fix mod type defaulted incorrectly in SMAPI toolkit
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@ -11,6 +11,9 @@
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* For players:
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* Fixed error running `install on Windows.bat` in very rare cases.
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* For modders:
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* Fixed SMAPI toolkit defaulting the mod type to SMAPI if its `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.
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## 3.9.1
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Released 25 January 2021 for Stardew Valley 1.5.4 or later.
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@ -177,12 +177,17 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
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}
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// get mod type
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ModType type = ModType.Invalid;
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if (manifest != null)
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ModType type;
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{
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type = !string.IsNullOrWhiteSpace(manifest.ContentPackFor?.UniqueID)
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? ModType.ContentPack
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: ModType.Smapi;
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bool isContentPack = !string.IsNullOrWhiteSpace(manifest?.ContentPackFor?.UniqueID);
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bool isSmapi = !string.IsNullOrWhiteSpace(manifest?.EntryDll);
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if (isContentPack == isSmapi)
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type = ModType.Invalid;
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else if (isContentPack)
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type = ModType.ContentPack;
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else
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type = ModType.Smapi;
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}
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// build result
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