Refactored all of the events into their own categories

This commit is contained in:
ClxS 2016-03-04 14:05:36 +00:00
parent ec81b3306e
commit afef5648ca
18 changed files with 297 additions and 189 deletions

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@ -33,8 +33,21 @@
<ItemGroup> <ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Mono.Cecil"> <Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>Z:\Games\Stardew Valley\Mono.Cecil.dll</HintPath> <HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Configuration" /> <Reference Include="System.Configuration" />
@ -65,8 +78,8 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\" <PostBuildEvent>
copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)$(TargetFileName)" "$(SolutionDir)Release\Mods\"</PostBuildEvent> </PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="Mono.Cecil" version="0.9.6.0" targetFramework="net40" /> <package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
</packages> </packages>

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@ -1,4 +1,5 @@
using System; using StardewModdingAPI.Events;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;

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@ -1,153 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
using Microsoft.Xna.Framework;
namespace StardewModdingAPI
{
public static class Events
{
public static event EventHandler GameLoaded = delegate { };
public static event EventHandler Initialize = delegate { };
public static event EventHandler LoadContent = delegate { };
public static event EventHandler UpdateTick = delegate { };
public static event EventHandler DrawTick = delegate { };
public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
public static event EventHandler Resize = delegate { };
public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
public static void InvokeGameLoaded()
{
GameLoaded.Invoke(null, EventArgs.Empty);
}
public static void InvokeInitialize()
{
try
{
Initialize.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA Initialize: " + ex.ToString());
}
}
public static void InvokeLoadContent()
{
try
{
LoadContent.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString());
}
}
public static void InvokeUpdateTick()
{
try
{
UpdateTick.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString());
}
}
public static void InvokeDrawTick()
{
try
{
DrawTick.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString());
}
}
public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
{
KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
}
public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
{
MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
}
public static void InvokeKeyPressed(Keys key)
{
KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
}
public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
public static void InvokeLocationsChanged(List<GameLocation> newLocations)
{
LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
}
public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
public static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
}
public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeSeasonOfYearChanged(String priorString, String newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
{
LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
}
}
}

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@ -0,0 +1,31 @@
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class ControlEvents
{
public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
{
KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
}
public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
{
MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
}
public static void InvokeKeyPressed(Keys key)
{
KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
}
}
}

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@ -8,7 +8,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace StardewModdingAPI namespace StardewModdingAPI.Events
{ {
public class EventArgsKeyboardStateChanged : EventArgs public class EventArgsKeyboardStateChanged : EventArgs
{ {

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class GameEvents
{
public static event EventHandler GameLoaded = delegate { };
public static event EventHandler Initialize = delegate { };
public static event EventHandler LoadContent = delegate { };
public static event EventHandler UpdateTick = delegate { };
public static void InvokeGameLoaded()
{
GameLoaded.Invoke(null, EventArgs.Empty);
}
public static void InvokeInitialize()
{
try
{
Initialize.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA Initialize: " + ex.ToString());
}
}
public static void InvokeLoadContent()
{
try
{
LoadContent.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString());
}
}
public static void InvokeUpdateTick()
{
try
{
UpdateTick.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString());
}
}
}
}

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class GraphicsEvents
{
public static event EventHandler Resize = delegate { };
public static event EventHandler DrawTick = delegate { };
public static void InvokeDrawTick()
{
try
{
DrawTick.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString());
}
}
public static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
}
}
}

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@ -0,0 +1,32 @@
using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class LocationEvents
{
public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
public static void InvokeLocationsChanged(List<GameLocation> newLocations)
{
LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
}
public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
{
LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
}
}
}

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@ -0,0 +1,19 @@
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class MenuEvents
{
public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
}
}

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class MineEvents
{
}
}

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@ -0,0 +1,19 @@
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class PlayerEvents
{
public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
}
}

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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class TimeEvents
{
public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeSeasonOfYearChanged(String priorString, String newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
}
}

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@ -100,14 +100,14 @@ namespace StardewModdingAPI.Inheritance
ModItems = new Dictionary<Int32, SObject>(); ModItems = new Dictionary<Int32, SObject>();
PreviouslyPressedKeys = new Keys[0]; PreviouslyPressedKeys = new Keys[0];
base.Initialize(); base.Initialize();
Events.InvokeInitialize(); Events.GameEvents.InvokeInitialize();
} }
protected override void LoadContent() protected override void LoadContent()
{ {
Program.Log("XNA LoadContent"); Program.Log("XNA LoadContent");
base.LoadContent(); base.LoadContent();
Events.InvokeLoadContent(); Events.GameEvents.InvokeLoadContent();
} }
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)
@ -124,7 +124,7 @@ namespace StardewModdingAPI.Inheritance
Console.ReadKey(); Console.ReadKey();
} }
Events.InvokeUpdateTick(); Events.GameEvents.InvokeUpdateTick();
PreviouslyPressedKeys = CurrentlyPressedKeys; PreviouslyPressedKeys = CurrentlyPressedKeys;
} }
@ -132,7 +132,7 @@ namespace StardewModdingAPI.Inheritance
protected override void Draw(GameTime gameTime) protected override void Draw(GameTime gameTime)
{ {
base.Draw(gameTime); base.Draw(gameTime);
Events.InvokeDrawTick(); Events.GraphicsEvents.InvokeDrawTick();
if (false) if (false)
{ {
@ -225,71 +225,71 @@ namespace StardewModdingAPI.Inheritance
MStateNow = Mouse.GetState(); MStateNow = Mouse.GetState();
foreach (Keys k in FramePressedKeys) foreach (Keys k in FramePressedKeys)
Events.InvokeKeyPressed(k); Events.ControlEvents.InvokeKeyPressed(k);
if (KStateNow != KStatePrior) if (KStateNow != KStatePrior)
{ {
Events.InvokeKeyboardChanged(KStatePrior, KStateNow); Events.ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
KStatePrior = KStateNow; KStatePrior = KStateNow;
} }
if (MStateNow != MStatePrior) if (MStateNow != MStatePrior)
{ {
Events.InvokeMouseChanged(MStatePrior, MStateNow); Events.ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
MStatePrior = MStateNow; MStatePrior = MStateNow;
} }
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu) if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
{ {
Events.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu); Events.MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
PreviousActiveMenu = activeClickableMenu; PreviousActiveMenu = activeClickableMenu;
} }
if (locations.GetHash() != PreviousGameLocations) if (locations.GetHash() != PreviousGameLocations)
{ {
Events.InvokeLocationsChanged(locations); Events.LocationEvents.InvokeLocationsChanged(locations);
PreviousGameLocations = locations.GetHash(); PreviousGameLocations = locations.GetHash();
} }
if (currentLocation != PreviousGameLocation) if (currentLocation != PreviousGameLocation)
{ {
Events.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation); Events.LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
PreviousGameLocation = currentLocation; PreviousGameLocation = currentLocation;
} }
if (player != null && player != PreviousFarmer) if (player != null && player != PreviousFarmer)
{ {
Events.InvokeFarmerChanged(PreviousFarmer, player); Events.PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
PreviousFarmer = player; PreviousFarmer = player;
} }
if(currentLocation != null && PreviousLocationObjects != currentLocation.objects.GetHash()) if(currentLocation != null && PreviousLocationObjects != currentLocation.objects.GetHash())
{ {
Events.InvokeOnNewLocationObject(currentLocation.objects); Events.LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
PreviousLocationObjects = currentLocation.objects.GetHash(); PreviousLocationObjects = currentLocation.objects.GetHash();
} }
if (timeOfDay != PreviousTimeOfDay) if (timeOfDay != PreviousTimeOfDay)
{ {
Events.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay); Events.TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
PreviousTimeOfDay = timeOfDay; PreviousTimeOfDay = timeOfDay;
} }
if (dayOfMonth != PreviousDayOfMonth) if (dayOfMonth != PreviousDayOfMonth)
{ {
Events.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth); Events.TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
PreviousDayOfMonth = dayOfMonth; PreviousDayOfMonth = dayOfMonth;
} }
if (currentSeason != PreviousSeasonOfYear) if (currentSeason != PreviousSeasonOfYear)
{ {
Events.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason); Events.TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
PreviousSeasonOfYear = currentSeason; PreviousSeasonOfYear = currentSeason;
} }
if (year != PreviousYearOfGame) if (year != PreviousYearOfGame)
{ {
Events.InvokeYearOfGameChanged(PreviousYearOfGame, year); Events.TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
PreviousYearOfGame = year; PreviousYearOfGame = year;
} }
} }

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@ -23,6 +23,7 @@ using StardewValley.Network;
using StardewValley.Tools; using StardewValley.Tools;
using Keys = Microsoft.Xna.Framework.Input.Keys; using Keys = Microsoft.Xna.Framework.Input.Keys;
using Object = StardewValley.Object; using Object = StardewValley.Object;
using StardewModdingAPI.Events;
namespace StardewModdingAPI namespace StardewModdingAPI
{ {
@ -249,8 +250,8 @@ namespace StardewModdingAPI
//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); }; //Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
//Subscribe to events //Subscribe to events
Events.KeyPressed += Events_KeyPressed; Events.ControlEvents.KeyPressed += Events_KeyPressed;
Events.LoadContent += Events_LoadContent; Events.GameEvents.LoadContent += Events_LoadContent;
//Events.MenuChanged += Events_MenuChanged; //Idk right now //Events.MenuChanged += Events_MenuChanged; //Idk right now
if (debug) if (debug)
{ {
@ -265,12 +266,12 @@ namespace StardewModdingAPI
{ {
gamePtr.IsMouseVisible = false; gamePtr.IsMouseVisible = false;
gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version; gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
StardewForm.Resize += Events.InvokeResize; StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
}); });
//Game's in memory now, send the event //Game's in memory now, send the event
LogInfo("Game Loaded"); LogInfo("Game Loaded");
Events.InvokeGameLoaded(); Events.GameEvents.InvokeGameLoaded();
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage"); LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input //Begin listening to input

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@ -78,8 +78,15 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Command.cs" /> <Compile Include="Command.cs" />
<Compile Include="EventArgs.cs" /> <Compile Include="Events\Controls.cs" />
<Compile Include="Events.cs" /> <Compile Include="Events\EventArgs.cs" />
<Compile Include="Events\Game.cs" />
<Compile Include="Events\Graphics.cs" />
<Compile Include="Events\Location.cs" />
<Compile Include="Events\Menu.cs" />
<Compile Include="Events\Mine.cs" />
<Compile Include="Events\Player.cs" />
<Compile Include="Events\Time.cs" />
<Compile Include="Extensions.cs" /> <Compile Include="Extensions.cs" />
<Compile Include="Inheritance\Menus\SBobberBar.cs" /> <Compile Include="Inheritance\Menus\SBobberBar.cs" />
<Compile Include="Inheritance\Menus\SGameMenu.cs" /> <Compile Include="Inheritance\Menus\SGameMenu.cs" />
@ -102,7 +109,8 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> <PostBuildEvent>
</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

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@ -10,6 +10,7 @@ using StardewValley;
using StardewValley.Tools; using StardewValley.Tools;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using StardewValley.Objects; using StardewValley.Objects;
using StardewModdingAPI.Events;
namespace TrainerMod namespace TrainerMod
{ {
@ -41,7 +42,7 @@ namespace TrainerMod
public override void Entry(params object[] objects) public override void Entry(params object[] objects)
{ {
RegisterCommands(); RegisterCommands();
Events.UpdateTick += Events_UpdateTick; GameEvents.UpdateTick += Events_UpdateTick;
} }
static void Events_UpdateTick(object sender, EventArgs e) static void Events_UpdateTick(object sender, EventArgs e)

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@ -64,8 +64,8 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\" <PostBuildEvent>
copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent> </PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.