diff --git a/src/SMAPI.Internal/Platform.cs b/src/SMAPI.Internal/Platform.cs
index 81ca5c1f..54fa289e 100644
--- a/src/SMAPI.Internal/Platform.cs
+++ b/src/SMAPI.Internal/Platform.cs
@@ -10,6 +10,9 @@ namespace StardewModdingAPI.Internal
Mac,
/// The Windows version of the game.
- Windows
+ Windows,
+
+ /// The Windows version of the game.
+ Android
}
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 6bb132d3..df3a1e80 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -23,7 +23,7 @@ namespace StardewModdingAPI
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.2");
/// Android SMAPI's current semantic version.
- public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.8.8");
+ public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.8.9-beta");
/// The minimum supported version of Stardew Valley.
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.36");
@@ -118,7 +118,7 @@ namespace StardewModdingAPI
internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.3.36");
/// The target game platform.
- internal static Platform Platform { get; } = EnvironmentUtility.DetectPlatform();
+ internal static Platform Platform { get; } = Platform.Android;
/// The game's assembly name.
internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley";
@@ -158,6 +158,7 @@ namespace StardewModdingAPI
{
case Platform.Linux:
case Platform.Mac:
+ case Platform.Android:
removeAssemblyReferences = new[]
{
"Netcode",