bump version to beta and hardcode platform for Android
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@ -10,6 +10,9 @@ namespace StardewModdingAPI.Internal
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Mac,
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Mac,
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/// <summary>The Windows version of the game.</summary>
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/// <summary>The Windows version of the game.</summary>
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Windows
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Windows,
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/// <summary>The Windows version of the game.</summary>
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Android
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}
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}
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}
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}
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@ -23,7 +23,7 @@ namespace StardewModdingAPI
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.2");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.2");
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/// <summary>Android SMAPI's current semantic version.</summary>
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/// <summary>Android SMAPI's current semantic version.</summary>
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public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.8.8");
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public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.8.9-beta");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.36");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.36");
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@ -118,7 +118,7 @@ namespace StardewModdingAPI
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internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.3.36");
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internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.3.36");
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/// <summary>The target game platform.</summary>
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/// <summary>The target game platform.</summary>
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internal static Platform Platform { get; } = EnvironmentUtility.DetectPlatform();
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internal static Platform Platform { get; } = Platform.Android;
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/// <summary>The game's assembly name.</summary>
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/// <summary>The game's assembly name.</summary>
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internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley";
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internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley";
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@ -158,6 +158,7 @@ namespace StardewModdingAPI
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{
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{
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case Platform.Linux:
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case Platform.Linux:
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case Platform.Mac:
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case Platform.Mac:
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case Platform.Android:
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removeAssemblyReferences = new[]
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removeAssemblyReferences = new[]
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{
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{
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"Netcode",
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"Netcode",
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