update mod build package release notes in readme

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Jesse Plamondon-Willard 2019-01-09 22:54:44 -05:00
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@ -132,8 +132,6 @@ If you don't want to include a file in the mod folder or release zip:
relative path in your mod folder, that file won't be included.
### Non-mod projects
**(upcoming in 2.1)**
You can use the package in non-mod projects too (e.g. unit tests or framework DLLs). You'll need to
disable deploying the mod and creating a release zip:
@ -218,10 +216,18 @@ That error means the package couldn't find your game. You can specify the game p
_[Game path](#game-path)_ above.
## Release notes
### 2.1 alpha
### 2.2
* Added support for SMAPI 2.8+ (still compatible with earlier versions).
* Added default game paths for 32-bit Windows.
* Fixed valid manifests marked invalid in some cases.
### 2.1
* Added support for Stardew Valley 1.3.
* Added support for unit test projects.
* Added support for non-mod projects.
* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
* Added option to ignore files by regex pattern.
* Added reference to new SMAPI DLL.
* Fixed some game paths not detected by NuGet package.
### 2.0.2
* Fixed compatibility issue on Linux.