reorganise to avoid errors deploying web app, fix WMI error in Linux installer
This commit is contained in:
parent
dc47ff15c5
commit
b3e8f957e2
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@ -1,35 +1,8 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- load dev settings -->
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<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
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<Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
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<!-- find game path -->
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<PropertyGroup>
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<!-- Linux paths -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
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<!-- Mac paths -->
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<GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
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<!-- Windows paths -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
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</PropertyGroup>
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<!-- add references-->
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<!-- add references-->
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<Choose>
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<Choose>
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<When Condition="$(OS) == 'Windows_NT'">
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<When Condition="$(OS) == 'Windows_NT'">
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<!-- WMI for environment info -->
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<Reference Include="System.Management" />
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<!--XNA framework-->
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<!--XNA framework-->
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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<Private>False</Private>
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@ -61,9 +34,6 @@
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</ItemGroup>
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</ItemGroup>
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</When>
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</When>
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<Otherwise>
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<Otherwise>
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<!-- MonoGame -->
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<!-- MonoGame -->
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<Reference Include="MonoGame.Framework">
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<Reference Include="MonoGame.Framework">
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@ -0,0 +1,25 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- load dev settings -->
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<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
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<Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
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<!-- find game path -->
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<PropertyGroup>
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<!-- Linux paths -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
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<!-- Mac paths -->
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<GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
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<!-- Windows paths -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
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<!--compile constants -->
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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</PropertyGroup>
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</Project>
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@ -64,6 +64,7 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\build\common.targets" />
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<Import Project="..\..\build\constants.targets" />
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<Import Project="..\..\build\build.targets" />
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<Import Project="..\..\build\prepare-install-package.targets" />
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<Import Project="..\..\build\prepare-install-package.targets" />
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</Project>
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</Project>
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@ -31,6 +31,8 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System" />
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<!-- WMI for environment info -->
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<Reference Condition="'$(OS)' == 'Windows_NT'" Include="System.Management" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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@ -41,9 +43,8 @@
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<Compile Include="Models\ModSeachModel.cs" />
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<Compile Include="Models\ModSeachModel.cs" />
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<Compile Include="Platform.cs" />
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<Compile Include="Platform.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RewriteFacades\SpriteBatchMethods.cs" />
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<Compile Include="SemanticVersionImpl.cs" />
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<Compile Include="SemanticVersionImpl.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\build\common.targets" />
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<Import Project="..\..\build\constants.targets" />
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</Project>
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</Project>
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@ -62,5 +62,6 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\build\constants.targets" />
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<Import Project="..\..\build\prepare-nuget-package.targets" />
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<Import Project="..\..\build\prepare-nuget-package.targets" />
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</Project>
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</Project>
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@ -94,5 +94,6 @@
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<None Include="packages.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\build\common.targets" />
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<Import Project="..\..\build\constants.targets" />
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<Import Project="..\..\build\build.targets" />
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</Project>
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</Project>
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@ -78,7 +78,8 @@
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\build\common.targets" />
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<Import Project="..\..\build\constants.targets" />
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<Import Project="..\..\build\build.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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@ -43,7 +43,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-6
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}"
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ProjectSection(SolutionItems) = preProject
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ProjectSection(SolutionItems) = preProject
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..\build\common.targets = ..\build\common.targets
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..\build\build.targets = ..\build\build.targets
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..\build\constants.targets = ..\build\constants.targets
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..\build\GlobalAssemblyInfo.cs = ..\build\GlobalAssemblyInfo.cs
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..\build\GlobalAssemblyInfo.cs = ..\build\GlobalAssemblyInfo.cs
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..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets
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..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets
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..\build\prepare-nuget-package.targets = ..\build\prepare-nuget-package.targets
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..\build\prepare-nuget-package.targets = ..\build\prepare-nuget-package.targets
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@ -2,9 +2,10 @@ using System.Diagnostics.CodeAnalysis;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace StardewModdingAPI.Internal.RewriteFacades
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namespace StardewModdingAPI.Framework.RewriteFacades
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{
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{
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/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
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/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
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/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
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public class SpriteBatchMethods : SpriteBatch
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public class SpriteBatchMethods : SpriteBatch
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{
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{
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/*********
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/*********
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Framework.ModLoading.Finders;
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using StardewModdingAPI.Framework.ModLoading.Finders;
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using StardewModdingAPI.Framework.ModLoading.Rewriters;
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using StardewModdingAPI.Framework.ModLoading.Rewriters;
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using StardewModdingAPI.Internal.RewriteFacades;
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using StardewModdingAPI.Framework.RewriteFacades;
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using StardewValley;
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using StardewValley;
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namespace StardewModdingAPI.Metadata
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namespace StardewModdingAPI.Metadata
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@ -127,6 +127,7 @@
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<Compile Include="Framework\Models\MonitorColorScheme.cs" />
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<Compile Include="Framework\Models\MonitorColorScheme.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyFactory.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyFactory.cs" />
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<Compile Include="Framework\RewriteFacades\SpriteBatchMethods.cs" />
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<Compile Include="Framework\Serialisation\SmapiConverters\ManifestContentPackForConverter.cs" />
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<Compile Include="Framework\Serialisation\SmapiConverters\ManifestContentPackForConverter.cs" />
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<Compile Include="Framework\Serialisation\SmapiConverters\ManifestDependencyArrayConverter.cs" />
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<Compile Include="Framework\Serialisation\SmapiConverters\ManifestDependencyArrayConverter.cs" />
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<Compile Include="Framework\Serialisation\SmapiConverters\SemanticVersionConverter.cs" />
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<Compile Include="Framework\Serialisation\SmapiConverters\SemanticVersionConverter.cs" />
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<Analyzer Include="..\SMAPI.ModBuildConfig.Analyzer\bin\netstandard1.3\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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<Analyzer Include="..\SMAPI.ModBuildConfig.Analyzer\bin\netstandard1.3\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\build\common.targets" />
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<Import Project="..\..\build\constants.targets" />
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<Import Project="..\..\build\build.targets" />
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</Project>
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</Project>
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