Merge branch 'develop' into stable

This commit is contained in:
Jesse Plamondon-Willard 2020-06-21 11:39:37 -04:00
commit ba0dff819f
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
6 changed files with 12 additions and 7 deletions

View File

@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
<Version>3.6.0</Version>
<Version>3.6.1</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>

View File

@ -7,6 +7,11 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
## 3.6.1
Released 21 June 2020 for Stardew Valley 1.4.1 or later.
* Fixed event priority sorting.
## 3.6
Released 20 June 2020 for Stardew Valley 1.4.1 or later.

View File

@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.6.0",
"Version": "3.6.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.6.0"
"MinimumApiVersion": "3.6.1"
}

View File

@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.6.0",
"Version": "3.6.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.6.0"
"MinimumApiVersion": "3.6.1"
}

View File

@ -20,7 +20,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.0");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.1");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");

View File

@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events
if (!(obj is ManagedEventHandler<TEventArgs> other))
throw new ArgumentException("Can't compare to an unrelated object type.");
int priorityCompare = this.Priority.CompareTo(other.Priority);
int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first
return priorityCompare != 0
? priorityCompare
: this.RegistrationOrder.CompareTo(other.RegistrationOrder);