
|
break;
|
||||||
|
case "swim":
|
||||||
|
if (i == 0)
|
||||||
|
Game1.player.changeOutOfSwimSuit();
|
||||||
|
else if (i == 1)
|
||||||
|
Game1.player.changeIntoSwimsuit();
|
||||||
|
else
|
||||||
|
Program.LogError("<value> must be 0 or 1 for this <object>");
|
||||||
|
break;
|
||||||
|
case "gender":
|
||||||
|
if (i == 0)
|
||||||
|
Game1.player.changeGender(true);
|
||||||
|
else if (i == 1)
|
||||||
|
Game1.player.changeGender(false);
|
||||||
|
else
|
||||||
|
Program.LogError("<value> must be 0 or 1 for this <object>");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueInvalid();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectInvalid();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_freezeTime(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
|
||||||
|
{
|
||||||
|
freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
|
||||||
|
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
||||||
|
Program.LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<value> should be 0 or 1");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_setTime(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
|
||||||
|
{
|
||||||
|
Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
|
||||||
|
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
||||||
|
Program.LogInfo("Time set to: " + Game1.timeOfDay);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_setDay(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
|
||||||
|
{
|
||||||
|
Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<value> must be between 1 and 28");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_setSeason(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
string obj = cmd.CalledArgs[0];
|
||||||
|
string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
|
||||||
|
if (objs.Contains(obj))
|
||||||
|
{
|
||||||
|
Game1.currentSeason = obj;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueInvalid();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setHealth(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0] == "inf")
|
||||||
|
{
|
||||||
|
infHealth = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
infHealth = false;
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.health = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setMaxHealth(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setImmunity(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_addItem(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
int count = 1;
|
||||||
|
if (cmd.CalledArgs.Length > 1)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[1].IsInt32())
|
||||||
|
{
|
||||||
|
count = cmd.CalledArgs[1].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<count> is invalid");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Game1.player.addItemByMenuIfNecessary((Item)new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<item> is invalid");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_addMelee(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
|
||||||
|
Game1.player.addItemByMenuIfNecessary(toAdd);
|
||||||
|
Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogError("<item> is invalid");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogObjectValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void out_items(Command cmd)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Item it = new StardewValley.Object(i, 1);
|
||||||
|
if (it.Name != "Error Item")
|
||||||
|
Console.WriteLine(i + "| " + it.Name);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void out_melee(Command cmd)
|
||||||
|
{
|
||||||
|
Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
|
||||||
|
Console.Write("DATA\\WEAPONS: ");
|
||||||
|
foreach (var v in d)
|
||||||
|
{
|
||||||
|
Console.WriteLine(v.Key + " | " + v.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_downMineLevel(Command cmd)
|
||||||
|
{
|
||||||
|
Game1.nextMineLevel();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_setMineLevel(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Program.LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void blank_command(Command cmd) { }
|
||||||
|
|
||||||
|
static void RegisterNewItem(Command cmd)
|
||||||
|
{
|
||||||
|
Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,75 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>TrainerMod</RootNamespace>
|
||||||
|
<AssemblyName>TrainerMod</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Stardew Valley">
|
||||||
|
<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="TrainerMod.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
|
||||||
|
<Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
|
||||||
|
<Name>StardewModdingAPI</Name>
|
||||||
|
<Private>False</Private>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\"
|
||||||
|
copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
Binary file not shown.
|
@ -0,0 +1,5 @@
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
|
Binary file not shown.
Loading…
Reference in New Issue