diff --git a/build/common.targets b/build/common.targets index a74002a6..9dd6f7a2 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,7 +1,7 @@ - 3.12.8 + 3.13.0 SMAPI latest $(AssemblySearchPaths);{GAC} diff --git a/docs/release-notes.md b/docs/release-notes.md index d60156d5..08cc832c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,31 +1,33 @@ ← [README](README.md) # Release notes -## Upcoming release +## 3.13.0 +Released 30 November 2021 for Stardew Valley 1.5.5 or later. + * For players: * Updated for Stardew Valley 1.5.5. - * Updated compatibility list. - * Added support for loading BmFont `.fnt` files for [custom languages](https://stardewvalleywiki.com/Modding:Custom_languages) through the [content API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content). * Added `set_farm_type` [console command](https://stardewvalleywiki.com/Modding:Console_commands#Console_commands) to change the current farm type. * Fixed installer window closing immediately if the installer crashed. + * Updated compatibility list. * For mod authors: * Migrated to 64-bit MonoGame and .NET 5 on all platforms (see [migration guide for mod authors](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5)). * Added support for [map overlays via `asset.AsMap().PatchMap`](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content#Edit_a_map). - -**Update note for players with older systems:** -The game now has two branches: the _main branch_ which you'll get by default, and an optional -_compatibility branch_ for [older systems](https://www.stardewvalley.net/compatibility/). The two -branches have identical content, but use [different technologies](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5#Stardew_Valley_compatibility_branch). - -Unfortunately **SMAPI only supports the main branch of the game**. There are formidable difficulties -across all mods in supporting all three variations, the [Steam hardware stats](https://store.steampowered.com/hwsurvey) -show that 99.69% of players have 64-bit, and 32-bit imposes significant restrictions on what mods -can do. + * Added support for loading BmFont `.fnt` files for [custom languages](https://stardewvalleywiki.com/Modding:Custom_languages) through the [content API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content). * For the web UI: * Updated the JSON validator/schema for Content Patcher 1.24.0. +**Update note for players with older systems:** +The game now has two branches: the _main branch_ which you'll get by default, and an optional +[_compatibility branch_ for older systems](https://www.stardewvalley.net/compatibility/). The two +branches have identical content, but use [different technologies](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5#Game_compatibility_branch). + +Unfortunately **SMAPI only supports the main branch of the game**. There are formidable difficulties +across all mods in supporting all three variations, 32-bit imposes significant restrictions on what +mods can do, and the [Steam hardware stats](https://store.steampowered.com/hwsurvey) show that 99.69% +of players now have 64-bit. + ## 3.12.8 Released 18 October 2021 for Stardew Valley 1.5.4. diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 9af3ce5d..85653a7d 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.12.8", + "Version": "3.13.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.12.8" + "MinimumApiVersion": "3.13.0" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index cfbaa661..da8306d1 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.12.8", + "Version": "3.13.0", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.12.8" + "MinimumApiVersion": "3.13.0" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index 1efd1d89..4c57bd49 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.12.8", + "Version": "3.13.0", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.12.8" + "MinimumApiVersion": "3.13.0" } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 3ae8661a..cf4bb677 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// SMAPI's current raw semantic version. - internal static string RawApiVersion = "3.12.8"; + internal static string RawApiVersion = "3.13.0"; } /// Contains SMAPI's constants and assumptions.