split local deploy into its own targets file
This commit is contained in:
parent
ca9efad7a7
commit
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@ -1,3 +1,9 @@
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<!--
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This MSBuild file sets the common configuration and build scripts used by all the projects in this
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repo. It imports the other MSBuild files as needed.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<!--set general build properties -->
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<!--set general build properties -->
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@ -6,6 +12,8 @@
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants>
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<DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants>
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported-->
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<!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported-->
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<Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable>
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<Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable>
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@ -36,79 +44,13 @@
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<!--find game folder-->
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<!--find game folder-->
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<Import Project="find-game-folder.targets" />
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<Import Project="find-game-folder.targets" />
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
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<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
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</Target>
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</Target>
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<!-- copy files into game directory and enable debugging -->
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<!--deploy local files-->
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<Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'">
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<Import Project="deploy-local-smapi.targets" Condition="'$(CopyToGameFolder)' == 'true'" />
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<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
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</Target>
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<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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<ItemGroup>
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<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
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</ItemGroup>
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<!-- SMAPI -->
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
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<!-- Harmony + dependencies -->
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<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<!-- .NET dependencies -->
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<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
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<!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) -->
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<Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
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<ItemGroup>
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<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
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</ItemGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
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<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
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</Target>
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<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<!-- common build settings -->
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<PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<!-- launch SMAPI through Visual Studio -->
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<!-- launch SMAPI through Visual Studio -->
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<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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@ -0,0 +1,69 @@
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<!--
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This MSBuild file copies SMAPI and the bundled mods into the local Stardew Valley folder on build
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to simplify testing. This just avoids needing to run the SMAPI installer each time.
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This assumes `find-game-folder.targets` has already been imported and validated.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
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<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
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</Target>
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<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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<!-- SMAPI -->
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<ItemGroup>
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<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
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</ItemGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Pintail.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
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<!-- Harmony + dependencies -->
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<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<!-- .NET dependencies -->
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<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
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<!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) -->
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<Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
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<ItemGroup>
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<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
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</ItemGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
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<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
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</Target>
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<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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</Project>
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<!--
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This MSBuild file detects the Stardew Valley install path if possible, and sets the 'GamePath'
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property.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- import developer's custom path (if any) -->
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<!-- import developer's custom path (if any) -->
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<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
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<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
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@ -27,6 +27,7 @@ EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}"
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ProjectSection(SolutionItems) = preProject
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ProjectSection(SolutionItems) = preProject
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..\build\common.targets = ..\build\common.targets
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..\build\common.targets = ..\build\common.targets
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..\build\deploy-local-smapi.targets = ..\build\deploy-local-smapi.targets
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..\build\find-game-folder.targets = ..\build\find-game-folder.targets
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..\build\find-game-folder.targets = ..\build\find-game-folder.targets
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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