tweak variables for clarity
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@ -140,9 +140,11 @@ namespace StardewModdingAPI.Framework.Content
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/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
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private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, int startRow = 0)
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{
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// get texture
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// get texture info
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Texture2D target = this.Data;
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int pixelCount = sourceArea.Width * sourceArea.Height;
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int firstPixel = startRow * sourceArea.Width;
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int lastPixel = firstPixel + pixelCount - 1;
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// validate
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if (sourceArea.X < 0 || sourceArea.Y < 0 || sourceArea.Right > sourceWidth || sourceArea.Bottom > sourceHeight)
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@ -155,37 +157,34 @@ namespace StardewModdingAPI.Framework.Content
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// shortcut: replace the entire area
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if (patchMode == PatchMode.Replace)
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{
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target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount);
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target.SetData(0, targetArea, sourceData, firstPixel, pixelCount);
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return;
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}
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// skip transparent pixels at the start & end (e.g. large spritesheet with a few sprites replaced)
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int startIndex = -1;
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int endIndex = -1;
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for (int i = firstPixel; i <= lastPixel; i++)
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{
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int endPixel = pixelCount + startRow * sourceArea.Width;
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for (int i = startRow * sourceArea.Width; i < endPixel; i++)
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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startIndex = i;
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break;
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}
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startIndex = i;
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break;
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}
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if (startIndex == -1)
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return; // blank texture
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for (int i = endPixel - 1; i >= startIndex; i--)
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{
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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endIndex = i;
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break;
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}
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}
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if (endIndex == -1)
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return; // ???
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}
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if (startIndex == -1)
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return; // blank texture
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for (int i = lastPixel; i >= startIndex; i--)
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{
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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endIndex = i;
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break;
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}
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}
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if (endIndex == -1)
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return; // ???
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// update target rectangle
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int sourceOffset;
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