Fix render logic for automate's overlay
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@ -1931,13 +1931,13 @@ label_168:
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if(IsActiveClickableMenuNativeScaled)
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SpriteBatchBegin.Invoke(NativeZoomLevel);
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else
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SpriteBatchBegin.Invoke(1f);
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SpriteBatchBegin.Invoke(Game1.options.zoomLevel);
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events.Rendered.RaiseEmpty();
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_spriteBatchEnd.Invoke();
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}
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else
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{
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SpriteBatchBegin.Invoke(1f);
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SpriteBatchBegin.Invoke(Game1.options.zoomLevel);
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events.Rendered.RaiseEmpty();
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_spriteBatchEnd.Invoke();
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}
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