Fix render logic for automate's overlay

This commit is contained in:
yangzhi 2020-02-24 02:14:52 +08:00
parent 56b207181b
commit ada55ba8c7
1 changed files with 2 additions and 2 deletions

View File

@ -1931,13 +1931,13 @@ label_168:
if(IsActiveClickableMenuNativeScaled)
SpriteBatchBegin.Invoke(NativeZoomLevel);
else
SpriteBatchBegin.Invoke(1f);
SpriteBatchBegin.Invoke(Game1.options.zoomLevel);
events.Rendered.RaiseEmpty();
_spriteBatchEnd.Invoke();
}
else
{
SpriteBatchBegin.Invoke(1f);
SpriteBatchBegin.Invoke(Game1.options.zoomLevel);
events.Rendered.RaiseEmpty();
_spriteBatchEnd.Invoke();
}