Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it.
This commit is contained in:
parent
ed3bf29600
commit
b417604466
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<appSettings>
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<add key="RunSpeed" value="0"/>
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<add key="EnableTweakedDiagonalMovement" value="False"/>
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<add key="EnableEasyFishing" value="False"/>
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<add key="EnableAlwaysSpawnFishingBubble" value="False"/>
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<add key="SecondsPerTenMinutes" value="7"/>
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<add key="EnableDebugMode" value="False"/>
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</appSettings>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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</startup>
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</configuration>
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@ -1,173 +0,0 @@
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace StardewInjector
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{
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public struct ScannerState
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{
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public ILProcessor ILProcessor;
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public Instruction Instruction;
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public ScannerState(ILProcessor ilProc, Instruction ins)
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{
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ILProcessor = ilProc;
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Instruction = ins;
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}
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public ScannerState Previous(Func<Instruction, bool> until = null)
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{
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if (until != null)
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{
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Instruction cur = this.Instruction;
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do
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{
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cur = cur.Previous;
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} while (!until(cur));
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return new ScannerState(this.ILProcessor, cur);
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}
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return new ScannerState(this.ILProcessor, Instruction.Previous);
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}
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public ScannerState Next(Func<Instruction, bool> until = null)
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{
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if (until != null)
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{
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Instruction cur = this.Instruction;
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do
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{
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cur = cur.Next;
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} while (!until(cur));
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return new ScannerState(this.ILProcessor, cur);
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}
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return new ScannerState(this.ILProcessor, Instruction.Next);
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}
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public ScannerState Last()
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{
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var instructions = this.ILProcessor.Body.Instructions;
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return new ScannerState(this.ILProcessor, instructions[instructions.Count - 1]);
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}
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public ScannerState First()
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{
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var instructions = this.ILProcessor.Body.Instructions;
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return new ScannerState(this.ILProcessor, instructions[0]);
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}
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public ScannerState ReplaceCreate(OpCode opcode)
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{
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Instruction ins = this.ILProcessor.Create(opcode);
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this.ILProcessor.Replace(this.Instruction, ins);
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return new ScannerState(this.ILProcessor, ins);
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}
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public ScannerState ReplaceCreate(OpCode opcode, object arg)
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{
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Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
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this.ILProcessor.Replace(this.Instruction, ins);
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return new ScannerState(this.ILProcessor, ins);
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}
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public ScannerState CreateBefore(OpCode opcode)
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{
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Instruction ins = this.ILProcessor.Create(opcode);
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this.ILProcessor.InsertBefore(this.Instruction, ins);
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return new ScannerState(this.ILProcessor, ins);
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}
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public ScannerState CreateBefore(OpCode opcode, object arg)
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{
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Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
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this.ILProcessor.InsertBefore(this.Instruction, ins);
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return new ScannerState(this.ILProcessor, ins);
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}
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public ScannerState CreateAfter(OpCode opcode)
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{
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Instruction ins = this.ILProcessor.Create(opcode);
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this.ILProcessor.InsertAfter(this.Instruction, ins);
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return new ScannerState(this.ILProcessor, ins);
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}
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public ScannerState CreateAfter(OpCode opcode, object arg)
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{
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Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
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this.ILProcessor.InsertAfter(this.Instruction, ins);
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return new ScannerState(this.ILProcessor, ins);
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}
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}
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public static class CecilUtils
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{
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public static ScannerState Scanner(this MethodDefinition me)
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{
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return new ScannerState(me.Body.GetILProcessor(), me.Body.Instructions[0]);
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}
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public static ScannerState FindSetField(this MethodDefinition me, string fieldName)
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{
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var instruction = me.Body.Instructions
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.FirstOrDefault(i => i.OpCode == OpCodes.Stsfld && (i.Operand as FieldDefinition).Name == fieldName);
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return new ScannerState(me.Body.GetILProcessor(), instruction);
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}
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public static ScannerState FindLoadField(this MethodDefinition me, string fieldName)
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{
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var instruction = me.Body.Instructions
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.FirstOrDefault(i => {
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if (i.OpCode != OpCodes.Ldfld && i.OpCode != OpCodes.Ldsfld)
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return false;
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if (i.Operand is FieldDefinition && (i.Operand as FieldDefinition).Name == fieldName)
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return true;
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if (i.Operand is FieldReference && (i.Operand as FieldReference).Name == fieldName)
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return true;
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return false;
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});
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return new ScannerState(me.Body.GetILProcessor(), instruction);
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}
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public static ScannerState FindLoadConstant(this MethodDefinition me, int val)
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{
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var instruction = me.Body.Instructions
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.FirstOrDefault(i => i.OpCode == OpCodes.Ldc_I4 && (int)i.Operand == val);
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return new ScannerState(me.Body.GetILProcessor(), instruction);
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}
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public static ScannerState FindLoadConstant(this MethodDefinition me, float val)
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{
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var instruction = me.Body.Instructions
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.FirstOrDefault(i => i.OpCode == OpCodes.Ldc_R4 && (float)i.Operand == val);
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return new ScannerState(me.Body.GetILProcessor(), instruction);
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}
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public static MethodDefinition FindMethod(this ModuleDefinition me, string name)
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{
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var nameSplit = name.Split(new string[] { "::" }, StringSplitOptions.RemoveEmptyEntries);
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if (nameSplit.Length < 2)
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throw new ArgumentException("Invalid method full name", "name");
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var currentType = me.Types.FirstOrDefault(t => t.FullName == nameSplit[0]);
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if (currentType == null)
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return null;
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return currentType.Methods.FirstOrDefault(m => m.Name == nameSplit[1]);
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}
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public static FieldDefinition FindField(this ModuleDefinition me, string name)
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{
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var nameSplit = name.Split(new string[] { "::" }, StringSplitOptions.RemoveEmptyEntries);
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if (nameSplit.Length < 2)
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throw new ArgumentException("Invalid field full name", "name");
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var currentType = me.Types.FirstOrDefault(t => t.FullName == nameSplit[0]);
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if (currentType == null)
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return null;
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return currentType.Fields.FirstOrDefault(m => m.Name == nameSplit[1]);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Linq;
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using System.Text;
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namespace StardewInjector
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{
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public static class Config
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{
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public static bool EnableDebugMode
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{
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get
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{
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bool val = false;
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bool.TryParse(ConfigurationManager.AppSettings["EnableDebugMode"], out val);
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return val;
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}
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}
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public static bool EnableAlwaysSpawnFishingBubble
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{
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get
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{
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bool val = false;
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bool.TryParse(ConfigurationManager.AppSettings["EnableAlwaysSpawnFishingBubble"], out val);
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return val;
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}
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}
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public static bool EnableEasyFishing
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{
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get
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{
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bool val = false;
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bool.TryParse(ConfigurationManager.AppSettings["EnableEasyFishing"], out val);
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return val;
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}
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}
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public static int SecondsPerTenMinutes
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{
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get
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{
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int val = 7;
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int.TryParse(ConfigurationManager.AppSettings["SecondsPerTenMinutes"], out val);
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return val;
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}
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}
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public static float RunSpeed
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{
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get
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{
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float val = 1f;
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float.TryParse(ConfigurationManager.AppSettings["RunSpeed"], out val);
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return val;
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}
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}
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public static bool EnableTweakedDiagonalMovement
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{
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get
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{
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bool val = false;
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bool.TryParse(ConfigurationManager.AppSettings["EnableTweakedDiagonalMovement"], out val);
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return val;
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}
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}
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}
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}
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@ -1,30 +0,0 @@
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/*
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using Mono.Cecil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stardew_Injector
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{
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class Program
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{
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private static Stardew_Hooker hooker = new Stardew_Hooker();
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static void Main(string[] args)
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{
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hooker.Initialize();
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hooker.ApplyHooks();
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hooker.Finalize();
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hooker.Run();
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Console.ReadLine();
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}
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}
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}
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*/
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("StardewInjector")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("StardewInjector")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("820406dc-ae78-461f-8c7f-6329f34f986c")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,190 +0,0 @@
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using Microsoft.Xna.Framework;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using StardewModdingAPI;
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namespace StardewInjector
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{
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public class Stardew_Hooker
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{
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private AssemblyDefinition m_vAsmDefinition = null;
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private ModuleDefinition m_vModDefinition = null;
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private Assembly m_vAssembly = null;
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public bool Initialize()
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{
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Console.WriteLine("Initiating StarDew_Injector....");
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try
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{
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this.m_vAsmDefinition = AssemblyDefinition.ReadAssembly(@"Stardew Valley.exe");
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this.m_vModDefinition = this.m_vAsmDefinition.MainModule;
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return true;
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}
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catch (Exception ex)
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{
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Program.LogError(ex);
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return false;
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}
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}
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public bool Finalize()
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{
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Console.WriteLine("Finalizing StarDew_Injector....");
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try
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{
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if (this.m_vAsmDefinition == null)
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return false;
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using (MemoryStream mStream = new MemoryStream())
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{
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// Write the edited data to the memory stream..
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this.m_vAsmDefinition.Write(mStream);
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// Load the new assembly from the memory stream buffer..
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this.m_vAssembly = Assembly.Load(mStream.GetBuffer());
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Program.StardewAssembly = m_vAssembly;
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return true;
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}
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}
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catch (Exception ex)
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{
|
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Program.LogError(ex);
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return false;
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}
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}
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public bool Run()
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{
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if (this.m_vAssembly == null)
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return false;
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Console.WriteLine("Starting Stardew Valley...");
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m_vAssembly.EntryPoint.Invoke(null, new object[] {new string[0]});
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return true;
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}
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public void ApplyHooks()
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{
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Console.WriteLine("Applying StarDew_Injector....");
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try
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{
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InjectMovementSpeed();
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if (Config.SecondsPerTenMinutes != 7)
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InjectClockScale();
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if (Config.EnableEasyFishing)
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InjectEasyFishing();
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if (Config.EnableAlwaysSpawnFishingBubble)
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InjectMoreBubbles();
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|
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/*
|
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if (Config.EnableDebugMode)
|
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InjectDebugMode();
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*/
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}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.LogError(ex);
|
||||
}
|
||||
|
||||
}
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private void InjectDebugMode()
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{
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this.m_vModDefinition.FindMethod("StardewValley.Program::.cctor")
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.FindSetField("releaseBuild").Previous()
|
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.ReplaceCreate(OpCodes.Ldc_I4_0);
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||||
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Console.WriteLine("Enabled debug mode.");
|
||||
}
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||||
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private void InjectMoreBubbles()
|
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{
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this.m_vModDefinition.FindMethod("StardewValley.GameLocation::performTenMinuteUpdate")
|
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.FindLoadField("currentLocation").Next(i => i.ToString().Contains("NextDouble")).Next()
|
||||
.ReplaceCreate(OpCodes.Ldc_R8, 1.1);
|
||||
|
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Console.WriteLine("Forced each area to always spawn a fishing bubble.");
|
||||
}
|
||||
|
||||
private void InjectEasyFishing()
|
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{
|
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this.m_vModDefinition.FindMethod("StardewValley.Menus.BobberBar::update")
|
||||
.FindLoadConstant(694)
|
||||
.Next(i => i.OpCode == OpCodes.Ldc_R4)
|
||||
.ReplaceCreate(OpCodes.Ldc_R4, 0.001f)
|
||||
.Next(i => i.OpCode == OpCodes.Ldc_R4)
|
||||
.ReplaceCreate(OpCodes.Ldc_R4, 0.001f);
|
||||
|
||||
Console.WriteLine("Replaced fish escape constants for all bobbers & bobber id 694 with 0.001, slowing it down.");
|
||||
}
|
||||
|
||||
private void InjectClockScale()
|
||||
{
|
||||
int timeScale = Config.SecondsPerTenMinutes;
|
||||
timeScale *= 1000;
|
||||
|
||||
this.m_vModDefinition.FindMethod("StardewValley.Game1::UpdateGameClock")
|
||||
.FindLoadConstant(7000f)
|
||||
.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
|
||||
.Next(i => i.OpCode == OpCodes.Ldc_R4 && (float) i.Operand == 7000f)
|
||||
.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
|
||||
.Next(i => i.OpCode == OpCodes.Ldc_I4 && (int) i.Operand == 7000)
|
||||
.ReplaceCreate(OpCodes.Ldc_I4, timeScale);
|
||||
|
||||
Console.WriteLine("Updated lighting for new timescale ({0}).", timeScale);
|
||||
}
|
||||
|
||||
private void InjectMovementSpeed()
|
||||
{
|
||||
|
||||
|
||||
if (Config.EnableTweakedDiagonalMovement)
|
||||
{
|
||||
this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
|
||||
.FindLoadField("movementDirections").Next(i => i.OpCode == OpCodes.Ldc_I4_1)
|
||||
.ReplaceCreate(OpCodes.Ldc_I4_4);
|
||||
|
||||
Console.WriteLine("Removed diagonal movement check.");
|
||||
}
|
||||
|
||||
if (Config.RunSpeed > 0)
|
||||
{
|
||||
this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
|
||||
.FindLoadField("movementDirections").Last().CreateBefore(OpCodes.Ldc_R4, (float) Config.RunSpeed).CreateAfter(OpCodes.Add);
|
||||
|
||||
Console.WriteLine("Added run speed: " + Config.RunSpeed);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void DumpInstructionsToFile(MethodDefinition methodDefinition)
|
||||
{
|
||||
var fileName = string.Format("{0}.{1}.txt", methodDefinition.DeclaringType.Name, methodDefinition.Name);
|
||||
|
||||
using (var stream = File.OpenWrite(Path.Combine(".", fileName)))
|
||||
using (var writer = new StreamWriter(stream))
|
||||
{
|
||||
var ilProcessor = methodDefinition.Body.GetILProcessor();
|
||||
for (int i = 0; i < ilProcessor.Body.Instructions.Count; i++)
|
||||
writer.WriteLine((i) + ":" + ilProcessor.Body.Instructions[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
using StardewModdingAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StardewInjector
|
||||
{
|
||||
public class StardewInjector : Mod
|
||||
{
|
||||
public override string Name
|
||||
{
|
||||
get { return "Stardew Injector"; }
|
||||
}
|
||||
|
||||
public override string Authour
|
||||
{
|
||||
get { return "Zoryn Aaron"; }
|
||||
}
|
||||
|
||||
public override string Version
|
||||
{
|
||||
get { return "1.0"; }
|
||||
}
|
||||
|
||||
public override string Description
|
||||
{
|
||||
get { return "Pulled from https://github.com/kevinmurphy678/Stardew_Injector and converted to a mod."; }
|
||||
}
|
||||
|
||||
public static Stardew_Hooker hooker { get; set; }
|
||||
public override void Entry(params object[] objects)
|
||||
{
|
||||
if (objects.Length <= 0 || (objects.Length > 0 && objects[0].AsBool() == false))
|
||||
{
|
||||
hooker = new Stardew_Hooker();
|
||||
hooker.Initialize();
|
||||
hooker.ApplyHooks();
|
||||
hooker.Finalize();
|
||||
|
||||
Program.LogInfo("INJECTOR ENTERED");
|
||||
}
|
||||
else if (objects.Length > 0 && objects[0].AsBool() == true)
|
||||
{
|
||||
Program.LogInfo("INJECTOR LAUNCHING");
|
||||
hooker.Run();
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.LogError("INVALID PARAMETERS FOR INJECTOR");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,91 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{C9388F35-68D2-431C-88BB-E26286272256}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>StardewInjector</RootNamespace>
|
||||
<AssemblyName>StardewInjector</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Configuration" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CecilUtils.cs" />
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="StardewHooker.cs" />
|
||||
<Compile Include="StardewInjector.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
|
||||
<Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
|
||||
<Name>StardewModdingAPI</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
|
||||
</packages>
|
|
@ -1,58 +1,46 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrainerMod", "TrainerMod\TrainerMod.csproj", "{28480467-1A48-46A7-99F8-236D95225359}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewInjector", "StardewInjector\StardewInjector.csproj", "{C9388F35-68D2-431C-88BB-E26286272256}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI", "StardewModdingAPI\StardewModdingAPI.csproj", "{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{C9388F35-68D2-431C-88BB-E26286272256}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.Build.0 = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.ActiveCfg = Release|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrainerMod", "TrainerMod\TrainerMod.csproj", "{28480467-1A48-46A7-99F8-236D95225359}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI", "StardewModdingAPI\StardewModdingAPI.csproj", "{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{28480467-1A48-46A7-99F8-236D95225359}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Debug|x86.Build.0 = Debug|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.ActiveCfg = Release|x86
|
||||
{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||
</startup>
|
||||
<runtime>
|
||||
<loadFromRemoteSources enabled="true"/>
|
||||
</runtime>
|
||||
</configuration>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
|
||||
</startup>
|
||||
<runtime>
|
||||
<loadFromRemoteSources enabled="true"/>
|
||||
</runtime>
|
||||
</configuration>
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
|
@ -44,6 +45,7 @@
|
|||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -53,14 +55,17 @@
|
|||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
<AssemblyName>TrainerMod</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
@ -21,6 +22,7 @@
|
|||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -29,6 +31,7 @@
|
|||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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Reference in New Issue