fix IsWorldReady being editable by mods
This commit is contained in:
parent
d2134f0f70
commit
c0ac58f277
|
@ -18,6 +18,7 @@
|
||||||
* For mod authors:
|
* For mod authors:
|
||||||
* Added `IsActiveForScreen()` method to `PerScreen<T>`.
|
* Added `IsActiveForScreen()` method to `PerScreen<T>`.
|
||||||
* Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
|
* Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
|
||||||
|
* Fixed `Context.IsWorldReady` being editable by mods.
|
||||||
|
|
||||||
## 3.18.2
|
## 3.18.2
|
||||||
Released 09 January 2023 for Stardew Valley 1.5.6 or later.
|
Released 09 January 2023 for Stardew Valley 1.5.6 or later.
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace StardewModdingAPI
|
||||||
public static bool IsWorldReady
|
public static bool IsWorldReady
|
||||||
{
|
{
|
||||||
get => Context.IsWorldReadyForScreen.Value;
|
get => Context.IsWorldReadyForScreen.Value;
|
||||||
set => Context.IsWorldReadyForScreen.Value = value;
|
internal set => Context.IsWorldReadyForScreen.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>
|
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>
|
||||||
|
|
Loading…
Reference in New Issue