add backwards compatibility for mods using now-unused dependencies
This commit is contained in:
parent
9992915f56
commit
bf960ce283
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@ -70,6 +70,11 @@
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<!-- .NET dependencies -->
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<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
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<!-- Legacy .NET dependencies (remove in SMAPI 4.0.0) -->
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<Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
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@ -151,6 +151,11 @@ for folder in ${folders[@]}; do
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cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
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fi
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# copy legacy .NET dependencies (remove in SMAPI 4.0.0)
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cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
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# copy bundled mods
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for modName in ${bundleModNames[@]}; do
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fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
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@ -172,6 +172,11 @@ foreach ($folder in $folders) {
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cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
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}
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# copy legacy .NET dependencies (remove in SMAPI 4.0.0)
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cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
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# copy bundled mods
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foreach ($modName in $bundleModNames) {
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$fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
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@ -35,6 +35,15 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
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AccessesFilesystem = 128,
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/// <summary>Uses .NET APIs for shell or process access.</summary>
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AccessesShell = 256
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AccessesShell = 256,
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/// <summary>References the legacy <c>System.Configuration.ConfigurationManager</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
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DetectedLegacyConfigurationDll = 512,
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/// <summary>References the legacy <c>System.Runtime.Caching</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
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DetectedLegacyCachingDll = 1024,
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/// <summary>References the legacy <c>System.Security.Permissions</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
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DetectedLegacyPermissionsDll = 2048
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}
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}
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@ -88,6 +88,10 @@ namespace StardewModdingAPI.Framework
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/// <param name="warning">The warning to set.</param>
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IModMetadata SetWarning(ModWarning warning);
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/// <summary>Remove a warning flag for the mod.</summary>
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/// <param name="warning">The warning to remove.</param>
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IModMetadata RemoveWarning(ModWarning warning);
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/// <summary>Set the mod instance.</summary>
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/// <param name="mod">The mod instance to set.</param>
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/// <param name="translations">The translations for this mod (if loaded).</param>
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@ -163,6 +163,29 @@ namespace StardewModdingAPI.Framework.ModLoading
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this.AssemblyDefinitionResolver.Add(assembly.Definition);
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}
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// special case: clear legacy-DLL warnings if the mod bundles a copy
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if (mod.Warnings.HasFlag(ModWarning.DetectedLegacyCachingDll))
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{
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if (File.Exists(Path.Combine(mod.DirectoryPath, "System.Runtime.Caching.dll")))
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mod.RemoveWarning(ModWarning.DetectedLegacyCachingDll);
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else
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{
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// remove duplicate warnings (System.Runtime.Caching.dll references these)
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mod.RemoveWarning(ModWarning.DetectedLegacyConfigurationDll);
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mod.RemoveWarning(ModWarning.DetectedLegacyPermissionsDll);
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}
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}
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if (mod.Warnings.HasFlag(ModWarning.DetectedLegacyConfigurationDll))
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{
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if (File.Exists(Path.Combine(mod.DirectoryPath, "System.Configuration.ConfigurationManager.dll")))
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mod.RemoveWarning(ModWarning.DetectedLegacyConfigurationDll);
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}
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if (mod.Warnings.HasFlag(ModWarning.DetectedLegacyPermissionsDll))
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{
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if (File.Exists(Path.Combine(mod.DirectoryPath, "System.Security.Permissions.dll")))
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mod.RemoveWarning(ModWarning.DetectedLegacyPermissionsDll);
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}
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// throw if incompatibilities detected
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if (!assumeCompatible && mod.Warnings.HasFlag(ModWarning.BrokenCodeLoaded))
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throw new IncompatibleInstructionException();
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@ -429,6 +452,21 @@ namespace StardewModdingAPI.Framework.ModLoading
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mod.SetWarning(ModWarning.AccessesShell);
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break;
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case InstructionHandleResult.DetectedLegacyCachingDll:
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template = $"{logPrefix}Detected reference to System.Runtime.Caching.dll, which will be removed in SMAPI 4.0.0.";
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mod.SetWarning(ModWarning.DetectedLegacyCachingDll);
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break;
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case InstructionHandleResult.DetectedLegacyConfigurationDll:
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template = $"{logPrefix}Detected reference to System.Configuration.ConfigurationManager.dll, which will be removed in SMAPI 4.0.0.";
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mod.SetWarning(ModWarning.DetectedLegacyConfigurationDll);
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break;
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case InstructionHandleResult.DetectedLegacyPermissionsDll:
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template = $"{logPrefix}Detected reference to System.Security.Permissions.dll, which will be removed in SMAPI 4.0.0.";
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mod.SetWarning(ModWarning.DetectedLegacyPermissionsDll);
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break;
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case InstructionHandleResult.None:
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break;
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@ -0,0 +1,49 @@
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using Mono.Cecil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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namespace StardewModdingAPI.Framework.ModLoading.Finders
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{
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/// <summary>Detects assembly references which will break in SMAPI 4.0.0.</summary>
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internal class LegacyAssemblyFinder : BaseInstructionHandler
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{
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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public LegacyAssemblyFinder()
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: base(defaultPhrase: "legacy assembly references") { }
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/// <inheritdoc />
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public override bool Handle(ModuleDefinition module)
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{
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foreach (AssemblyNameReference assembly in module.AssemblyReferences)
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{
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InstructionHandleResult flag = this.GetFlag(assembly);
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if (flag is InstructionHandleResult.None)
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continue;
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this.MarkFlag(flag);
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}
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return false;
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}
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/*********
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** Private methods
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*********/
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/// <summary>Get the instruction handle flag for the given assembly reference, if any.</summary>
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/// <param name="assemblyRef">The assembly reference.</param>
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private InstructionHandleResult GetFlag(AssemblyNameReference assemblyRef)
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{
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return assemblyRef.Name switch
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{
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"System.Configuration.ConfigurationManager" => InstructionHandleResult.DetectedLegacyConfigurationDll,
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"System.Runtime.Caching" => InstructionHandleResult.DetectedLegacyCachingDll,
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"System.Security.Permission" => InstructionHandleResult.DetectedLegacyPermissionsDll,
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_ => InstructionHandleResult.None
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};
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}
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}
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}
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@ -30,6 +30,15 @@ namespace StardewModdingAPI.Framework.ModLoading
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DetectedFilesystemAccess,
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/// <summary>The instruction accesses the OS shell or processes directly.</summary>
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DetectedShellAccess
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DetectedShellAccess,
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/// <summary>The module references the legacy <c>System.Configuration.ConfigurationManager</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
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DetectedLegacyConfigurationDll,
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/// <summary>The module references the legacy <c>System.Runtime.Caching</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
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DetectedLegacyCachingDll,
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/// <summary>The module references the legacy <c>System.Security.Permissions</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
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DetectedLegacyPermissionsDll
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}
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}
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@ -138,6 +138,13 @@ namespace StardewModdingAPI.Framework.ModLoading
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return this;
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}
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/// <inheritdoc />
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public IModMetadata RemoveWarning(ModWarning warning)
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{
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this.ActualWarnings &= ~warning;
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return this;
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}
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/// <inheritdoc />
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public IModMetadata SetMod(IMod mod, TranslationHelper translations)
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{
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@ -1679,6 +1679,31 @@ namespace StardewModdingAPI.Framework
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}
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#pragma warning restore CS0612, CS0618
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// log deprecation warnings
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if (metadata.HasWarnings(ModWarning.DetectedLegacyCachingDll, ModWarning.DetectedLegacyConfigurationDll, ModWarning.DetectedLegacyPermissionsDll))
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{
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string?[] referenced =
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new[]
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{
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metadata.Warnings.HasFlag(ModWarning.DetectedLegacyConfigurationDll) ? "System.Configuration.ConfigurationManager" : null,
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metadata.Warnings.HasFlag(ModWarning.DetectedLegacyCachingDll) ? "System.Runtime.Caching" : null,
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metadata.Warnings.HasFlag(ModWarning.DetectedLegacyPermissionsDll) ? "System.Security.Permissions" : null
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}
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.Where(p => p is not null)
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.ToArray();
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foreach (string? name in referenced)
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{
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DeprecationManager.Warn(
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metadata,
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$"using {name} without bundling it",
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"3.14.7",
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DeprecationLevel.Notice,
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logStackTrace: false
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);
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}
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}
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// call entry method
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Context.HeuristicModsRunningCode.Push(metadata);
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try
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@ -53,6 +53,9 @@ namespace StardewModdingAPI.Metadata
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// detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update)
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yield return new HarmonyRewriter();
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// detect issues for SMAPI 4.0.0
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yield return new LegacyAssemblyFinder();
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}
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else
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yield return new HarmonyRewriter(shouldRewrite: false);
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@ -28,6 +28,9 @@
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<PackageReference Include="Pintail" Version="2.1.0" />
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<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
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<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
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<!-- legacy package; remove in SMAPI 4.0.0 -->
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<PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
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</ItemGroup>
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<ItemGroup>
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