fix player_setlevel command not also changing XP (#359)
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@ -3,6 +3,7 @@
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* For players:
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* Fixed compatibility check crashing for players with Stardew Valley 1.08.
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* Fixed the game's test messages being shown in the console and log.
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* Fixed TrainerMod's `player_setlevel` command not also setting XP.
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* For modders:
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* Added support for public code in reflection API, to simplify mod integrations.
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@ -1,11 +1,34 @@
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using StardewModdingAPI;
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using System.Collections.Generic;
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using StardewModdingAPI;
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using StardewValley;
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using SFarmer = StardewValley.Farmer;
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namespace TrainerMod.Framework.Commands.Player
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{
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/// <summary>A command which edits the player's current level for a skill.</summary>
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internal class SetLevelCommand : TrainerCommand
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{
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/*********
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** Properties
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*********/
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/// <summary>The experience points needed to reach each level.</summary>
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/// <remarks>Derived from <see cref="SFarmer.checkForLevelGain"/>.</remarks>
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private readonly IDictionary<int, int> LevelExp = new Dictionary<int, int>
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{
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[0] = 0,
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[1] = 100,
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[2] = 380,
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[3] = 770,
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[4] = 1300,
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[5] = 2150,
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[6] = 3300,
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[7] = 4800,
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[8] = 6900,
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[9] = 10000,
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[10] = 15000
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};
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/*********
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** Public methods
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*********/
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@ -30,31 +53,37 @@ namespace TrainerMod.Framework.Commands.Player
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{
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case "luck":
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Game1.player.LuckLevel = level;
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Game1.player.experiencePoints[SFarmer.luckSkill] = this.LevelExp[level];
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monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info);
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break;
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case "mining":
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Game1.player.MiningLevel = level;
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Game1.player.experiencePoints[SFarmer.miningSkill] = this.LevelExp[level];
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monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info);
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break;
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case "combat":
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Game1.player.CombatLevel = level;
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Game1.player.experiencePoints[SFarmer.combatSkill] = this.LevelExp[level];
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monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info);
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break;
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case "farming":
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Game1.player.FarmingLevel = level;
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Game1.player.experiencePoints[SFarmer.farmingSkill] = this.LevelExp[level];
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monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info);
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break;
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case "fishing":
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Game1.player.FishingLevel = level;
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Game1.player.experiencePoints[SFarmer.fishingSkill] = this.LevelExp[level];
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monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info);
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break;
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case "foraging":
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Game1.player.ForagingLevel = level;
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Game1.player.experiencePoints[SFarmer.foragingSkill] = this.LevelExp[level];
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monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info);
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break;
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}
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