simplify 'is not' patterns

This commit is contained in:
Jesse Plamondon-Willard 2022-04-06 18:24:59 -04:00
parent a593eda30f
commit b6c8cfc28b
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GPG Key ID: CF8B1456B3E29F49
11 changed files with 13 additions and 13 deletions

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@ -808,7 +808,7 @@ namespace StardewModdingApi.Installer
{ {
// get type // get type
bool isDir = entry is DirectoryInfo; bool isDir = entry is DirectoryInfo;
if (!isDir && !(entry is FileInfo)) if (!isDir && entry is not FileInfo)
continue; // should never happen continue; // should never happen
// delete packaged mods (newer version bundled into SMAPI) // delete packaged mods (newer version bundled into SMAPI)

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@ -92,7 +92,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
removed += removed +=
this.RemoveObjects(location, obj => this.RemoveObjects(location, obj =>
!(obj is Chest) obj is not Chest
&& ( && (
obj.Name == "Weeds" obj.Name == "Weeds"
|| obj.Name == "Stone" || obj.Name == "Stone"
@ -141,7 +141,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
this.RemoveFurniture(location, p => true) this.RemoveFurniture(location, p => true)
+ this.RemoveObjects(location, p => true) + this.RemoveObjects(location, p => true)
+ this.RemoveTerrainFeatures(location, p => true) + this.RemoveTerrainFeatures(location, p => true)
+ this.RemoveLargeTerrainFeatures(location, p => everything || !(p is Bush bush) || bush.isDestroyable(location, p.currentTileLocation)) + this.RemoveLargeTerrainFeatures(location, p => everything || p is not Bush bush || bush.isDestroyable(location, p.currentTileLocation))
+ this.RemoveResourceClumps(location, p => true); + this.RemoveResourceClumps(location, p => true);
monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info);
break; break;

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@ -455,7 +455,7 @@ namespace SMAPI.Tests.Utilities
TestContext.WriteLine($"Exception thrown:\n{ex}"); TestContext.WriteLine($"Exception thrown:\n{ex}");
return; return;
} }
catch (Exception ex) when (!(ex is AssertionException)) catch (Exception ex) when (ex is not AssertionException)
{ {
TestContext.WriteLine($"Exception thrown:\n{ex}"); TestContext.WriteLine($"Exception thrown:\n{ex}");
Assert.Fail(message ?? $"Didn't throw the expected exception; expected {typeof(T).FullName}, got {ex.GetType().FullName}."); Assert.Fail(message ?? $"Didn't throw the expected exception; expected {typeof(T).FullName}, got {ex.GetType().FullName}.");

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@ -20,7 +20,7 @@ namespace StardewModdingAPI
private static readonly PerScreen<LoadStage> LoadStageForScreen = new(); private static readonly PerScreen<LoadStage> LoadStageForScreen = new();
/// <summary>Whether a player save has been loaded.</summary> /// <summary>Whether a player save has been loaded.</summary>
internal static bool IsSaveLoaded => Game1.hasLoadedGame && !(Game1.activeClickableMenu is TitleMenu); internal static bool IsSaveLoaded => Game1.hasLoadedGame && Game1.activeClickableMenu is not TitleMenu;
/// <summary>Whether the game is currently writing to the save file.</summary> /// <summary>Whether the game is currently writing to the save file.</summary>
internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something
@ -86,7 +86,7 @@ namespace StardewModdingAPI
public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly; public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly;
/// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary> /// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary>
public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && !(TitleMenu.subMenu is FarmhandMenu); public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu;
/********* /*********

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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Content
/// <inheritdoc /> /// <inheritdoc />
public TData GetData<TData>() public TData GetData<TData>()
{ {
if (!(this.Data is TData)) if (this.Data is not TData)
throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}."); throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
return (TData)this.Data; return (TData)this.Data;
} }

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@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework.Content
this.Instance = instance ?? throw new ArgumentNullException(nameof(instance)); this.Instance = instance ?? throw new ArgumentNullException(nameof(instance));
this.WasAdded = wasAdded; this.WasAdded = wasAdded;
if (!(instance is IAssetEditor) && !(instance is IAssetLoader)) if (instance is not (IAssetEditor or IAssetLoader))
throw new InvalidCastException($"The provided {nameof(instance)} value must be an {nameof(IAssetEditor)} or {nameof(IAssetLoader)} instance."); throw new InvalidCastException($"The provided {nameof(instance)} value must be an {nameof(IAssetEditor)} or {nameof(IAssetLoader)} instance.");
} }

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@ -235,7 +235,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
mod.LogAsMod($"Mod incorrectly set asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to a null value; ignoring override.", LogLevel.Warn); mod.LogAsMod($"Mod incorrectly set asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to a null value; ignoring override.", LogLevel.Warn);
asset = GetNewData(prevAsset); asset = GetNewData(prevAsset);
} }
else if (!(asset.Data is T)) else if (asset.Data is not T)
{ {
mod.LogAsMod($"Mod incorrectly set asset '{asset.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to incompatible type '{asset.Data.GetType()}', expected '{typeof(T)}'; ignoring override.", LogLevel.Warn); mod.LogAsMod($"Mod incorrectly set asset '{asset.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to incompatible type '{asset.Data.GetType()}', expected '{typeof(T)}'; ignoring override.", LogLevel.Warn);
asset = GetNewData(prevAsset); asset = GetNewData(prevAsset);

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@ -42,7 +42,7 @@ namespace StardewModdingAPI.Framework.Events
/// <inheritdoc /> /// <inheritdoc />
public int CompareTo(object obj) public int CompareTo(object obj)
{ {
if (!(obj is ManagedEventHandler<TEventArgs> other)) if (obj is not ManagedEventHandler<TEventArgs> other)
throw new ArgumentException("Can't compare to an unrelated object type."); throw new ArgumentException("Can't compare to an unrelated object type.");
int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first

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@ -124,7 +124,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}: unknown content source '{source}'."); throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}: unknown content source '{source}'.");
} }
} }
catch (Exception ex) when (!(ex is SContentLoadException)) catch (Exception ex) when (ex is not SContentLoadException)
{ {
throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}.", ex); throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}.", ex);
} }

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@ -34,7 +34,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith) public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
{ {
// detect Harmony // detect Harmony
if (!(type.Scope is AssemblyNameReference scope) || scope.Name != "0Harmony") if (type.Scope is not AssemblyNameReference scope || scope.Name != "0Harmony")
return false; return false;
// rewrite Harmony 1.x type to Harmony 2.0 type // rewrite Harmony 1.x type to Harmony 2.0 type

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@ -580,7 +580,7 @@ namespace StardewModdingAPI.Framework
*********/ *********/
if (this.JustReturnedToTitle) if (this.JustReturnedToTitle)
{ {
if (!(Game1.mapDisplayDevice is SDisplayDevice)) if (Game1.mapDisplayDevice is not SDisplayDevice)
Game1.mapDisplayDevice = this.GetMapDisplayDevice(); Game1.mapDisplayDevice = this.GetMapDisplayDevice();
this.JustReturnedToTitle = false; this.JustReturnedToTitle = false;