drop support for unofficial 64-bit mode
This commit is contained in:
parent
169ce01810
commit
bbaa260007
|
@ -6,13 +6,8 @@
|
|||
<LangVersion>latest</LangVersion>
|
||||
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
|
||||
|
||||
<!--uncomment for 64-bit Stardew Valley on Windows-->
|
||||
<!--<GamePath>D:\dev\SDV 64-bit\6125897</GamePath>
|
||||
<DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS_64BIT_HACK</DefineConstants>-->
|
||||
|
||||
<!--set platform-->
|
||||
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
|
||||
<DefineConstants Condition="$(OS) == 'Windows_NT' AND !$(DefineConstants.Contains(SMAPI_FOR_WINDOWS_64BIT_HACK))">$(DefineConstants);SMAPI_FOR_XNA</DefineConstants>
|
||||
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS;SMAPI_FOR_XNA</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<!--find game folder-->
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
* For players:
|
||||
* Added friendly error when using SMAPI 3.2._x_ with Stardew Valley 1.5.5 or later.
|
||||
* Improved mod compatibility in 64-bit mode (thanks to spacechase0!).
|
||||
* Reducing load time when scanning/rewriting many mods for compatibility.
|
||||
* Reduced load time when scanning/rewriting many mods for compatibility.
|
||||
* **Dropped support for unofficial 64-bit mode**. You can now use the [official 64-bit Stardew Valley 1.5.5 beta](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) instead.
|
||||
* Updated compatibility list.
|
||||
|
||||
* For mod authors:
|
||||
|
|
|
@ -57,8 +57,7 @@ SMAPI uses a small number of conditional compilation constants, which you can se
|
|||
flag | purpose
|
||||
---- | -------
|
||||
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
|
||||
`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default.
|
||||
`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set).
|
||||
`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`.
|
||||
|
||||
## For SMAPI developers
|
||||
### Compiling from source
|
||||
|
@ -81,9 +80,7 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf
|
|||
[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
|
||||
on the wiki for the first-time setup.
|
||||
|
||||
1. [Install a separate 64-bit version of Stardew Valley](https://github.com/Steviegt6/Stardew64Installer#readme)
|
||||
on Windows.
|
||||
2. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
|
||||
1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
|
||||
bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
|
||||
|
||||
build type | format | example
|
||||
|
@ -91,14 +88,9 @@ on the wiki for the first-time setup.
|
|||
dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230`
|
||||
prerelease | `<version>-beta.<date>` | `3.0.0-beta.20171230`
|
||||
release | `<version>` | `3.0.0`
|
||||
3. In Windows:
|
||||
2. In Windows:
|
||||
1. Rebuild the solution with the _release_ solution configuration.
|
||||
2. Back up the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders.
|
||||
3. Edit `common.targets` and uncomment the Stardew Valley 64-bit section at the top.
|
||||
4. Rebuild the solution again.
|
||||
5. Rename the compiled `StardewModdingAPI.exe` file to `StardewModdingAPI-x64.exe`, and copy it
|
||||
into the `windows-install.dat` files from step ii.
|
||||
6. Copy the folders from step ii to Linux/MacOS.
|
||||
2. Copy the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders to Linux/macOS.
|
||||
4. In Linux/macOS:
|
||||
1. Rebuild the solution with the _release_ solution configuration.
|
||||
2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and
|
||||
|
|
|
@ -275,21 +275,20 @@ namespace StardewModdingApi.Installer
|
|||
|
||||
|
||||
/*********
|
||||
** Step 4: detect 64-bit Stardew Valley
|
||||
** Step 4: validate assumptions
|
||||
*********/
|
||||
// detect 64-bit mode
|
||||
bool isWindows64Bit = false;
|
||||
// not 64-bit on Windows
|
||||
if (context.Platform == Platform.Windows)
|
||||
{
|
||||
FileInfo linuxExecutable = new FileInfo(Path.Combine(paths.GamePath, "StardewValley.exe"));
|
||||
isWindows64Bit = linuxExecutable.Exists && this.Is64Bit(linuxExecutable.FullName);
|
||||
if (isWindows64Bit)
|
||||
paths.SetExecutableFileName(linuxExecutable.Name);
|
||||
if (linuxExecutable.Exists && this.Is64Bit(linuxExecutable.FullName))
|
||||
{
|
||||
this.PrintError("Oops! The detected game install path seems to be unofficial 64-bit mode, which is no longer supported. You can update to Stardew Valley 1.5.5 or later instead. See https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows for more info.");
|
||||
Console.ReadLine();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*********
|
||||
** Step 5: validate assumptions
|
||||
*********/
|
||||
// executable exists
|
||||
if (!File.Exists(paths.ExecutablePath))
|
||||
{
|
||||
|
@ -301,7 +300,7 @@ namespace StardewModdingApi.Installer
|
|||
// not Stardew Valley 1.5.5+
|
||||
if (File.Exists(Path.Combine(paths.GamePath, "Stardew Valley.dll")))
|
||||
{
|
||||
this.PrintError($"Oops! The detected game install path seems to be Stardew Valley 1.5.5 or later, but this version of SMAPI is only compatible up to Stardew Valley 1.5.4. Please check for a newer version of SMAPI: https://smapi.io.");
|
||||
this.PrintError("Oops! The detected game install path seems to be Stardew Valley 1.5.5 or later, but this version of SMAPI is only compatible up to Stardew Valley 1.5.4. Please check for a newer version of SMAPI: https://smapi.io.");
|
||||
Console.ReadLine();
|
||||
return;
|
||||
}
|
||||
|
@ -320,7 +319,7 @@ namespace StardewModdingApi.Installer
|
|||
|
||||
|
||||
/*********
|
||||
** Step 6: ask what to do
|
||||
** Step 5: ask what to do
|
||||
*********/
|
||||
ScriptAction action;
|
||||
{
|
||||
|
@ -328,7 +327,7 @@ namespace StardewModdingApi.Installer
|
|||
** print header
|
||||
****/
|
||||
this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just one question first.");
|
||||
this.PrintDebug($"Game path: {paths.GamePath}{(context.IsWindows ? $" [{(isWindows64Bit ? "64-bit" : "32-bit")}]" : "")}");
|
||||
this.PrintDebug($"Game path: {paths.GamePath}");
|
||||
this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
|
||||
this.PrintDebug("----------------------------------------------------------------------------");
|
||||
Console.WriteLine();
|
||||
|
@ -366,14 +365,14 @@ namespace StardewModdingApi.Installer
|
|||
|
||||
|
||||
/*********
|
||||
** Step 7: apply
|
||||
** Step 6: apply
|
||||
*********/
|
||||
{
|
||||
/****
|
||||
** print header
|
||||
****/
|
||||
this.PrintInfo($"That's all I need! I'll {action.ToString().ToLower()} SMAPI now.");
|
||||
this.PrintDebug($"Game path: {paths.GamePath}{(context.IsWindows ? $" [{(isWindows64Bit ? "64-bit" : "32-bit")}]" : "")}");
|
||||
this.PrintDebug($"Game path: {paths.GamePath}");
|
||||
this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
|
||||
this.PrintDebug("----------------------------------------------------------------------------");
|
||||
Console.WriteLine();
|
||||
|
@ -434,25 +433,6 @@ namespace StardewModdingApi.Installer
|
|||
this.RecursiveCopy(sourceEntry, paths.GameDir);
|
||||
}
|
||||
|
||||
// handle 64-bit file
|
||||
{
|
||||
FileInfo x64Executable = new FileInfo(Path.Combine(paths.GameDir.FullName, "StardewModdingAPI-x64.exe"));
|
||||
if (isWindows64Bit)
|
||||
{
|
||||
this.PrintDebug("Making SMAPI 64-bit...");
|
||||
if (x64Executable.Exists)
|
||||
{
|
||||
string targetPath = Path.Combine(paths.GameDir.FullName, "StardewModdingAPI.exe");
|
||||
this.InteractivelyDelete(targetPath);
|
||||
x64Executable.MoveTo(targetPath);
|
||||
}
|
||||
else
|
||||
this.PrintError($"Oops! Could not find the required '{x64Executable.Name}' installer file. SMAPI may not work correctly.");
|
||||
}
|
||||
else if (x64Executable.Exists)
|
||||
x64Executable.Delete();
|
||||
}
|
||||
|
||||
// replace mod launcher (if possible)
|
||||
if (context.IsUnix)
|
||||
{
|
||||
|
@ -547,7 +527,7 @@ namespace StardewModdingApi.Installer
|
|||
|
||||
|
||||
/*********
|
||||
** Step 7: final instructions
|
||||
** Step 6: final instructions
|
||||
*********/
|
||||
if (context.IsWindows)
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
<!-- Windows only -->
|
||||
<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
|
||||
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" Condition="!$(DefineConstants.Contains(SMAPI_FOR_WINDOWS_64BIT_HACK))" />
|
||||
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Game framework -->
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
<!-- Windows only -->
|
||||
<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
|
||||
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" Condition="!$(DefineConstants.Contains(SMAPI_FOR_WINDOWS_64BIT_HACK))" />
|
||||
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Game framework -->
|
||||
|
|
|
@ -39,14 +39,6 @@ namespace StardewModdingAPI
|
|||
/// <summary>The target game platform.</summary>
|
||||
internal static GamePlatform Platform { get; } = (GamePlatform)Enum.Parse(typeof(GamePlatform), LowLevelEnvironmentUtility.DetectPlatform());
|
||||
|
||||
/// <summary>Whether SMAPI is being compiled for Windows with a 64-bit Linux version of the game. This is highly specialized and shouldn't be used in most cases.</summary>
|
||||
internal static bool IsWindows64BitHack { get; } =
|
||||
#if SMAPI_FOR_WINDOWS_64BIT_HACK
|
||||
true;
|
||||
#else
|
||||
false;
|
||||
#endif
|
||||
|
||||
/// <summary>The game framework running the game.</summary>
|
||||
internal static GameFramework GameFramework { get; } =
|
||||
#if SMAPI_FOR_XNA
|
||||
|
@ -56,7 +48,7 @@ namespace StardewModdingAPI
|
|||
#endif
|
||||
|
||||
/// <summary>The game's assembly name.</summary>
|
||||
internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows && !EarlyConstants.IsWindows64BitHack ? "Stardew Valley" : "StardewValley";
|
||||
internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows ? "Stardew Valley" : "StardewValley";
|
||||
|
||||
/// <summary>The <see cref="Context.ScreenId"/> value which should appear in the SMAPI log, if any.</summary>
|
||||
internal static int? LogScreenId { get; set; }
|
||||
|
@ -269,7 +261,7 @@ namespace StardewModdingAPI
|
|||
targetAssemblies.Add(typeof(StardewModdingAPI.IManifest).Assembly);
|
||||
|
||||
// get changes for platform
|
||||
if (Constants.Platform != Platform.Windows || EarlyConstants.IsWindows64BitHack)
|
||||
if (Constants.Platform != Platform.Windows)
|
||||
{
|
||||
removeAssemblyReferences.AddRange(new[]
|
||||
{
|
||||
|
|
|
@ -57,8 +57,6 @@ namespace StardewModdingAPI.Framework.Content
|
|||
IReflectedMethod method = reflection.GetMethod(typeof(TitleContainer), "GetCleanPath");
|
||||
this.NormalizeAssetNameForPlatform = path => method.Invoke<string>(path);
|
||||
}
|
||||
else if (EarlyConstants.IsWindows64BitHack)
|
||||
this.NormalizeAssetNameForPlatform = PathUtilities.NormalizePath;
|
||||
else
|
||||
this.NormalizeAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load<T> logic
|
||||
}
|
||||
|
|
|
@ -291,13 +291,7 @@ namespace StardewModdingAPI.Framework.Logging
|
|||
public void LogIntro(string modsPath, IDictionary<string, object> customSettings)
|
||||
{
|
||||
// log platform & patches
|
||||
{
|
||||
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
|
||||
|
||||
string[] patchLabels = this.GetPatchLabels().ToArray();
|
||||
if (patchLabels.Any())
|
||||
this.Monitor.Log($"Detected custom version: {string.Join(", ", patchLabels)}", LogLevel.Info);
|
||||
}
|
||||
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
|
||||
|
||||
// log basic info
|
||||
this.Monitor.Log($"Mods go here: {modsPath}", LogLevel.Info);
|
||||
|
@ -416,20 +410,6 @@ namespace StardewModdingAPI.Framework.Logging
|
|||
gameMonitor.Log(message, level);
|
||||
}
|
||||
|
||||
/// <summary>Get human-readable labels to log for detected SMAPI and Stardew Valley customizations.</summary>
|
||||
private IEnumerable<string> GetPatchLabels()
|
||||
{
|
||||
// custom game framework
|
||||
if (EarlyConstants.IsWindows64BitHack)
|
||||
yield return $"running 64-bit SMAPI with {Constants.GameFramework}";
|
||||
else if ((Constants.GameFramework == GameFramework.Xna) != (Constants.Platform == Platform.Windows))
|
||||
yield return $"running {Constants.GameFramework}";
|
||||
|
||||
// patched by Stardew64Installer
|
||||
if (Constants.IsPatchedByStardew64Installer(out ISemanticVersion patchedByVersion))
|
||||
yield return $"patched by Stardew64Installer {patchedByVersion}";
|
||||
}
|
||||
|
||||
/// <summary>Write a summary of mod warnings to the console and log.</summary>
|
||||
/// <param name="mods">The loaded mods.</param>
|
||||
/// <param name="skippedMods">The mods which could not be loaded.</param>
|
||||
|
|
|
@ -12,10 +12,10 @@ using System.Security;
|
|||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
#if SMAPI_FOR_WINDOWS
|
||||
using Microsoft.Win32;
|
||||
#endif
|
||||
using Microsoft.Xna.Framework;
|
||||
#if SMAPI_FOR_XNA
|
||||
using System.Windows.Forms;
|
||||
#endif
|
||||
|
@ -436,7 +436,7 @@ namespace StardewModdingAPI.Framework
|
|||
Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
|
||||
|
||||
// log GPU info
|
||||
#if SMAPI_FOR_WINDOWS && !SMAPI_FOR_WINDOWS_64BIT_HACK
|
||||
#if SMAPI_FOR_WINDOWS
|
||||
this.Monitor.Log($"Running on GPU: {Game1.game1.GraphicsDevice?.Adapter?.Description ?? "<unknown>"}");
|
||||
#endif
|
||||
}
|
||||
|
@ -1267,10 +1267,8 @@ namespace StardewModdingAPI.Framework
|
|||
/// <summary>Set the titles for the game and console windows.</summary>
|
||||
private void UpdateWindowTitles()
|
||||
{
|
||||
string smapiVersion = $"{Constants.ApiVersion}{(EarlyConstants.IsWindows64BitHack ? " [64-bit]" : "")}";
|
||||
|
||||
string consoleTitle = $"SMAPI {smapiVersion} - running Stardew Valley {Constants.GameVersion}";
|
||||
string gameTitle = $"Stardew Valley {Constants.GameVersion} - running SMAPI {smapiVersion}";
|
||||
string consoleTitle = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}";
|
||||
string gameTitle = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}";
|
||||
|
||||
if (this.ModRegistry.AreAllModsLoaded)
|
||||
{
|
||||
|
@ -1737,10 +1735,10 @@ namespace StardewModdingAPI.Framework
|
|||
catch (Exception ex)
|
||||
{
|
||||
errorReasonPhrase = "its DLL couldn't be loaded.";
|
||||
#if SMAPI_FOR_WINDOWS_64BIT_HACK
|
||||
if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath))
|
||||
errorReasonPhrase = "it needs to be updated for 64-bit mode.";
|
||||
#endif
|
||||
// re-enable in Stardew Valley 1.5.5
|
||||
//if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath))
|
||||
// errorReasonPhrase = "it needs to be updated for 64-bit mode.";
|
||||
|
||||
errorDetails = $"Error: {ex.GetLogSummary()}";
|
||||
failReason = ModFailReason.LoadFailed;
|
||||
return false;
|
||||
|
|
|
@ -48,13 +48,12 @@ namespace StardewModdingAPI.Metadata
|
|||
yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies);
|
||||
yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies);
|
||||
|
||||
// rewrite for 64-bit mode
|
||||
// re-enable in Stardew Valley 1.5.5
|
||||
//yield return new ArchitectureAssemblyRewriter();
|
||||
|
||||
// detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update)
|
||||
yield return new HarmonyRewriter();
|
||||
|
||||
// rewrite for 64-bit mode
|
||||
#if SMAPI_FOR_WINDOWS_64BIT_HACK
|
||||
yield return new ArchitectureAssemblyRewriter();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
yield return new HarmonyRewriter(shouldRewrite: false);
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace StardewModdingAPI
|
|||
/// <param name="args">The command-line arguments.</param>
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.Title = $"SMAPI {EarlyConstants.RawApiVersion}{(EarlyConstants.IsWindows64BitHack ? " 64-bit" : "")} - {Console.Title}";
|
||||
Console.Title = $"SMAPI {EarlyConstants.RawApiVersion} - {Console.Title}";
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -84,6 +84,14 @@ namespace StardewModdingAPI
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// unofficial 64-bit
|
||||
if (EarlyConstants.Platform == GamePlatform.Windows)
|
||||
{
|
||||
FileInfo linuxExecutable = new FileInfo(Path.Combine(EarlyConstants.ExecutionPath, "StardewValley.exe"));
|
||||
if (linuxExecutable.Exists && LowLevelEnvironmentUtility.Is64BitAssembly(linuxExecutable.FullName))
|
||||
Program.PrintErrorAndExit("Oops! You're running Stardew Valley in unofficial 64-bit mode, which is no longer supported. You can update to Stardew Valley 1.5.5 or later instead. See https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows for more info.");
|
||||
}
|
||||
|
||||
// file doesn't exist
|
||||
if (!File.Exists(Path.Combine(EarlyConstants.ExecutionPath, $"{EarlyConstants.GameAssemblyName}.exe")))
|
||||
Program.PrintErrorAndExit("Oops! SMAPI can't find the game. Make sure you're running StardewModdingAPI.exe in your game folder.");
|
||||
|
@ -116,16 +124,6 @@ namespace StardewModdingAPI
|
|||
// max version
|
||||
if (Constants.MaximumGameVersion != null && Constants.GameVersion.IsNewerThan(Constants.MaximumGameVersion))
|
||||
Program.PrintErrorAndExit($"Oops! You're running Stardew Valley {Constants.GameVersion}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.MaximumGameVersion}. Please check for a newer version of SMAPI: https://smapi.io.");
|
||||
|
||||
// bitness
|
||||
bool is64BitGame = LowLevelEnvironmentUtility.Is64BitAssembly(Path.Combine(EarlyConstants.ExecutionPath, $"{EarlyConstants.GameAssemblyName}.exe"));
|
||||
#if SMAPI_FOR_WINDOWS_64BIT_HACK
|
||||
if (!is64BitGame)
|
||||
Program.PrintErrorAndExit("Oops! This is the 64-bit version of SMAPI, but you have the 32-bit version of Stardew Valley. You can reinstall SMAPI using its installer to automatically install the correct version of SMAPI.");
|
||||
#elif SMAPI_FOR_WINDOWS
|
||||
if (is64BitGame)
|
||||
Program.PrintErrorAndExit("Oops! This is the 32-bit version of SMAPI, but you have the 64-bit version of Stardew Valley. You can reinstall SMAPI using its installer to automatically install the correct version of SMAPI.");
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>Assert that the versions of all SMAPI components are correct.</summary>
|
||||
|
|
|
@ -14,10 +14,6 @@
|
|||
|
||||
<Import Project="..\..\build\common.targets" />
|
||||
|
||||
<PropertyGroup Condition="$(DefineConstants.Contains(SMAPI_FOR_WINDOWS_64BIT_HACK))">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LargeAddressAware" Version="1.0.5" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
|
||||
|
@ -39,7 +35,7 @@
|
|||
|
||||
<!-- Windows only -->
|
||||
<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
|
||||
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" Condition="!$(DefineConstants.Contains(SMAPI_FOR_WINDOWS_64BIT_HACK))" />
|
||||
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
|
||||
|
|
Loading…
Reference in New Issue