simplify asset type validaiton
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@ -162,57 +162,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/*********
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** Private methods
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*********/
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/// <summary>Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected"/>.</summary>
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/// <typeparam name="TInput">Type to validate compatibility of.</typeparam>
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/// <typeparam name="TExpected">Type to validate compatibility against.</typeparam>
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/// <param name="assetName">The asset name relative to the loader root directory.</param>
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/// <param name="file">The file being loaded.</param>
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/// <param name="exception">The exception to throw if the type validation fails, otherwise <see langword="null"/>.</param>
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/// <returns><see langword="true"/> if the type validation succeeds, otherwise <see langword="false"/></returns>
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private bool ValidateType<TInput, TExpected>(IAssetName assetName, FileInfo file, [NotNullWhen(false)] out SContentLoadException? exception)
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{
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if (typeof(TInput).IsAssignableFrom(typeof(TExpected)))
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{
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exception = null;
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return true;
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}
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exception = this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected)}'.");
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return false;
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}
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/// <summary>Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected0"/> or <typeparamref name="TExpected1"/>.</summary>
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/// <typeparam name="TInput">Type to validate compatibility of.</typeparam>
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/// <typeparam name="TExpected0">First type to validate compatibility against.</typeparam>
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/// /// <typeparam name="TExpected1">Second type to validate compatibility against.</typeparam>
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/// <param name="assetName">The asset name relative to the loader root directory.</param>
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/// <param name="file">The file being loaded.</param>
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/// <param name="exception">The exception to throw if the type validation fails, otherwise <see langword="null"/>.</param>
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/// <returns><see langword="true"/> if the type validation succeeds, otherwise <see langword="false"/></returns>
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private bool ValidateType<TInput, TExpected0, TExpected1>(IAssetName assetName, FileInfo file, [NotNullWhen(false)] out SContentLoadException? exception)
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{
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if (typeof(TInput).IsAssignableFrom(typeof(TExpected0)) || typeof(TInput).IsAssignableFrom(typeof(TExpected1)))
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{
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exception = null;
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return true;
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}
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exception = this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected0)}' or '{typeof(TExpected1)}'.");
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return false;
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}
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/// <summary>Load an unpacked font file (<c>.fnt</c>).</summary>
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/// <typeparam name="T">The type of asset to load.</typeparam>
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/// <param name="assetName">The asset name relative to the loader root directory.</param>
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/// <param name="file">The file to load.</param>
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private T LoadFont<T>(IAssetName assetName, FileInfo file)
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{
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// validate
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if (!this.ValidateType<T, XmlSource>(assetName, file, out var exception))
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throw exception;
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this.AssertValidType<T>(assetName, file, typeof(XmlSource));
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// load
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string source = File.ReadAllText(file.FullName);
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return (T)(object)new XmlSource(source);
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}
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@ -235,10 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <param name="file">The file to load.</param>
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private T LoadImageFile<T>(IAssetName assetName, FileInfo file)
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{
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// validate type
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if (!this.ValidateType<T, Texture2D, IRawTextureData>(assetName, file, out var exception))
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throw exception;
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this.AssertValidType<T>(assetName, file, typeof(Texture2D), typeof(IRawTextureData));
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bool asRawData = typeof(T).IsAssignableTo(typeof(IRawTextureData));
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// load
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@ -302,11 +256,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <param name="file">The file to load.</param>
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private T LoadMapFile<T>(IAssetName assetName, FileInfo file)
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{
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// validate
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if (!this.ValidateType<T, Map>(assetName, file, out var exception))
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throw exception;
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this.AssertValidType<T>(assetName, file, typeof(Map));
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// load
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FormatManager formatManager = FormatManager.Instance;
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Map map = formatManager.LoadMap(file.FullName);
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map.assetPath = assetName.Name;
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@ -348,6 +299,18 @@ namespace StardewModdingAPI.Framework.ContentManagers
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throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
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}
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/// <summary>Assert that the asset type is compatible with one of the allowed types.</summary>
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/// <typeparam name="TAsset">The actual asset type.</typeparam>
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/// <param name="assetName">The asset name relative to the loader root directory.</param>
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/// <param name="file">The file being loaded.</param>
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/// <param name="validTypes">The allowed asset types.</param>
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/// <exception cref="SContentLoadException">The <typeparamref name="TAsset"/> is not compatible with any of the <paramref name="validTypes"/>.</exception>
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private void AssertValidType<TAsset>(IAssetName assetName, FileInfo file, params Type[] validTypes)
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{
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if (!validTypes.Any(validType => validType.IsAssignableFrom(typeof(TAsset))))
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throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
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}
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/// <summary>Get an error which indicates that an asset couldn't be loaded.</summary>
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/// <param name="errorType">Why loading an asset through the content pipeline failed.</param>
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/// <param name="assetName">The asset name that failed to load.</param>
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