add terrain feature list changed event (#310)
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@ -16,5 +16,8 @@ namespace StardewModdingAPI.Events
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/// <summary>Raised after objects are added or removed in a location.</summary>
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event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged;
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/// <summary>Raised after terrain features are added or removed in a location.</summary>
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event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
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}
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}
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley.TerrainFeatures;
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namespace StardewModdingAPI.Events
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{
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/// <summary>Event arguments for a <see cref="IWorldEvents.TerrainFeatureListChanged"/> event.</summary>
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public class WorldTerrainFeatureListChangedEventArgs : EventArgs
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{
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/*********
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** Accessors
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*********/
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/// <summary>The location which changed.</summary>
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public GameLocation Location { get; }
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/// <summary>The terrain features added to the location.</summary>
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public IEnumerable<KeyValuePair<Vector2, TerrainFeature>> Added { get; }
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/// <summary>The terrain features removed from the location.</summary>
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public IEnumerable<KeyValuePair<Vector2, TerrainFeature>> Removed { get; }
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="location">The location which changed.</param>
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/// <param name="added">The terrain features added to the location.</param>
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/// <param name="removed">The terrain features removed from the location.</param>
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public WorldTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> added, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> removed)
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{
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this.Location = location;
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this.Added = added.ToArray();
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this.Removed = removed.ToArray();
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}
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}
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}
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@ -23,6 +23,9 @@ namespace StardewModdingAPI.Framework.Events
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/// <summary>Raised after objects are added or removed in a location.</summary>
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public readonly ManagedEvent<WorldObjectListChangedEventArgs> World_ObjectListChanged;
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/// <summary>Raised after terrain features are added or removed in a location.</summary>
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public readonly ManagedEvent<WorldTerrainFeatureListChangedEventArgs> World_TerrainFeatureListChanged;
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/*********
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** Events (old)
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@ -228,6 +231,7 @@ namespace StardewModdingAPI.Framework.Events
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this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged));
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this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged));
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this.World_ObjectListChanged = ManageEventOf<WorldObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
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this.World_TerrainFeatureListChanged = ManageEventOf<WorldTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
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// init events (old)
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this.Content_LocaleChanged = ManageEventOf<EventArgsValueChanged<string>>(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged));
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@ -40,6 +40,13 @@ namespace StardewModdingAPI.Framework.Events
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remove => this.EventManager.World_ObjectListChanged.Remove(value);
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}
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/// <summary>Raised after terrain features are added or removed in a location.</summary>
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public event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged
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{
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add => this.EventManager.World_TerrainFeatureListChanged.Add(value);
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remove => this.EventManager.World_TerrainFeatureListChanged.Remove(value);
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}
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/*********
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** Public methods
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@ -18,11 +18,14 @@ using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
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using StardewModdingAPI.Framework.Utilities;
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using StardewValley;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Buildings;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.TerrainFeatures;
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using StardewValley.Tools;
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using xTile.Dimensions;
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using xTile.Layers;
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using Object = StardewValley.Object;
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namespace StardewModdingAPI.Framework
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{
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@ -556,8 +559,8 @@ namespace StardewModdingAPI.Framework
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if (watcher.ObjectsWatcher.IsChanged)
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{
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GameLocation location = watcher.Location;
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var added = watcher.ObjectsWatcher.Added.ToArray();
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var removed = watcher.ObjectsWatcher.Removed.ToArray();
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KeyValuePair<Vector2, Object>[] added = watcher.ObjectsWatcher.Added.ToArray();
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KeyValuePair<Vector2, Object>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
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watcher.ObjectsWatcher.Reset();
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this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed));
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@ -568,13 +571,24 @@ namespace StardewModdingAPI.Framework
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if (watcher.BuildingsWatcher.IsChanged)
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{
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GameLocation location = watcher.Location;
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var added = watcher.BuildingsWatcher.Added.ToArray();
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var removed = watcher.BuildingsWatcher.Removed.ToArray();
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Building[] added = watcher.BuildingsWatcher.Added.ToArray();
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Building[] removed = watcher.BuildingsWatcher.Removed.ToArray();
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watcher.BuildingsWatcher.Reset();
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this.Events.World_BuildingListChanged.Raise(new WorldBuildingListChangedEventArgs(location, added, removed));
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this.Events.Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
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}
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// terrain features changed
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if (watcher.TerrainFeaturesWatcher.IsChanged)
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{
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GameLocation location = watcher.Location;
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KeyValuePair<Vector2, TerrainFeature>[] added = watcher.TerrainFeaturesWatcher.Added.ToArray();
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KeyValuePair<Vector2, TerrainFeature>[] removed = watcher.TerrainFeaturesWatcher.Removed.ToArray();
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watcher.TerrainFeaturesWatcher.Reset();
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this.Events.World_TerrainFeatureListChanged.Raise(new WorldTerrainFeatureListChangedEventArgs(location, added, removed));
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}
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}
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}
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else
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@ -6,6 +6,7 @@ using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
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using StardewValley;
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using StardewValley.Buildings;
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using StardewValley.Locations;
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using StardewValley.TerrainFeatures;
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using Object = StardewValley.Object;
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namespace StardewModdingAPI.Framework.StateTracking
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@ -29,12 +30,15 @@ namespace StardewModdingAPI.Framework.StateTracking
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/// <summary>The tracked location.</summary>
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public GameLocation Location { get; }
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/// <summary>Tracks changes to the location's buildings.</summary>
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/// <summary>Tracks added or removed buildings.</summary>
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public ICollectionWatcher<Building> BuildingsWatcher { get; }
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/// <summary>Tracks changes to the location's objects.</summary>
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/// <summary>Tracks added or removed objects.</summary>
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public IDictionaryWatcher<Vector2, Object> ObjectsWatcher { get; }
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/// <summary>Tracks added or removed terrain features.</summary>
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public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; }
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/*********
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** Public methods
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@ -50,11 +54,13 @@ namespace StardewModdingAPI.Framework.StateTracking
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this.BuildingsWatcher = location is BuildableGameLocation buildableLocation
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? WatcherFactory.ForNetCollection(buildableLocation.buildings)
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: (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>());
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this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary(location.terrainFeatures);
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this.Watchers.AddRange(new IWatcher[]
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{
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this.BuildingsWatcher,
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this.ObjectsWatcher
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this.ObjectsWatcher,
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this.TerrainFeaturesWatcher
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});
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}
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@ -88,6 +88,7 @@
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<Compile Include="Events\EventArgsLocationBuildingsChanged.cs" />
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<Compile Include="Events\IWorldEvents.cs" />
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<Compile Include="Events\MultiplayerEvents.cs" />
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<Compile Include="Events\WorldTerrainFeatureListChangedEventArgs.cs" />
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<Compile Include="Events\WorldBuildingListChangedEventArgs.cs" />
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<Compile Include="Events\WorldLocationListChangedEventArgs.cs" />
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<Compile Include="Events\WorldObjectListChangedEventArgs.cs" />
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