Remove Linq patch,which may cause some error

This commit is contained in:
yangzhi 2020-02-16 13:26:21 +08:00 committed by Chris
parent a24d5157e4
commit b4a7fb8f6a
3 changed files with 0 additions and 214 deletions

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@ -273,7 +273,6 @@ namespace StardewModdingAPI.Framework
new ScheduleErrorPatch(this.MonitorForGame), new ScheduleErrorPatch(this.MonitorForGame),
new SaveBackupPatch(this.EventManager), new SaveBackupPatch(this.EventManager),
new JunimoHarvesterPatch(this.Monitor), new JunimoHarvesterPatch(this.Monitor),
new LinqEnumerablePatch(this.Monitor),
new SpriteFontPatch(this.Monitor) new SpriteFontPatch(this.Monitor)
); );

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@ -1,212 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using Harmony;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Characters;
namespace StardewModdingAPI.Patches
{
/// <summary>A Harmony patch for <see cref="StardewValley.Character.JunimoHarvesterPatch"/> which intercepts crashes due to invalid schedule data.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class LinqEnumerablePatch : IHarmonyPatch
{
/*********
** Fields
*********/
/*********
** Fields
*********/
/// <summary>Writes messages to the console and log file.</summary>
private static IMonitor Monitor;
/*********
** Accessors
*********/
/// <summary>A unique name for this patch.</summary>
public string Name => nameof(LinqEnumerablePatch);
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
public LinqEnumerablePatch(IMonitor monitor)
{
Monitor = monitor;
}
/// <summary>Apply the Harmony patch.</summary>
/// <param name="harmony">The Harmony instance.</param>
public void Apply(HarmonyInstance harmony)
{
MethodInfo methodInfo = AccessTools.FirstMethod(typeof(System.Linq.Enumerable), method => method.Name == "FirstOrDefault" && method.GetParameters().Length == 2).MakeGenericMethod(new Type[] { typeof(Item) });
harmony.Patch(
original: methodInfo,
prefix: new HarmonyMethod(this.GetType(), nameof(LinqEnumerablePatch.Before_LinqEnumerablePatch_FirstOrDefault))
);
methodInfo = AccessTools.FirstMethod(typeof(System.Linq.Enumerable), method => method.Name == "Any" && method.GetParameters().Length == 2).MakeGenericMethod(new Type[] { typeof(Item) });
harmony.Patch(
original: methodInfo,
prefix: new HarmonyMethod(this.GetType(), nameof(LinqEnumerablePatch.Before_LinqEnumerablePatch_Any))
);
methodInfo = AccessTools.FirstMethod(typeof(System.Linq.Enumerable), method => method.Name == "TryGetFirst" && method.GetParameters().Length == 3).MakeGenericMethod(new Type[] { typeof(Item) });
harmony.Patch(
original: methodInfo,
prefix: new HarmonyMethod(this.GetType(), nameof(LinqEnumerablePatch.Before_LinqEnumerablePatch_TryGetFirst))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call instead of <see cref="System.Linq.Enumerable.FirstOrDefault"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_LinqEnumerablePatch_FirstOrDefault(IEnumerable<object> source, Func<object, bool> predicate, ref object __result)
{
if (source == null)
{
throw new ArgumentNullException("source");
}
if (predicate == null)
{
throw new ArgumentNullException("predicate");
}
foreach (object local in source)
{
if (local == null)
{
try
{
if (predicate(local))
{
__result = local;
return false;
}
}
catch
{
continue;
}
}
else
{
if (!(local is StardewValley.Item))
{
return true;
}
if (predicate(local))
{
__result = local;
return false;
}
}
}
__result = default(Item);
return false;
}
private static bool Before_LinqEnumerablePatch_Any(IEnumerable<object> source, Func<object, bool> predicate, ref object __result)
{
if (source == null)
{
throw new ArgumentNullException("source");
}
if (predicate == null)
{
throw new ArgumentNullException("predicate");
}
foreach (object local in source)
{
if (local == null)
{
try
{
if (predicate(local))
{
__result = local;
return false;
}
}
catch
{
continue;
}
}
else
{
if (!(local is StardewValley.Item))
{
return true;
}
if (predicate(local))
{
__result = local;
return false;
}
}
}
__result = null;
return false;
}
private static bool Before_LinqEnumerablePatch_TryGetFirst(IEnumerable<object> source, Func<object, bool> predicate, ref bool found, ref object __result, MethodBase __originalMethod)
{
if (source == null)
{
throw new ArgumentNullException("source");
}
if (predicate == null)
{
throw new ArgumentNullException("predicate");
}
foreach (object local in source)
{
if (local == null)
{
try
{
if (predicate(local))
{
__result = local;
found = true;
return false;
}
}
catch
{
continue;
}
}
else
{
if (!(local is StardewValley.Item))
{
return true;
}
if (predicate(local))
{
__result = local;
found = true;
return false;
}
}
}
found = false;
__result = default(Item);
return false;
}
}
}

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@ -355,7 +355,6 @@
<Compile Include="Patches\DialogueErrorPatch.cs" /> <Compile Include="Patches\DialogueErrorPatch.cs" />
<Compile Include="Patches\EventErrorPatch.cs" /> <Compile Include="Patches\EventErrorPatch.cs" />
<Compile Include="Patches\SpriteFontPatch.cs" /> <Compile Include="Patches\SpriteFontPatch.cs" />
<Compile Include="Patches\LinqEnumerablePatch.cs" />
<Compile Include="Patches\LoadContextPatch.cs" /> <Compile Include="Patches\LoadContextPatch.cs" />
<Compile Include="Patches\LoadErrorPatch.cs" /> <Compile Include="Patches\LoadErrorPatch.cs" />
<Compile Include="Patches\ObjectErrorPatch.cs" /> <Compile Include="Patches\ObjectErrorPatch.cs" />