Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it.

This commit is contained in:
ClxS 2016-03-05 12:14:53 +00:00
parent ed3bf29600
commit b417604466
13 changed files with 63 additions and 733 deletions

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<appSettings>
<add key="RunSpeed" value="0"/>
<add key="EnableTweakedDiagonalMovement" value="False"/>
<add key="EnableEasyFishing" value="False"/>
<add key="EnableAlwaysSpawnFishingBubble" value="False"/>
<add key="SecondsPerTenMinutes" value="7"/>
<add key="EnableDebugMode" value="False"/>
</appSettings>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup>
</configuration>

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@ -1,173 +0,0 @@
using Mono.Cecil;
using Mono.Cecil.Cil;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StardewInjector
{
public struct ScannerState
{
public ILProcessor ILProcessor;
public Instruction Instruction;
public ScannerState(ILProcessor ilProc, Instruction ins)
{
ILProcessor = ilProc;
Instruction = ins;
}
public ScannerState Previous(Func<Instruction, bool> until = null)
{
if (until != null)
{
Instruction cur = this.Instruction;
do
{
cur = cur.Previous;
} while (!until(cur));
return new ScannerState(this.ILProcessor, cur);
}
return new ScannerState(this.ILProcessor, Instruction.Previous);
}
public ScannerState Next(Func<Instruction, bool> until = null)
{
if (until != null)
{
Instruction cur = this.Instruction;
do
{
cur = cur.Next;
} while (!until(cur));
return new ScannerState(this.ILProcessor, cur);
}
return new ScannerState(this.ILProcessor, Instruction.Next);
}
public ScannerState Last()
{
var instructions = this.ILProcessor.Body.Instructions;
return new ScannerState(this.ILProcessor, instructions[instructions.Count - 1]);
}
public ScannerState First()
{
var instructions = this.ILProcessor.Body.Instructions;
return new ScannerState(this.ILProcessor, instructions[0]);
}
public ScannerState ReplaceCreate(OpCode opcode)
{
Instruction ins = this.ILProcessor.Create(opcode);
this.ILProcessor.Replace(this.Instruction, ins);
return new ScannerState(this.ILProcessor, ins);
}
public ScannerState ReplaceCreate(OpCode opcode, object arg)
{
Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
this.ILProcessor.Replace(this.Instruction, ins);
return new ScannerState(this.ILProcessor, ins);
}
public ScannerState CreateBefore(OpCode opcode)
{
Instruction ins = this.ILProcessor.Create(opcode);
this.ILProcessor.InsertBefore(this.Instruction, ins);
return new ScannerState(this.ILProcessor, ins);
}
public ScannerState CreateBefore(OpCode opcode, object arg)
{
Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
this.ILProcessor.InsertBefore(this.Instruction, ins);
return new ScannerState(this.ILProcessor, ins);
}
public ScannerState CreateAfter(OpCode opcode)
{
Instruction ins = this.ILProcessor.Create(opcode);
this.ILProcessor.InsertAfter(this.Instruction, ins);
return new ScannerState(this.ILProcessor, ins);
}
public ScannerState CreateAfter(OpCode opcode, object arg)
{
Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
this.ILProcessor.InsertAfter(this.Instruction, ins);
return new ScannerState(this.ILProcessor, ins);
}
}
public static class CecilUtils
{
public static ScannerState Scanner(this MethodDefinition me)
{
return new ScannerState(me.Body.GetILProcessor(), me.Body.Instructions[0]);
}
public static ScannerState FindSetField(this MethodDefinition me, string fieldName)
{
var instruction = me.Body.Instructions
.FirstOrDefault(i => i.OpCode == OpCodes.Stsfld && (i.Operand as FieldDefinition).Name == fieldName);
return new ScannerState(me.Body.GetILProcessor(), instruction);
}
public static ScannerState FindLoadField(this MethodDefinition me, string fieldName)
{
var instruction = me.Body.Instructions
.FirstOrDefault(i => {
if (i.OpCode != OpCodes.Ldfld && i.OpCode != OpCodes.Ldsfld)
return false;
if (i.Operand is FieldDefinition && (i.Operand as FieldDefinition).Name == fieldName)
return true;
if (i.Operand is FieldReference && (i.Operand as FieldReference).Name == fieldName)
return true;
return false;
});
return new ScannerState(me.Body.GetILProcessor(), instruction);
}
public static ScannerState FindLoadConstant(this MethodDefinition me, int val)
{
var instruction = me.Body.Instructions
.FirstOrDefault(i => i.OpCode == OpCodes.Ldc_I4 && (int)i.Operand == val);
return new ScannerState(me.Body.GetILProcessor(), instruction);
}
public static ScannerState FindLoadConstant(this MethodDefinition me, float val)
{
var instruction = me.Body.Instructions
.FirstOrDefault(i => i.OpCode == OpCodes.Ldc_R4 && (float)i.Operand == val);
return new ScannerState(me.Body.GetILProcessor(), instruction);
}
public static MethodDefinition FindMethod(this ModuleDefinition me, string name)
{
var nameSplit = name.Split(new string[] { "::" }, StringSplitOptions.RemoveEmptyEntries);
if (nameSplit.Length < 2)
throw new ArgumentException("Invalid method full name", "name");
var currentType = me.Types.FirstOrDefault(t => t.FullName == nameSplit[0]);
if (currentType == null)
return null;
return currentType.Methods.FirstOrDefault(m => m.Name == nameSplit[1]);
}
public static FieldDefinition FindField(this ModuleDefinition me, string name)
{
var nameSplit = name.Split(new string[] { "::" }, StringSplitOptions.RemoveEmptyEntries);
if (nameSplit.Length < 2)
throw new ArgumentException("Invalid field full name", "name");
var currentType = me.Types.FirstOrDefault(t => t.FullName == nameSplit[0]);
if (currentType == null)
return null;
return currentType.Fields.FirstOrDefault(m => m.Name == nameSplit[1]);
}
}
}

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@ -1,72 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
namespace StardewInjector
{
public static class Config
{
public static bool EnableDebugMode
{
get
{
bool val = false;
bool.TryParse(ConfigurationManager.AppSettings["EnableDebugMode"], out val);
return val;
}
}
public static bool EnableAlwaysSpawnFishingBubble
{
get
{
bool val = false;
bool.TryParse(ConfigurationManager.AppSettings["EnableAlwaysSpawnFishingBubble"], out val);
return val;
}
}
public static bool EnableEasyFishing
{
get
{
bool val = false;
bool.TryParse(ConfigurationManager.AppSettings["EnableEasyFishing"], out val);
return val;
}
}
public static int SecondsPerTenMinutes
{
get
{
int val = 7;
int.TryParse(ConfigurationManager.AppSettings["SecondsPerTenMinutes"], out val);
return val;
}
}
public static float RunSpeed
{
get
{
float val = 1f;
float.TryParse(ConfigurationManager.AppSettings["RunSpeed"], out val);
return val;
}
}
public static bool EnableTweakedDiagonalMovement
{
get
{
bool val = false;
bool.TryParse(ConfigurationManager.AppSettings["EnableTweakedDiagonalMovement"], out val);
return val;
}
}
}
}

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@ -1,30 +0,0 @@
/*
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Stardew_Injector
{
class Program
{
private static Stardew_Hooker hooker = new Stardew_Hooker();
static void Main(string[] args)
{
hooker.Initialize();
hooker.ApplyHooks();
hooker.Finalize();
hooker.Run();
Console.ReadLine();
}
}
}
*/

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("StardewInjector")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StardewInjector")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("820406dc-ae78-461f-8c7f-6329f34f986c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,190 +0,0 @@
using Microsoft.Xna.Framework;
using Mono.Cecil;
using Mono.Cecil.Cil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI;
namespace StardewInjector
{
public class Stardew_Hooker
{
private AssemblyDefinition m_vAsmDefinition = null;
private ModuleDefinition m_vModDefinition = null;
private Assembly m_vAssembly = null;
public bool Initialize()
{
Console.WriteLine("Initiating StarDew_Injector....");
try
{
this.m_vAsmDefinition = AssemblyDefinition.ReadAssembly(@"Stardew Valley.exe");
this.m_vModDefinition = this.m_vAsmDefinition.MainModule;
return true;
}
catch (Exception ex)
{
Program.LogError(ex);
return false;
}
}
public bool Finalize()
{
Console.WriteLine("Finalizing StarDew_Injector....");
try
{
if (this.m_vAsmDefinition == null)
return false;
using (MemoryStream mStream = new MemoryStream())
{
// Write the edited data to the memory stream..
this.m_vAsmDefinition.Write(mStream);
// Load the new assembly from the memory stream buffer..
this.m_vAssembly = Assembly.Load(mStream.GetBuffer());
Program.StardewAssembly = m_vAssembly;
return true;
}
}
catch (Exception ex)
{
Program.LogError(ex);
return false;
}
}
public bool Run()
{
if (this.m_vAssembly == null)
return false;
Console.WriteLine("Starting Stardew Valley...");
m_vAssembly.EntryPoint.Invoke(null, new object[] {new string[0]});
return true;
}
public void ApplyHooks()
{
Console.WriteLine("Applying StarDew_Injector....");
try
{
InjectMovementSpeed();
if (Config.SecondsPerTenMinutes != 7)
InjectClockScale();
if (Config.EnableEasyFishing)
InjectEasyFishing();
if (Config.EnableAlwaysSpawnFishingBubble)
InjectMoreBubbles();
/*
if (Config.EnableDebugMode)
InjectDebugMode();
*/
}
catch (Exception ex)
{
Program.LogError(ex);
}
}
private void InjectDebugMode()
{
this.m_vModDefinition.FindMethod("StardewValley.Program::.cctor")
.FindSetField("releaseBuild").Previous()
.ReplaceCreate(OpCodes.Ldc_I4_0);
Console.WriteLine("Enabled debug mode.");
}
private void InjectMoreBubbles()
{
this.m_vModDefinition.FindMethod("StardewValley.GameLocation::performTenMinuteUpdate")
.FindLoadField("currentLocation").Next(i => i.ToString().Contains("NextDouble")).Next()
.ReplaceCreate(OpCodes.Ldc_R8, 1.1);
Console.WriteLine("Forced each area to always spawn a fishing bubble.");
}
private void InjectEasyFishing()
{
this.m_vModDefinition.FindMethod("StardewValley.Menus.BobberBar::update")
.FindLoadConstant(694)
.Next(i => i.OpCode == OpCodes.Ldc_R4)
.ReplaceCreate(OpCodes.Ldc_R4, 0.001f)
.Next(i => i.OpCode == OpCodes.Ldc_R4)
.ReplaceCreate(OpCodes.Ldc_R4, 0.001f);
Console.WriteLine("Replaced fish escape constants for all bobbers & bobber id 694 with 0.001, slowing it down.");
}
private void InjectClockScale()
{
int timeScale = Config.SecondsPerTenMinutes;
timeScale *= 1000;
this.m_vModDefinition.FindMethod("StardewValley.Game1::UpdateGameClock")
.FindLoadConstant(7000f)
.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
.Next(i => i.OpCode == OpCodes.Ldc_R4 && (float) i.Operand == 7000f)
.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
.Next(i => i.OpCode == OpCodes.Ldc_I4 && (int) i.Operand == 7000)
.ReplaceCreate(OpCodes.Ldc_I4, timeScale);
Console.WriteLine("Updated lighting for new timescale ({0}).", timeScale);
}
private void InjectMovementSpeed()
{
if (Config.EnableTweakedDiagonalMovement)
{
this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
.FindLoadField("movementDirections").Next(i => i.OpCode == OpCodes.Ldc_I4_1)
.ReplaceCreate(OpCodes.Ldc_I4_4);
Console.WriteLine("Removed diagonal movement check.");
}
if (Config.RunSpeed > 0)
{
this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
.FindLoadField("movementDirections").Last().CreateBefore(OpCodes.Ldc_R4, (float) Config.RunSpeed).CreateAfter(OpCodes.Add);
Console.WriteLine("Added run speed: " + Config.RunSpeed);
}
}
private void DumpInstructionsToFile(MethodDefinition methodDefinition)
{
var fileName = string.Format("{0}.{1}.txt", methodDefinition.DeclaringType.Name, methodDefinition.Name);
using (var stream = File.OpenWrite(Path.Combine(".", fileName)))
using (var writer = new StreamWriter(stream))
{
var ilProcessor = methodDefinition.Body.GetILProcessor();
for (int i = 0; i < ilProcessor.Body.Instructions.Count; i++)
writer.WriteLine((i) + ":" + ilProcessor.Body.Instructions[i]);
}
}
}
}

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@ -1,55 +0,0 @@
using StardewModdingAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewInjector
{
public class StardewInjector : Mod
{
public override string Name
{
get { return "Stardew Injector"; }
}
public override string Authour
{
get { return "Zoryn Aaron"; }
}
public override string Version
{
get { return "1.0"; }
}
public override string Description
{
get { return "Pulled from https://github.com/kevinmurphy678/Stardew_Injector and converted to a mod."; }
}
public static Stardew_Hooker hooker { get; set; }
public override void Entry(params object[] objects)
{
if (objects.Length <= 0 || (objects.Length > 0 && objects[0].AsBool() == false))
{
hooker = new Stardew_Hooker();
hooker.Initialize();
hooker.ApplyHooks();
hooker.Finalize();
Program.LogInfo("INJECTOR ENTERED");
}
else if (objects.Length > 0 && objects[0].AsBool() == true)
{
Program.LogInfo("INJECTOR LAUNCHING");
hooker.Run();
}
else
{
Program.LogError("INVALID PARAMETERS FOR INJECTOR");
}
}
}
}

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@ -1,91 +0,0 @@
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<OutputType>Library</OutputType>
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<AssemblyName>StardewInjector</AssemblyName>
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</ItemGroup>
<ItemGroup>
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<Compile Include="Config.cs" />
<Compile Include="Program.cs" />
<Compile Include="StardewHooker.cs" />
<Compile Include="StardewInjector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
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@ -1,4 +0,0 @@
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@ -1,58 +1,46 @@

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{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.ActiveCfg = Release|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrainerMod", "TrainerMod\TrainerMod.csproj", "{28480467-1A48-46A7-99F8-236D95225359}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI", "StardewModdingAPI\StardewModdingAPI.csproj", "{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.Build.0 = Debug|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Debug|x86.ActiveCfg = Debug|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.ActiveCfg = Release|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.Build.0 = Release|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{28480467-1A48-46A7-99F8-236D95225359}.Release|x86.ActiveCfg = Release|Any CPU
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.Build.0 = Debug|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.ActiveCfg = Debug|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.Build.0 = Debug|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.Build.0 = Release|Any CPU
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.ActiveCfg = Release|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.Build.0 = Release|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.ActiveCfg = Release|x86
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
</configuration>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
</startup>
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
</configuration>

View File

@ -34,6 +34,7 @@
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
@ -44,6 +45,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -53,14 +55,17 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\x86\Debug\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\x86\Release\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon.ico</ApplicationIcon>

View File

@ -11,6 +11,7 @@
<AssemblyName>TrainerMod</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -21,6 +22,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -29,6 +31,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">