commit
afaf559f45
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@ -11,19 +11,194 @@ using Newtonsoft.Json.Linq;
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namespace StardewModdingAPI
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{
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public class Config
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public partial class Config
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{
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[JsonIgnore]
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public virtual JObject JObject { get; protected set; }
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public virtual string ConfigLocation { get; protected internal set; }
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[JsonIgnore]
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public virtual string ConfigLocation { get; protected set; }
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public virtual string ConfigDir => Path.GetDirectoryName(ConfigLocation);
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public static Config Instance
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public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>();
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/// <summary>
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/// Should never be used for anything.
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/// </summary>
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public Config()
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{
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get { return new Config(); }
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}
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/// <summary>
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/// Loads the config from the json blob on disk, updating and re-writing to the disk if needed.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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internal virtual T LoadConfig<T>() where T : Config
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{
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if (string.IsNullOrEmpty(ConfigLocation))
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{
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Log.Error("A config tried to load without specifying a location on the disk.");
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return null;
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}
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T ret = null;
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if (!File.Exists(ConfigLocation))
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{
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//no config exists, generate default values
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var c = this.GenerateBaseConfig<T>();
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c.ConfigLocation = ConfigLocation;
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ret = c;
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}
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else
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{
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try
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{
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//try to load the config from a json blob on disk
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T c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation));
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c.ConfigLocation = ConfigLocation;
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//update the config with default values if needed
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ret = c.UpdateConfig<T>();
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c = null;
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}
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catch (Exception ex)
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{
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Log.Error("Invalid JSON Config: {0} \n{1}", ConfigLocation, ex);
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return GenerateBaseConfig<T>();
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}
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}
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ret.WriteConfig();
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return ret;
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}
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/// <summary>
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/// MUST be implemented in inheriting class!
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/// </summary>
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protected virtual T GenerateBaseConfig<T>() where T : Config
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{
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return null;
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}
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/// <summary>
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/// Merges a default-value config with the user-config on disk.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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internal virtual T UpdateConfig<T>() where T : Config
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{
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try
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{
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//default config
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var b = JObject.FromObject(Instance<T>().GenerateBaseConfig<T>());
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//user config
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var u = JObject.FromObject(this);
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//overwrite default values with user values
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b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace});
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//cast json object to config
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T c = b.ToObject<T>();
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//re-write the location on disk to the object
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c.ConfigLocation = ConfigLocation;
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return c;
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}
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catch (Exception ex)
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{
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Log.Error("An error occured when updating a config: " + ex);
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return this as T;
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}
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}
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}
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public static class ConfigExtensions
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{
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/// <summary>
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/// Initializes an instance of any class that inherits from Config.
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/// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state.
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/// This method should not be used to re-load or to re-save a config.
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/// </summary>
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public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config
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{
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if (baseConfig == null)
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{
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baseConfig = Activator.CreateInstance<T>();
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/*
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Log.Error("A config tried to initialize whilst being null.");
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return null;
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*/
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}
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if (string.IsNullOrEmpty(configLocation))
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{
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Log.Error("A config tried to initialize without specifying a location on the disk.");
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return null;
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}
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baseConfig.ConfigLocation = configLocation;
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T c = baseConfig.LoadConfig<T>();
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return c;
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}
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/// <summary>
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/// Writes a config to a json blob on the disk specified in the config's properties.
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/// </summary>
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public static void WriteConfig<T>(this T baseConfig) where T : Config
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{
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if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir))
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{
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Log.Error("A config attempted to save when it itself or it's location were null.");
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return;
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}
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string s = JsonConvert.SerializeObject(baseConfig, typeof (T), Formatting.Indented, new JsonSerializerSettings());
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if (!Directory.Exists(baseConfig.ConfigDir))
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Directory.CreateDirectory(baseConfig.ConfigDir);
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if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(s))
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File.WriteAllText(baseConfig.ConfigLocation, s);
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}
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/// <summary>
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/// Re-reads the json blob on the disk and merges its values with a default config
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/// </summary>
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public static T ReloadConfig<T>(this T baseConfig) where T : Config
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{
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return baseConfig.UpdateConfig<T>();
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}
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[Obsolete]
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public static void WriteConfig(this Config baseConfig)
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{
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Log.Error("A config has been written through an obsolete way.\n\tThis method of writing configs will not be supported in future versions.");
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WriteConfig<Config>(baseConfig);
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}
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[Obsolete]
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public static Config ReloadConfig(this Config baseConfig)
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{
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Log.Error("A config has been reloaded through an obsolete way.\n\tThis method of loading configs will not be supported in future versions.");
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return baseConfig.ReloadConfig<Config>();
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}
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}
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[Obsolete]
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public partial class Config
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{
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[JsonIgnore]
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[Obsolete]
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public virtual JObject JObject { get; protected set; }
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[Obsolete]
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public static Config InitializeConfig(string configLocation, Config baseConfig)
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{
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if (string.IsNullOrEmpty(configLocation))
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@ -42,17 +217,19 @@ namespace StardewModdingAPI
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return baseConfig.LoadConfig(baseConfig);
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}
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[Obsolete]
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public virtual Config GenerateBaseConfig(Config baseConfig)
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{
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//Must be implemented in sub-class
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return null;
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}
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[Obsolete]
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public virtual Config LoadConfig(Config baseConfig)
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{
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if (!File.Exists(baseConfig.ConfigLocation))
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{
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var v = (Config)baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig });
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var v = (Config) baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] {baseConfig});
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v.WriteConfig();
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}
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else
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@ -62,7 +239,7 @@ namespace StardewModdingAPI
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try
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{
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var j = JObject.Parse(File.ReadAllText(baseConfig.ConfigLocation));
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baseConfig = (Config)j.ToObject(baseConfig.GetType());
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baseConfig = (Config) j.ToObject(baseConfig.GetType());
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baseConfig.ConfigLocation = p;
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baseConfig.JObject = j;
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@ -74,29 +251,26 @@ namespace StardewModdingAPI
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}
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catch
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{
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Log.Verbose("Invalid JSON Renamed: " + p);
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if (File.Exists(p))
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File.Move(p, Path.Combine(Path.GetDirectoryName(p), Path.GetFileNameWithoutExtension(p) + "." + Guid.NewGuid() + ".json")); //Get it out of the way for a new one
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var v = (Config)baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig });
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v.WriteConfig();
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Log.Verbose("Invalid JSON: " + p);
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}
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}
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return baseConfig;
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}
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[Obsolete]
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public virtual Config UpdateConfig(Config baseConfig)
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{
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try
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{
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//default config with all standard values
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var b = JObject.FromObject(baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig }));
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var b = JObject.FromObject(baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] {baseConfig}));
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//user config with their values
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var u = baseConfig.JObject;
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b.Merge(u, new JsonMergeSettings { MergeArrayHandling = MergeArrayHandling.Replace });
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b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace});
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return (Config)b.ToObject(baseConfig.GetType());
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return (Config) b.ToObject(baseConfig.GetType());
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}
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catch (Exception ex)
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{
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@ -116,28 +290,4 @@ namespace StardewModdingAPI
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return theMod.BaseConfigPath;
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}
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}
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public static class ConfigExtensions
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{
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public static void WriteConfig(this Config baseConfig)
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{
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if (baseConfig == null || string.IsNullOrEmpty(baseConfig.ConfigLocation) || string.IsNullOrEmpty(Path.GetDirectoryName(baseConfig.ConfigLocation)))
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{
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Log.Error("A config attempted to save when it itself or it's location were null.");
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return;
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}
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var toWrite = JsonConvert.SerializeObject(baseConfig, baseConfig.GetType(), Formatting.Indented, new JsonSerializerSettings());
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if (!Directory.Exists(Path.GetDirectoryName(baseConfig.ConfigLocation)))
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Directory.CreateDirectory(Path.GetDirectoryName(baseConfig.ConfigLocation));
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if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(toWrite))
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File.WriteAllText(baseConfig.ConfigLocation, toWrite);
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toWrite = null;
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}
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public static Config ReloadConfig(this Config baseConfig)
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{
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return baseConfig.UpdateConfig(baseConfig);
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}
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}
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}
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@ -48,7 +48,7 @@ namespace StardewModdingAPI
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public const int MinorVersion = 38;
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public const int PatchVersion = 7;
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public const int PatchVersion = 8;
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public const string Build = "Alpha";
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@ -21,10 +21,14 @@ namespace StardewModdingAPI
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return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
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}
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public static string ToSingular(this IEnumerable<Object> enumerable, string split = ", ")
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public static string ToSingular(this IEnumerable ienum, string split = ", ")
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{
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string result = string.Join(split, enumerable);
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return result;
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//Apparently Keys[] won't split normally :l
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if (ienum is Keys[])
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{
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return string.Join(split, (Keys[])ienum);
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}
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return string.Join(split, ienum);
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}
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public static bool IsInt32(this object o)
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@ -29,16 +29,16 @@ namespace StardewModdingAPI.Inheritance
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public MouseState MStateNow { get; private set; }
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public MouseState MStatePrior { get; private set; }
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public Keys[] CurrentlyPressedKeys { get; private set; }
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public Keys[] PreviouslyPressedKeys { get; private set; }
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public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
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public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
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public Keys[] FramePressedKeys
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{
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get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); }
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get { return CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray(); }
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}
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public Keys[] FrameReleasedKeys
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{
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get { return PreviouslyPressedKeys.Where(x => !CurrentlyPressedKeys.Contains(x)).ToArray(); }
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get { return PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray(); }
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}
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public Buttons[][] PreviouslyPressedButtons;
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@ -180,6 +180,9 @@ namespace StardewModdingAPI.Inheritance
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private static SGame instance;
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public static SGame Instance => instance;
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public static float FramesPerSecond { get; private set; }
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public static bool Debug { get; private set; }
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public Farmer CurrentFarmer => player;
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public SGame()
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@ -192,7 +195,6 @@ namespace StardewModdingAPI.Inheritance
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{
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Log.Verbose("XNA Initialize");
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ModItems = new Dictionary<Int32, SObject>();
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PreviouslyPressedKeys = new Keys[0];
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PreviouslyPressedButtons = new Buttons[4][];
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for (int i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
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@ -211,6 +213,11 @@ namespace StardewModdingAPI.Inheritance
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{
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UpdateEventCalls();
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if (FramePressedKeys.Contains(Keys.F3))
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{
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Debug = !Debug;
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}
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try
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{
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base.Update(gameTime);
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@ -250,8 +257,10 @@ namespace StardewModdingAPI.Inheritance
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if (CurrentUpdateTick >= 60)
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CurrentUpdateTick = 0;
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PreviouslyPressedKeys = CurrentlyPressedKeys;
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for(PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
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if (KStatePrior != KStateNow)
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KStatePrior = KStateNow;
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for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
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{
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PreviouslyPressedButtons[(int)i] = GetButtonsDown(i);
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}
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@ -259,8 +268,26 @@ namespace StardewModdingAPI.Inheritance
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protected override void Draw(GameTime gameTime)
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{
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base.Draw(gameTime);
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FramesPerSecond = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;
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try
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{
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base.Draw(gameTime);
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}
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catch (Exception ex)
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{
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Log.Error("An error occured in the base draw loop: " + ex);
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Console.ReadKey();
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}
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GraphicsEvents.InvokeDrawTick();
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if (Debug)
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{
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spriteBatch.Begin();
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spriteBatch.DrawString(dialogueFont, "FPS: " + FramesPerSecond, Vector2.Zero, Color.CornflowerBlue);
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spriteBatch.End();
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}
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}
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public static Int32 RegisterModItem(SObject modItem)
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@ -301,7 +328,6 @@ namespace StardewModdingAPI.Inheritance
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public void UpdateEventCalls()
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{
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KStateNow = Keyboard.GetState();
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CurrentlyPressedKeys = KStateNow.GetPressedKeys();
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MStateNow = Mouse.GetState();
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@ -346,7 +372,6 @@ namespace StardewModdingAPI.Inheritance
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if (KStateNow != KStatePrior)
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{
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ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
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KStatePrior = KStateNow;
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}
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if (MStateNow != MStatePrior)
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@ -39,7 +39,7 @@ namespace StardewModdingAPI
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/// </summary>
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public virtual string EntryDll { get; set; }
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public override Config GenerateBaseConfig(Config baseConfig)
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protected override T GenerateBaseConfig<T>()
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{
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Name = "";
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Authour = "";
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@ -48,7 +48,7 @@ namespace StardewModdingAPI
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UniqueID = Guid.NewGuid().ToString();
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PerSaveConfigs = false;
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EntryDll = "";
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return this;
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return this as T;
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}
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}
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}
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@ -290,7 +290,9 @@ namespace StardewModdingAPI
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continue;
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}
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manifest = (Manifest)Config.InitializeConfig(s, manifest);
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//manifest = (Manifest)Config.InitializeConfig(s, manifest);
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manifest = manifest.InitializeConfig(s);
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if (string.IsNullOrEmpty(manifest.EntryDll))
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{
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StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
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