Bug fix
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@ -1240,7 +1240,9 @@ namespace StardewModdingAPI.Framework
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{
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events.Rendering.RaiseEmpty();
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DrawLoadingDotDotDot.Invoke(gameTime);
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SpriteBatchBegin.Invoke(NativeZoomLevel);
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events.Rendered.RaiseEmpty();
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_spriteBatchEnd.Invoke();
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this.drawOverlays(spriteBatch);
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this.renderScreenBufferTargetScreen(target_screen);
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