switch to scripted release package process
This commit is contained in:
parent
c10685b035
commit
bf5a9b8762
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@ -8,6 +8,7 @@
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<!--set platform-->
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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<CopyToGameFolder>true</CopyToGameFolder>
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</PropertyGroup>
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<!--find game folder-->
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@ -19,7 +20,7 @@
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</Target>
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<!-- copy files into game directory and enable debugging -->
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<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
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<Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'">
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<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
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</Target>
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<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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@ -0,0 +1,201 @@
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#!/bin/bash
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##########
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## Constants
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##########
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gamePath="/home/pathoschild/Stardew Valley"
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bundleModNames=("ConsoleCommands" "ErrorHandler" "SaveBackup")
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buildConfig="Release"
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folders=("unix" "windows")
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declare -A runtimes=(["unix"]="linux-x64" ["windows"]="win-x64")
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declare -A msBuildPlatformNames=(["unix"]="Unix" ["windows"]="Windows_NT")
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##########
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## Move to SMAPI root
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##########
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cd "`dirname "$0"`/.."
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##########
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## Clear old build files
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##########
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echo "Clearing old builds..."
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echo "-----------------------"
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for path in */**/bin */**/obj; do
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rm -rf $path
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done
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rm -rf "bin"
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echo ""
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##########
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## Compile files
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##########
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for folder in ${folders[@]}; do
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runtime=${runtimes[$folder]}
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msbuildPlatformName=${msBuildPlatformNames[$folder]}
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# SMAPI
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echo "Compiling SMAPI for $folder..."
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echo "------------------"
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dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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echo ""
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echo ""
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echo "Compiling installer for $folder..."
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echo "----------------------"
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dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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echo ""
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echo ""
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for modName in ${bundleModNames[@]}; do
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echo "Compiling $modName for $folder..."
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echo "----------------------------------"
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dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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echo ""
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echo ""
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done
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done
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##########
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## Prepare install package
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##########
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echo "Preparing install package..."
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echo "----------------------------"
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# init paths
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installAssets="src/SMAPI.Installer/assets"
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packagePath="bin/SMAPI installer"
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packageDevPath="bin/SMAPI installer for developers"
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# init structure
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for folder in ${folders[@]}; do
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mkdir "$packagePath/internal/$folder/bundle/smapi-internal" --parents
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done
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# copy base installer files
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cp "$installAssets/unix-install.sh" "$packagePath/install on Linux.sh"
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cp "$installAssets/unix-install.sh" "$packagePath/install on macOS.command"
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cp "$installAssets/windows-install.bat" "$packagePath/install on Windows.bat"
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cp "$installAssets/README.txt" "$packagePath/README.txt"
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# copy per-platform files
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for folder in ${folders[@]}; do
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runtime=${runtimes[$folder]}
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# get paths
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installBin="src/SMAPI.Installer/bin/$buildConfig/$runtime"
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smapiBin="src/SMAPI/bin/$buildConfig/$runtime"
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internalPath="$packagePath/internal/$folder"
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bundlePath="$internalPath/bundle"
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# runtime config for installer
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cp "$installBin/SMAPI.Installer.runtimeconfig.json" "$internalPath/SMAPI.Installer.runtimeconfig.json"
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# runtime config for SMAPI
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cp "$installAssets/runtimeconfig.$folder.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
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# installer DLL
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cp "$installBin/SMAPI.Installer.dll" "$internalPath/SMAPI.Installer.dll"
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if [ $folder == "windows" ]; then
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cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
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fi
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# bundle root files
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for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.pdb" "StardewModdingAPI.xml" "steam_appid.txt"; do
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if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then
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name="$name.exe"
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fi
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cp "$smapiBin/$name" "$bundlePath/$name"
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done
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# bundle i18n
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cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
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cp "$smapiBin/$name" "$bundlePath/smapi-internal/$name"
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done
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cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
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cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
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if [ $folder == "unix" ]; then
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cp "$installAssets/unix-launcher.sh" "$bundlePath/unix-launcher.sh"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal/System.Runtime.Caching.dll"
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else
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cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
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fi
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# copy .NET dependencies
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cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal/System.Configuration.ConfigurationManager.dll"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal/System.Runtime.Caching.dll"
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cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal/System.Security.Permissions.dll"
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if [ $folder == "windows" ]; then
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cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal/System.Management.dll"
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fi
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# copy bundled mods
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for modName in ${bundleModNames[@]}; do
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fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime"
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targetPath="$bundlePath/Mods/$modName"
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mkdir "$targetPath" --parents
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cp "$fromPath/$modName.dll" "$targetPath/$modName.dll"
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cp "$fromPath/$modName.pdb" "$targetPath/$modName.pdb"
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cp "$fromPath/manifest.json" "$targetPath/manifest.json"
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if [ -d "$fromPath/i18n" ]; then
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cp -r "$fromPath/i18n" "$targetPath"
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fi
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done
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done
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# mark scripts executable
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for path in "install on Linux.sh" "install on macOS.command" "bundle/unix-launcher.sh"; do
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if [ -f "$packagePath/$path" ]; then
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chmod 755 "$packagePath/$path"
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fi
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done
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# split into main + for-dev folders
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cp -r "$packagePath" "$packageDevPath"
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for folder in ${folders[@]}; do
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# disable developer mode in main package
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sed --in-place --expression="s/\"DeveloperMode\": true/\"DeveloperMode\": false/" "$packagePath/internal/$folder/bundle/smapi-internal/config.json"
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# convert bundle folder into final 'install.dat' files
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for path in "$packagePath/internal/$folder" "$packageDevPath/internal/$folder"; do
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pushd "$path/bundle" > /dev/null
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zip "install.dat" * --recurse-paths --quiet
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popd > /dev/null
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mv "$path/bundle/install.dat" "$path/install.dat"
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rm -rf "$path/bundle"
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done
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done
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##########
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## Create release zips
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##########
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# get version number
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version="$1"
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if [ $# -eq 0 ]; then
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echo "SMAPI release version (like '4.0.0'):"
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read version
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fi
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# rename folders
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mv "$packagePath" "bin/SMAPI $version installer"
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mv "$packageDevPath" "bin/SMAPI $version installer for developers"
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# package files
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pushd bin > /dev/null
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zip -9 "SMAPI $version installer.zip" "SMAPI $version installer" --recurse-paths --quiet
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zip -9 "SMAPI $version installer for developers.zip" "SMAPI $version installer for developers" --recurse-paths --quiet
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popd > /dev/null
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echo ""
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echo "Done! Package created in $(pwd)/bin"
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@ -1,130 +0,0 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--
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This build task is run from the installer project after all projects have been compiled, and
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creates the build package in the bin\Packages folder.
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-->
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<Target Name="PrepareInstaller" AfterTargets="AfterBuild">
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<PropertyGroup>
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<PlatformName>windows</PlatformName>
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<PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName>
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<BuildRootPath>$(SolutionDir)</BuildRootPath>
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<OutRootPath>$(SolutionDir)\..\bin</OutRootPath>
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<SmapiBin>$(BuildRootPath)\SMAPI\bin\$(Configuration)</SmapiBin>
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<ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net5.0</ToolkitBin>
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<ConsoleCommandsBin>$(BuildRootPath)\SMAPI.Mods.ConsoleCommands\bin\$(Configuration)</ConsoleCommandsBin>
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<ErrorHandlerBin>$(BuildRootPath)\SMAPI.Mods.ErrorHandler\bin\$(Configuration)</ErrorHandlerBin>
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<SaveBackupBin>$(BuildRootPath)\SMAPI.Mods.SaveBackup\bin\$(Configuration)</SaveBackupBin>
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<PackagePath>$(OutRootPath)\SMAPI installer</PackagePath>
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<PackageDevPath>$(OutRootPath)\SMAPI installer for developers</PackageDevPath>
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</PropertyGroup>
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<ItemGroup>
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<TranslationFiles Include="$(SmapiBin)\i18n\*.json" />
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<ErrorHandlerTranslationFiles Include="$(ErrorHandlerBin)\i18n\*.json" />
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</ItemGroup>
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<!-- reset package directory -->
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<RemoveDir Directories="$(PackagePath)" />
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<RemoveDir Directories="$(PackageDevPath)" />
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<!-- copy installer files -->
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<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
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<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" />
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<Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
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<Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" />
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<Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)\install.exe.config" Condition="$(PlatformName) == 'windows'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal\$(PlatformName)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal\$(PlatformName)" />
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<!--copy bundle files-->
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<Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.$(PlatformName).json" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.runtimeconfig.json" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\0Harmony.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\Mono.Cecil.Mdb.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\Mono.Cecil.Pdb.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\MonoMod.Common.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\TMXTile.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\SMAPI.config.json" DestinationFiles="$(PackagePath)\bundle\smapi-internal\config.json" />
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<Copy SourceFiles="$(SmapiBin)\SMAPI.metadata.json" DestinationFiles="$(PackagePath)\bundle\smapi-internal\metadata.json" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(PackagePath)\bundle\smapi-internal\i18n" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFolder="$(PackagePath)\bundle" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
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<!-- copy .NET dependencies -->
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<Copy SourceFiles="$(SmapiBin)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\System.Management.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" Condition="$(PlatformName) == 'windows'" />
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<Copy SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\System.Security.Permissions.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!--copy bundled mods-->
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<Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(ConsoleCommandsBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(ErrorHandlerBin)\ErrorHandler.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" />
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<Copy SourceFiles="$(ErrorHandlerBin)\ErrorHandler.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" />
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<Copy SourceFiles="$(ErrorHandlerBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" />
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<Copy SourceFiles="@(ErrorHandlerTranslationFiles)" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler\i18n" />
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<Copy SourceFiles="$(SaveBackupBin)\SaveBackup.dll" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<Copy SourceFiles="$(SaveBackupBin)\SaveBackup.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<Copy SourceFiles="$(SaveBackupBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<!-- fix Linux/macOS permissions -->
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/install on Linux.sh"" />
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/install on macOS.command"" />
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/bundle/unix-launcher.sh"" />
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<!-- finalise 'for developers' installer -->
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<ItemGroup>
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<PackageFiles Include="$(PackagePath)\**\*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
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<ZipDirectory SourceDirectory="$(PackageDevPath)\bundle" DestinationFile="$(PackageDevPath)\internal\$(PlatformName)\install.dat" />
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<RemoveDir Directories="$(PackageDevPath)\bundle" />
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<!-- finalise normal installer -->
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<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" />
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<ZipDirectory SourceDirectory="$(PackagePath)\bundle" DestinationFile="$(PackagePath)\internal\$(PlatformName)\install.dat" />
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<RemoveDir Directories="$(PackagePath)\bundle" />
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||||
</Target>
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||||
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<!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
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||||
<UsingTask TaskName="ReplaceFileText" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
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<ParameterGroup>
|
||||
<FilePath ParameterType="System.String" Required="true" />
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||||
<Search ParameterType="System.String" Required="true" />
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||||
<Replace ParameterType="System.String" Required="true" />
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</ParameterGroup>
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||||
<Task>
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||||
<Using Namespace="System" />
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||||
<Using Namespace="System.IO" />
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||||
<Using Namespace="System.Text.RegularExpressions" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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File.WriteAllText(
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FilePath,
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||||
Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
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||||
);
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||||
]]>
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||||
</Code>
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||||
</Task>
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||||
</UsingTask>
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||||
</Project>
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@ -1,11 +1,16 @@
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← [README](README.md)
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||||
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||||
# Release notes
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## Upcoming version
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||||
* For SMAPI maintainers:
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||||
* Added a new [scripted release package process](technical/smapi.md), which removes the need to compile SMAPI on multiple platforms and manually combine them.
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## 3.13.1
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Released 30 November 2021 for Stardew Valley 1.5.5 or later.
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* Improved .NET 5 validation in Windows installer to better explain how to get the right version.
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* Fixed installer failing on Windows when run from the game folder.
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* For players:
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* Improved .NET 5 validation in Windows installer to better explain how to get the right version.
|
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* Fixed installer failing on Windows when run from the game folder.
|
||||
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## 3.13.0
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Released 30 November 2021 for Stardew Valley 1.5.5 or later.
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@ -75,22 +75,24 @@ the debugger attached, so you can intercept errors and step through the code bei
|
|||
doesn't work in MonoDevelop on Linux, unfortunately.
|
||||
|
||||
### Preparing a release
|
||||
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms: Windows and
|
||||
Linux. The instructions below assume you have Windows 11, but you can adapt them for
|
||||
a different setup if needed.
|
||||
To prepare a crossplatform SMAPI release, you'll need to run the build script on Linux or macOS.
|
||||
|
||||
#### Initial setup
|
||||
First-time setup on Windows:
|
||||
1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
|
||||
2. Install the needed software in WSL:
|
||||
1. Run `sudo apt update` to update the package list.
|
||||
2. Install [the .NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu)
|
||||
(for Stardew Valley 1.5.5+) or [`mono-complete`](https://www.mono-project.com/download/stable/)
|
||||
(for earlier versions).
|
||||
_You can run `lsb_release -a` to get the Ubuntu version number._
|
||||
3. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
|
||||
4. Launch `steam` and install the game like usual.
|
||||
5. Download and install your preferred IDE. For the [latest standalone Rider
|
||||
First-time setup:
|
||||
|
||||
1. On Windows only:
|
||||
|
||||
1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
|
||||
2. Run `sudo apt update` in WSL to update the package list.
|
||||
3. The rest of the instructions below should be run in WSL.
|
||||
|
||||
2. Install the required software:
|
||||
|
||||
1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu).
|
||||
_For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._
|
||||
2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
|
||||
3. Launch `steam` and install the game like usual.
|
||||
4. Download and install your preferred IDE. For the [latest standalone Rider
|
||||
version](https://www.jetbrains.com/help/rider/Installation_guide.html#prerequisites):
|
||||
```sh
|
||||
wget "<download url here>" -O rider-install.tar.gz
|
||||
|
@ -98,23 +100,20 @@ First-time setup on Windows:
|
|||
ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
|
||||
./rider.sh
|
||||
```
|
||||
3. Clone the SMAPI repo in WSL:
|
||||
```sh
|
||||
git clone https://github.com/Pathoschild/SMAPI.git
|
||||
```
|
||||
|
||||
To compile SMAPI in WSL:
|
||||
1. Run `./rider.sh` to open the Rider GUI.
|
||||
2. Use the GUI to compile the solution.
|
||||
3. Clone the SMAPI repo:
|
||||
```sh
|
||||
git clone https://github.com/Pathoschild/SMAPI.git
|
||||
```
|
||||
|
||||
To launch the game:
|
||||
1. Open a WSL terminal.
|
||||
2. Run these commands to start Steam:
|
||||
|
||||
1. Run these commands to start Steam:
|
||||
```sh
|
||||
export TERM=xterm
|
||||
steam
|
||||
```
|
||||
3. Launch the game through the Steam UI.
|
||||
2. Launch the game through the Steam UI.
|
||||
|
||||
#### Prepare the release
|
||||
1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
|
||||
|
@ -125,15 +124,8 @@ To launch the game:
|
|||
dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230`
|
||||
prerelease | `<version>-beta.<date>` | `3.0.0-beta.20171230`
|
||||
release | `<version>` | `3.0.0`
|
||||
2. In Windows:
|
||||
1. Rebuild the solution with the _release_ solution configuration.
|
||||
2. Copy the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders to Linux.
|
||||
4. In Linux:
|
||||
1. Rebuild the solution with the _release_ solution configuration.
|
||||
2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and
|
||||
`bin/SMAPI installer for developers` folders compiled on Linux.
|
||||
3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
|
||||
4. Zip the two folders.
|
||||
2. Run the `build/prepare-install-package.sh` script. This will create the release package in the
|
||||
root `bin` folder.
|
||||
|
||||
### Custom Harmony build
|
||||
SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
|
||||
|
|
|
@ -17,5 +17,4 @@
|
|||
|
||||
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
|
||||
<Import Project="..\..\build\common.targets" />
|
||||
<Import Project="..\..\build\prepare-install-package.targets" />
|
||||
</Project>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.28729.10
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31912.275
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".root", ".root", "{86C452BE-D2D8-45B4-B63F-E329EB06CEDA}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
|
@ -28,7 +28,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5
|
|||
ProjectSection(SolutionItems) = preProject
|
||||
..\build\common.targets = ..\build\common.targets
|
||||
..\build\find-game-folder.targets = ..\build\find-game-folder.targets
|
||||
..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets
|
||||
..\build\prepare-install-package.sh = ..\build\prepare-install-package.sh
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}"
|
||||
|
|
Loading…
Reference in New Issue