Merge branch 'develop' into stable
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commit
ba0dff819f
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@ -4,7 +4,7 @@
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<!--set properties -->
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<PropertyGroup>
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<Version>3.6.0</Version>
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<Version>3.6.1</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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@ -7,6 +7,11 @@
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## 3.6.1
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Released 21 June 2020 for Stardew Valley 1.4.1 or later.
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* Fixed event priority sorting.
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## 3.6
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Released 20 June 2020 for Stardew Valley 1.4.1 or later.
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.6.0",
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"Version": "3.6.1",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.6.0"
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"MinimumApiVersion": "3.6.1"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.6.0",
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"Version": "3.6.1",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.6.0"
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"MinimumApiVersion": "3.6.1"
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}
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@ -20,7 +20,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.0");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.1");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events
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if (!(obj is ManagedEventHandler<TEventArgs> other))
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throw new ArgumentException("Can't compare to an unrelated object type.");
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int priorityCompare = this.Priority.CompareTo(other.Priority);
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int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first
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return priorityCompare != 0
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? priorityCompare
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: this.RegistrationOrder.CompareTo(other.RegistrationOrder);
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