remove handling for exception no longer thrown by the game
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@ -252,18 +252,6 @@ namespace StardewModdingAPI.Framework.Logging
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{
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switch (exception)
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{
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// audio crash
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//case InvalidOperationException ex when ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor"):
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// this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error);
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// this.Monitor.Log($"Technical details: {ex.GetLogSummary()}");
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// break;
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// missing content folder exception
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case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path
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this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error);
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this.Monitor.Log($"Technical details: {ex.GetLogSummary()}");
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break;
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// path too long exception
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case PathTooLongException _:
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{
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