update mod build package release notes in readme
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@ -132,8 +132,6 @@ If you don't want to include a file in the mod folder or release zip:
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relative path in your mod folder, that file won't be included.
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### Non-mod projects
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**(upcoming in 2.1)**
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You can use the package in non-mod projects too (e.g. unit tests or framework DLLs). You'll need to
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disable deploying the mod and creating a release zip:
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@ -218,10 +216,18 @@ That error means the package couldn't find your game. You can specify the game p
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_[Game path](#game-path)_ above.
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## Release notes
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### 2.1 alpha
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### 2.2
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* Added support for SMAPI 2.8+ (still compatible with earlier versions).
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* Added default game paths for 32-bit Windows.
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* Fixed valid manifests marked invalid in some cases.
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### 2.1
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* Added support for Stardew Valley 1.3.
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* Added support for unit test projects.
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* Added support for non-mod projects.
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* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
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* Added option to ignore files by regex pattern.
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* Added reference to new SMAPI DLL.
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* Fixed some game paths not detected by NuGet package.
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### 2.0.2
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* Fixed compatibility issue on Linux.
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