tweak new validation error text

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Jesse Plamondon-Willard 2023-06-24 12:43:44 -04:00
parent 7c6da8e5ec
commit ae36b9b166
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1 changed files with 4 additions and 6 deletions

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@ -432,16 +432,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.Monitor.VerboseLog($"Fixing tilesheet paths for map '{relativeMapPath}' from mod '{this.ModName}'...");
foreach (TileSheet tilesheet in map.TileSheets)
{
// validate image source
if (string.IsNullOrWhiteSpace(tilesheet.ImageSource))
{
throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"Could not load tilesheet '{tilesheet.Id}' for mod {this.ModName} - no image source found.");
}
// get image source
tilesheet.ImageSource = this.NormalizePathSeparators(tilesheet.ImageSource);
string imageSource = tilesheet.ImageSource;
// validate image source
if (string.IsNullOrWhiteSpace(imageSource))
throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet '{tilesheet.Id}'. This tilesheet has no image source.");
// reverse incorrect eager tilesheet path prefixing
if (fixEagerPathPrefixes && relativeMapFolder.Length > 0 && imageSource.StartsWith(relativeMapFolder))
imageSource = imageSource[(relativeMapFolder.Length + 1)..];