prepare for release

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Jesse Plamondon-Willard 2021-08-04 18:34:29 -04:00
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6 changed files with 13 additions and 11 deletions

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<!--set general build properties --> <!--set general build properties -->
<Version>3.12.1</Version> <Version>3.12.2</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

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← [README](README.md) ← [README](README.md)
# Release notes # Release notes
## Upcoming release ## 3.12.2
Released 04 August 2021 for Stardew Valley 1.5.4 or later.
* For players: * For players:
* Fixed error creating a new save or joining a multiplayer world in 3.12.1. * Fixed error creating a new save or joining a multiplayer world in 3.12.1.
* For mod authors: * For mod authors:
* Reversed the `Constants.Save*` fix in SMAPI 3.12.1. * Reverted the `Constants.Save*` fix in SMAPI 3.12.1.
_The change caused a number of other issues, and was only needed for edge cases where the save folder was invalid._ _The change caused a number of other issues, and is only needed for rare cases where the save folder was invalid. This may be revisited in a future version instead._
* Fixed `NullReferenceException` in SMAPI's error-handling when trying to handle an invalid `ReflectionTypeLoadException`. * Fixed `NullReferenceException` in SMAPI's error-handling when trying to handle an invalid `ReflectionTypeLoadException`.
## 3.12.1 ## 3.12.1

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{ {
"Name": "Console Commands", "Name": "Console Commands",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.12.1", "Version": "3.12.2",
"Description": "Adds SMAPI console commands that let you manipulate the game.", "Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands", "UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll", "EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.12.1" "MinimumApiVersion": "3.12.2"
} }

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{ {
"Name": "Error Handler", "Name": "Error Handler",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.12.1", "Version": "3.12.2",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler", "UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll", "EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.12.1" "MinimumApiVersion": "3.12.2"
} }

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{ {
"Name": "Save Backup", "Name": "Save Backup",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.12.1", "Version": "3.12.2",
"Description": "Automatically backs up all your saves once per day into its folder.", "Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup", "UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll", "EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.12.1" "MinimumApiVersion": "3.12.2"
} }

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@ -61,7 +61,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; } internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary> /// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "3.12.1"; internal static string RawApiVersion = "3.12.2";
} }
/// <summary>Contains SMAPI's constants and assumptions.</summary> /// <summary>Contains SMAPI's constants and assumptions.</summary>