prepare for release
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<!--set properties -->
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<!--set properties -->
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<PropertyGroup>
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<PropertyGroup>
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<Version>3.1.0</Version>
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<Version>3.2.0</Version>
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<Product>SMAPI</Product>
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<Product>SMAPI</Product>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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← [README](README.md)
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← [README](README.md)
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# Release notes
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# Release notes
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## Upcoming release
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## 3.2
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Released 01 February 2020 for Stardew Valley 1.4.1 or later.
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* For players:
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* For players:
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* SMAPI now prevents crashes due to mods adding invalid schedule data.
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* SMAPI now prevents crashes due to invalid schedule data.
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* SMAPI now prevents crashes due to invalid building types.
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* SMAPI now prevents crashes due to invalid building types.
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* Added support for persistent `smapi-internal/config.json` overrides (see info in the file).
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* Added support for persistent `smapi-internal/config.json` overrides (see info in the file).
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* Updated minimum game version (1.4 → 1.4.1).
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* Updated minimum game version (1.4 → 1.4.1).
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* Fixed 'collection was modified' error when returning to title in rare cases.
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* Fixed 'collection was modified' error when returning to title in rare cases.
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* Fixed update-check error if a mod's Chucklefish page has no version.
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* Fixed error when update-checking a mod with a Chucklefish page that has no version.
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* Fixed SMAPI beta versions not showing update alert on next launch (thanks to danvolchek!).
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* Fixed rare error when building/demolishing buildings.
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* Fixed rare error when building/demolishing buildings.
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* Fixed SMAPI beta versions not showing update alert on next launch (thanks to danvolchek!).
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* For the Console Commands mod:
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* For the Console Commands mod:
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* Added `performance` command to track mod performance metrics. This is an advanced experimental feature. (Thanks to Drachenkätzchen!)
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* Added `performance` command to track mod performance metrics. This is an advanced experimental feature. (Thanks to Drachenkätzchen!)
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* Fixed Android issue where game files were backed up.
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* Fixed Android issue where game files were backed up.
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* For modders:
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* For modders:
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* Added support for loading `.tmx` map files.
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* Added support for `.tmx` map files.
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* Added JSON converter for `Vector2` values, so they work consistently crossplatform.
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* Added special handling for `Vector2` values in `.json` files, so they work consistently crossplatform.
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* Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
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* Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
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* Removed invalid-schedule validation which had false positives.
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* Fixed incorrect warning about mods adding invalid schedules in some cases. The validation was unreliable, and has been removed.
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* Fixed asset propagation not updating other players' sprites.
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* Fixed asset propagation not updating other players' sprites.
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* Fixed asset propagation for player sprites not updating recolor maps (e.g. sleeves).
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* Fixed asset propagation for player sprites not updating recolor maps (e.g. sleeves).
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* Fixed `helper.Data.Read/WriteGlobalData` using the `Saves` folder instead of the game's appdata folder. The installer will move existing folders automatically.
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* Fixed asset propagation for marriage dialogue.
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* Fixed dialogue asset changes not correctly propagated until the next day.
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* Fixed dialogue asset changes not correctly propagated until the next day.
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* Fixed dialogue asset propagation for marriage dialogue.
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* Fixed `helper.Data.Read`/`WriteGlobalData` using the `Saves` folder instead of the game's appdata folder. The installer will move existing folders automatically.
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* Fixed issue where a mod which implemented `IAssetEditor`/`IAssetLoader` on its entry class could then remove itself from the editor/loader list.
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* Fixed issue where a mod which implemented `IAssetEditor`/`IAssetLoader` on its entry class could then remove itself from the editor/loader list.
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* For SMAPI/tool developers:
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* For SMAPI/tool developers:
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* Added internal performance monitoring (thanks to Drachenkätzchen!). This is disabled by default in the current version, but can be enabled using the `performance` console command.
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* Added internal performance monitoring (thanks to Drachenkätzchen!). This is disabled by default in the current version, but can be enabled using the `performance` console command.
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* Added internal support for four-part versions to support SMAPI on Android.
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* Added internal support for four-part versions to support SMAPI on Android.
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* Rewrote `SemanticVersion` parsing.
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* Updated links for the new r/SMAPI subreddit.
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* Updated links for the new r/SMAPI subreddit.
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* The `/mods` web API endpoint now includes version mappings from the wiki.
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* The `/mods` web API endpoint now includes version mappings from the wiki.
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* Dropped API support for the pre-3.0 update-check format.
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* Dropped API support for the pre-3.0 update-check format.
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@ -289,7 +289,7 @@ which can be uploaded to NuGet or referenced directly.
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## Release notes
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## Release notes
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### 3.1
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### 3.1
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* Added support for semantic versioning 2.0.
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* Added support for semantic versioning 2.0.
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* `0Harmony.dll` is now ignored if the mod references it directly (it's bundled with SMAPI).
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* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
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### 3.0
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### 3.0
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* Updated for SMAPI 3.0 and Stardew Valley 1.4.
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* Updated for SMAPI 3.0 and Stardew Valley 1.4.
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>3.0.0</version>
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<version>3.1.0</version>
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<title>Build package for SMAPI mods</title>
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<title>Build package for SMAPI mods</title>
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<authors>Pathoschild</authors>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<owners>Pathoschild</owners>
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{
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{
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"Name": "Save Backup",
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.1.0",
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"Version": "3.2.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.1.0"
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"MinimumApiVersion": "3.2.0"
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}
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}
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** Public
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** Public
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****/
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.1.0");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.2.0");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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