update for release
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@ -8,15 +8,15 @@
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* Added support for organising mods:
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* You can now group mods into subfolders to organise them.
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* You can now mark a mod folder ignored by starting the name with a dot (like `.disabled mods`).
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* Improved various error messages to be more clear and intuitive.
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* SMAPI now prevents a crash caused by mods adding dialogue the game can't parse.
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* SMAPI now recommends a compatible SMAPI version if you have an older game version.
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* Improved various error messages to be more clear and intuitive.
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* Improved compatibility with various Linux shells (thanks to lqdev!), and prefer xterm terminal when available.
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* Fixed transparency issues on Linux/Mac for some mod images.
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* Fixed error when a mod manifest is corrupted.
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* Fixed error when a mod adds an unnamed location.
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* Fixed friendly error no longer shown when SMAPI isn't run from the game folder.
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* Fixed some Windows install paths not detected.
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* Fixed Linux compatibility issues for some players. SMAPI will now always use xterm if it's available.
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* Fixed installer duplicating bundled mods if you moved them after the last install.
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* Fixed translation issues not shown as warnings.
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* Fixed dependencies not correctly enforced if the dependency is installed but failed to load.
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@ -29,10 +29,10 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.0-beta.6");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.0-beta.7");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.31");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MaximumGameVersion { get; } = null;
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