log rewritten instructions (#247)

This commit is contained in:
Jesse Plamondon-Willard 2017-03-12 01:15:01 -05:00
parent 3663f70603
commit b0fab4a076
9 changed files with 77 additions and 4 deletions

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@ -6,6 +6,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Framework
/// <summary>Base class for a field finder.</summary>
public abstract class BaseFieldFinder : IInstructionFinder
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public abstract string NounPhrase { get; }
/*********
** Public methods
*********/

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@ -9,6 +9,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Framework
/// <summary>Base class for a method finder.</summary>
public abstract class BaseMethodFinder : IInstructionFinder
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public abstract string NounPhrase { get; }
/*********
** Public methods
*********/

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@ -5,6 +5,16 @@ namespace StardewModdingAPI.AssemblyRewriters
/// <summary>Finds CIL instructions considered incompatible.</summary>
public interface IInstructionFinder
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
string NounPhrase { get; }
/*********
** Methods
*********/
/// <summary>Get whether a CIL instruction matches.</summary>
/// <param name="instruction">The IL instruction.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>

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@ -6,6 +6,9 @@ namespace StardewModdingAPI.AssemblyRewriters
/// <summary>Rewrites a CIL instruction for compatibility.</summary>
public interface IInstructionRewriter : IInstructionFinder
{
/*********
** Methods
*********/
/// <summary>Rewrite a CIL instruction for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>

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@ -12,6 +12,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters.Crossplatform
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
public class SpriteBatch_MethodRewriter : BaseMethodRewriter
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public override string NounPhrase { get; } = $"{nameof(SpriteBatch)} methods";
/*********
** Protected methods
*********/

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@ -11,6 +11,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
public class Game1_ActiveClickableMenu_FieldRewriter : BaseFieldRewriter
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.activeClickableMenu)} field";
/*********
** Protected methods
*********/

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@ -11,6 +11,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
public class Game1_GameMode_FieldRewriter : BaseFieldRewriter
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.gameMode)} field";
/*********
** Protected methods
*********/

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@ -11,6 +11,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
public class Game1_Player_FieldRewriter : BaseFieldRewriter
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.player)} field";
/*********
** Protected methods
*********/

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@ -162,6 +162,7 @@ namespace StardewModdingAPI.Framework
private bool RewriteAssembly(AssemblyDefinition assembly)
{
ModuleDefinition module = assembly.MainModule;
HashSet<string> loggedRewrites = new HashSet<string>();
// swap assembly references if needed (e.g. XNA => MonoGame)
bool platformChanged = false;
@ -170,6 +171,7 @@ namespace StardewModdingAPI.Framework
// remove old assembly reference
if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name))
{
this.LogOnce(this.Monitor, loggedRewrites, $"Rewriting {assembly.Name.Name} for OS...");
platformChanged = true;
module.AssemblyReferences.RemoveAt(i);
i--;
@ -197,14 +199,16 @@ namespace StardewModdingAPI.Framework
if (!canRewrite)
continue;
// prepare method
ILProcessor cil = method.Body.GetILProcessor();
// rewrite instructions
ILProcessor cil = method.Body.GetILProcessor();
foreach (Instruction op in cil.Body.Instructions.ToArray())
{
IInstructionRewriter rewriter = rewriters.FirstOrDefault(p => p.IsMatch(op, platformChanged));
rewriter?.Rewrite(module, cil, op, this.AssemblyMap);
if (rewriter != null)
{
this.LogOnce(this.Monitor, loggedRewrites, $"Rewriting {assembly.Name.Name} to fix {rewriter.NounPhrase}...");
rewriter.Rewrite(module, cil, op, this.AssemblyMap);
}
}
// finalise method
@ -244,5 +248,19 @@ namespace StardewModdingAPI.Framework
select method
);
}
/// <summary>Log a message for the player or developer the first time it occurs.</summary>
/// <param name="monitor">The monitor through which to log the message.</param>
/// <param name="hash">The hash of logged messages.</param>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
private void LogOnce(IMonitor monitor, HashSet<string> hash, string message, LogLevel level = LogLevel.Trace)
{
if (!hash.Contains(message))
{
this.Monitor.Log(message, level);
hash.Add(message);
}
}
}
}