fix some installer messages not using color scheme (#495)
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f83a3bf7a4
commit
c05836040a
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@ -211,7 +211,7 @@ namespace StardewModdingApi.Installer
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};
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};
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// show output
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// show output
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Console.WriteLine($"Your game folder: {installDir}.");
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this.PrintInfo($"Your game folder: {installDir}.");
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/****
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/****
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** validate assumptions
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** validate assumptions
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@ -269,9 +269,9 @@ namespace StardewModdingApi.Installer
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action = ScriptAction.Uninstall;
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action = ScriptAction.Uninstall;
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else
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else
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{
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{
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Console.WriteLine("You can....");
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this.PrintInfo("You can....");
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Console.WriteLine("[1] Install SMAPI.");
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this.PrintInfo("[1] Install SMAPI.");
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Console.WriteLine("[2] Uninstall SMAPI.");
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this.PrintInfo("[2] Uninstall SMAPI.");
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Console.WriteLine();
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Console.WriteLine();
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string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
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string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
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@ -424,6 +424,10 @@ namespace StardewModdingApi.Installer
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/// <param name="text">The text to print.</param>
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/// <param name="text">The text to print.</param>
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private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug);
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private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug);
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/// <summary>Print a debug message.</summary>
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/// <param name="text">The text to print.</param>
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private void PrintInfo(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Info);
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/// <summary>Print a warning message.</summary>
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/// <summary>Print a warning message.</summary>
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/// <param name="text">The text to print.</param>
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/// <param name="text">The text to print.</param>
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private void PrintWarning(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Warn);
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private void PrintWarning(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Warn);
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@ -529,11 +533,11 @@ namespace StardewModdingApi.Installer
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{
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{
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while (true)
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while (true)
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{
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{
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Console.WriteLine(message);
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this.PrintInfo(message);
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string input = Console.ReadLine()?.Trim().ToLowerInvariant();
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string input = Console.ReadLine()?.Trim().ToLowerInvariant();
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if (!options.Contains(input))
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if (!options.Contains(input))
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{
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{
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Console.WriteLine("That's not a valid option.");
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this.PrintInfo("That's not a valid option.");
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continue;
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continue;
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}
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}
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return input;
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return input;
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@ -584,9 +588,9 @@ namespace StardewModdingApi.Installer
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// let user choose path
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// let user choose path
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Console.WriteLine();
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Console.WriteLine();
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Console.WriteLine("Found multiple copies of the game:");
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this.PrintInfo("Found multiple copies of the game:");
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for (int i = 0; i < defaultPaths.Length; i++)
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for (int i = 0; i < defaultPaths.Length; i++)
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Console.WriteLine($"[{i + 1}] {defaultPaths[i].FullName}");
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this.PrintInfo($"[{i + 1}] {defaultPaths[i].FullName}");
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Console.WriteLine();
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Console.WriteLine();
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string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray();
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string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray();
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@ -596,15 +600,15 @@ namespace StardewModdingApi.Installer
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}
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}
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// ask user
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// ask user
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Console.WriteLine("Oops, couldn't find the game automatically.");
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this.PrintInfo("Oops, couldn't find the game automatically.");
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while (true)
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while (true)
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{
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{
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// get path from user
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// get path from user
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Console.WriteLine($"Type the file path to the game directory (the one containing '{executableFilename}'), then press enter.");
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this.PrintInfo($"Type the file path to the game directory (the one containing '{executableFilename}'), then press enter.");
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string path = Console.ReadLine()?.Trim();
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string path = Console.ReadLine()?.Trim();
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if (string.IsNullOrWhiteSpace(path))
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if (string.IsNullOrWhiteSpace(path))
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{
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{
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Console.WriteLine(" You must specify a directory path to continue.");
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this.PrintInfo(" You must specify a directory path to continue.");
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continue;
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continue;
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}
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}
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@ -627,17 +631,17 @@ namespace StardewModdingApi.Installer
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// validate path
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// validate path
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if (!directory.Exists)
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if (!directory.Exists)
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{
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{
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Console.WriteLine(" That directory doesn't seem to exist.");
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this.PrintInfo(" That directory doesn't seem to exist.");
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continue;
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continue;
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}
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}
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if (!directory.EnumerateFiles(executableFilename).Any())
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if (!directory.EnumerateFiles(executableFilename).Any())
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{
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{
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Console.WriteLine(" That directory doesn't contain a Stardew Valley executable.");
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this.PrintInfo(" That directory doesn't contain a Stardew Valley executable.");
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continue;
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continue;
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}
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}
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// looks OK
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// looks OK
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Console.WriteLine(" OK!");
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this.PrintInfo(" OK!");
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return directory;
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return directory;
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}
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}
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}
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}
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