convert mod build config into .NET project to simplify C# build tasks
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parent
24428d4405
commit
af68910685
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using System.Reflection;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("StardewModdingAPI.ModBuildConfig")]
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[assembly: AssemblyDescription("")]
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[assembly: Guid("ea4f1e80-743f-4a1d-9757-ae66904a196a")]
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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("1.7.1.0")]
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[assembly: AssemblyFileVersion("1.7.1.0")]
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{EA4F1E80-743F-4A1D-9757-AE66904A196A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
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<AssemblyName>StardewModdingAPI.ModBuildConfig</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\nuget-icon.pdn" />
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<None Include="build\smapi.targets" />
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<None Include="package.nuspec" />
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<None Include="README.md" />
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<None Include="release-notes.md" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="assets\nuget-icon.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
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@ -45,6 +45,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5
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..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI.ModBuildConfig", "SMAPI.ModBuildConfig\StardewModdingAPI.ModBuildConfig.csproj", "{EA4F1E80-743F-4A1D-9757-AE66904A196A}"
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EndProject
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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SMAPI.Common\StardewModdingAPI.Common.projitems*{2aa02fb6-ff03-41cf-a215-2ee60ab4f5dc}*SharedItemsImports = 13
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{A308F679-51A3-4006-92D5-BAEC7EBD01A1}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{A308F679-51A3-4006-92D5-BAEC7EBD01A1}.Release|x86.ActiveCfg = Release|Any CPU
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{A308F679-51A3-4006-92D5-BAEC7EBD01A1}.Release|x86.Build.0 = Release|Any CPU
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Debug|Any CPU.ActiveCfg = Debug|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Debug|x86.ActiveCfg = Debug|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Debug|x86.Build.0 = Debug|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Release|Any CPU.ActiveCfg = Release|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Release|Mixed Platforms.Build.0 = Release|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Release|x86.ActiveCfg = Release|x86
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{EA4F1E80-743F-4A1D-9757-AE66904A196A}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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